This is a collection of essays by many game developers. I have just started reading it but I have already discovered that our preference for “faking” the intelligence of our autonomous characters is not a new approach. It seems very common practice in games. At least in theory. In practice, it does seem that developers, being engineers, I guess, easily fall for the seduction of scientific AI. And since what they are making is just a game, the risk exists that they end up with “fake AI”, rather than “fake intelligence”.
Anyway, so far this book has been a very inspiring read, if only because of the many small practical tips.
AI Game Programming Wisdom (edited by Steve Rabin)
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Posted on May 17, 2006 at 12:20 am
[…] Illustration from Varieties of Learning by Richard Evans in AI Game Programming Wisdom […]