{"id":1727,"date":"2012-07-13T22:37:00","date_gmt":"2012-07-13T20:37:00","guid":{"rendered":"http:\/\/tale-of-tales.com\/bientotlete\/blog\/?p=1727"},"modified":"2012-07-13T22:29:18","modified_gmt":"2012-07-13T20:29:18","slug":"unfinished-playthings","status":"publish","type":"post","link":"https:\/\/tale-of-tales.com\/bientotlete\/blog\/unfinished-playthings\/","title":{"rendered":"Unfinished playthings."},"content":{"rendered":"<p>One of the questions that came out of the feedback on the <a href=\"http:\/\/bien.tlo.tl\/ete\">alpha version<\/a> of <em>Bient\u00f4t l&#8217;\u00e9t\u00e9<\/em> was if there was going to be a sort of conclusion to the game, an end, closure.<\/p>\n<p>When thinking about it, I cannot but agree that this would most probably improve the emotional impact of the game. I have fond memories of playing videogames that end. A satisfying ending gives the entire experience that happened before a sense of depth in meaning. And it tells players they can stop now, they have seen what there is to see, the show is over, hope you liked it.<\/p>\n<p>But this conflicts terribly with how I think as a creator of these things. I make systems, creatures, little machines that are either on or off, alive or dead. And when they are alive, they just do what they do, ad infinitum.<\/p>\n<p>There&#8217;s no story, no reason. It&#8217;s just a situation, a construction, designed for inspection. I like creating worlds, systems, things that live and that respond to your presence. But I have no point to make. On the contrary. I design these devices in order to <em>find<\/em> points. And any points I find are always only temporary. It&#8217;s about playing with meaning. Not about finding the truth. But about imagining &#8220;What if this or that were true?&#8221;<\/p>\n<p>Attaching an end to this, exhausting the possibilities, stopping the experiment seems incongruous. And yet I cannot deny the potential emotional impact of closure, even if it is utterly false. The choice between honesty and beauty is one of the hardest I know.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>One of the questions that came out of the feedback on the alpha version of Bient\u00f4t l&#8217;\u00e9t\u00e9 was if there was going to be a sort of conclusion to the game, an end, closure. When thinking about it, I cannot but agree that this would most probably improve the emotional impact of the game. I [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[],"class_list":["post-1727","post","type-post","status-publish","format-standard","hentry","category-musing"],"_links":{"self":[{"href":"https:\/\/tale-of-tales.com\/bientotlete\/blog\/wp-json\/wp\/v2\/posts\/1727","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tale-of-tales.com\/bientotlete\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tale-of-tales.com\/bientotlete\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tale-of-tales.com\/bientotlete\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/tale-of-tales.com\/bientotlete\/blog\/wp-json\/wp\/v2\/comments?post=1727"}],"version-history":[{"count":3,"href":"https:\/\/tale-of-tales.com\/bientotlete\/blog\/wp-json\/wp\/v2\/posts\/1727\/revisions"}],"predecessor-version":[{"id":1733,"href":"https:\/\/tale-of-tales.com\/bientotlete\/blog\/wp-json\/wp\/v2\/posts\/1727\/revisions\/1733"}],"wp:attachment":[{"href":"https:\/\/tale-of-tales.com\/bientotlete\/blog\/wp-json\/wp\/v2\/media?parent=1727"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tale-of-tales.com\/bientotlete\/blog\/wp-json\/wp\/v2\/categories?post=1727"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tale-of-tales.com\/bientotlete\/blog\/wp-json\/wp\/v2\/tags?post=1727"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}