Author-defined optimal intimacy

Posted by Michael on June 19th, 2006, in Development

When a Drama Princess actor interacts with an object, its intimacy with this object increases. The actor starts the game with predefined intimacy levels for categories of objects and certain individuals. From there the intimacy can grow.
Up till now, I’ve always thought of the maximum (or optimum) intimacy to be the same for all objects (with perhaps a crude differentiation between inanimate objects and characters). But allowing the author to define an optimum (final) level of intimacy for each character would help craft the narrative by allowing certain characters to fall in love with each other and others not.

For the sake of playfulness, this author-defined maximum initimacy does not need to be fixed. Perhaps if they work on it hard enough (especially in interactions with the player’s avatar), characters could raise this maximum, allowing for unexpected fondnesses.

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