{"id":111,"date":"2012-02-26T23:42:13","date_gmt":"2012-02-26T22:42:13","guid":{"rendered":"http:\/\/tale-of-tales.com\/bientotlete\/blog\/?p=111"},"modified":"2012-02-26T23:44:43","modified_gmt":"2012-02-26T22:44:43","slug":"i-game-designer","status":"publish","type":"post","link":"https:\/\/tale-of-tales.com\/bientotlete\/blog\/i-game-designer\/","title":{"rendered":"I, game designer."},"content":{"rendered":"<p>When I think about it, I have to admit that what is most important to me in my work, is that its players enjoy it. So I&#8217;m not as different from other game designers as I sometimes flatter myself to be. They may call it fun, and I may call it joy. But that&#8217;s only a difference in nuance, if it is one at all. During the actual work, we have the same goals: we want to make something that gives pleasure to the player .<\/p>\n<p>I&#8217;m far more satisfied by a player finding joy in my work without getting any deeper meaning out of it, than I am by someone who &#8220;gets it&#8221; but didn&#8217;t find the experience enjoyable. In fact, I don&#8217;t really have any message to share, or any insight -the interactive medium forces an author somewhat in such a position, anyway. I find joy in certain things and I try to share this joy with others in my work.<\/p>\n<p>If there <em>is<\/em> a difference with designers of more conventional games, then it&#8217;s simply that I find <em>other<\/em> things fun than they do. But given the variety that already exists among even conventional games, isn&#8217;t this just a matter of adding to the range, rather than a subversion of the format?<\/p>\n<p>Some of us find pleasure in running races or solving puzzles, others prefer shooting alien invaders and playing saviour of the universe, and once in a while, some of us like taking long walks along an empty sea shore. Since there&#8217;s already plenty of my colleagues involved in providing opportunity for the former, I&#8217;ll happily try and cater to the latter. So that everyone may have some software that amuses them.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>When I think about it, I have to admit that what is most important to me in my work, is that its players enjoy it. So I&#8217;m not as different from other game designers as I sometimes flatter myself to be. They may call it fun, and I may call it joy. But that&#8217;s only [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[],"class_list":["post-111","post","type-post","status-publish","format-standard","hentry","category-musing"],"_links":{"self":[{"href":"https:\/\/tale-of-tales.com\/bientotlete\/blog\/wp-json\/wp\/v2\/posts\/111","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tale-of-tales.com\/bientotlete\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tale-of-tales.com\/bientotlete\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tale-of-tales.com\/bientotlete\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tale-of-tales.com\/bientotlete\/blog\/wp-json\/wp\/v2\/comments?post=111"}],"version-history":[{"count":2,"href":"https:\/\/tale-of-tales.com\/bientotlete\/blog\/wp-json\/wp\/v2\/posts\/111\/revisions"}],"predecessor-version":[{"id":113,"href":"https:\/\/tale-of-tales.com\/bientotlete\/blog\/wp-json\/wp\/v2\/posts\/111\/revisions\/113"}],"wp:attachment":[{"href":"https:\/\/tale-of-tales.com\/bientotlete\/blog\/wp-json\/wp\/v2\/media?parent=111"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tale-of-tales.com\/bientotlete\/blog\/wp-json\/wp\/v2\/categories?post=111"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tale-of-tales.com\/bientotlete\/blog\/wp-json\/wp\/v2\/tags?post=111"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}