GameAI.com is a huge collection of articles, containing, amongst many others, AI in Games: A Personal View by Richard Evans. The latter obviously talks about his design of the creature in Black&White. “In order for the player to see his creature as a person,” he says, “the creatures had to be: psychologically plausible, malleable and loveable.†And about the latter: “empathetic attachment is intrinsically reciprocal: (…) if you want the player to get attached to his creature, you must first ensure the creature is empathetically attached to you!†A very clever man, Richard Evans, I wonder what he is up to these days (since obviously Lionhead doesn’t need him anymore now).
Game AI
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