A body, to remember.
Michaël Samyn, February 25, 2012
The effect of reduced appreciation of the craft of painting through familiarity with photography, described in the previous post, does not apply to videogames yet. Even though many videogames use photography as a reference for aesthetic quality, we can still be impressed by the images they produce. I think this is, at least in part, because we know that there exists no technology that can capture a three-dimensional reality the way a videogame presents it. We know that all of what we are looking at is hand-made. This puts videogame artists in a position similar to that of painters before photography.
When I create a 3D situation for a videogame, I want it to feel real to the player. I want the player to feel like he is in that place, or at least be reminded of what it feels like to be in a place like that. If this place is inspired by an existing place, I can only rely on photography and audio-recording for part of the presentation. For the actual mood of the place, the atmosphere, the way it feels, there is no capturing technology. I need to create computational processes and make combinations of all of the elements that make up a realtime 3D scene, to present this reality.
So when I am in that place, in the real world, my body becomes a capturing device. I don’t photograph, I don’t record, I don’t make sketches. I stand there and try to soak up the place, to store what it feels like in the memory of my body. So that, later, in the studio, I can reproduce it in a game engine. Maybe this is how painters worked before photography.
And maybe this is why those old paintings feel so much more saturated with reality than any contemporary pictures (be they photographic or painterly). The artist could only present reality as he had experienced it, reality as he had lived through it, as a human. And maybe this is why I respond so much more emotionally to a painting than to a photograph. Maybe, watching the painting, my body re-produces some of the human processes that the artist went through to produce the image. And that feeling of sharing a sliver of life with a remote person on such a physical level, is very moving to me.
Let’s hope that 3D capturing technology is not invented before the Ingres of videogames can make his work. A few centuries from now.
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