Avatars and Actors

Posted by Michael on January 5th, 2007, in Development

It’s easy enough for an Avatar to express how he feels about an Actor through actions that the player chooses. But how do we find out how the actor feels about us? Is the actor allowed to engage in interactions with our avatar (as if it were autonomous)?

I guess so. It makes sense. This means that our avatar is broadcasting opportunities just like anybody else. And if we just stand there doing nothing, an actor is bound to come up to us and do something with us.

If, however, this something requires a response, this response would be presented to the player as an opportunity. We can use the Shock mechanic to allow Actors to request a response. Like they already do on each other.

At least if the response is optional. If the actor pushes you hard, e.g., then the avatar has to fall. There’s no choice involved. So there needs to be a system that “orders” your avatar to do things that you didn’t tell it to do. This is no different from how autonomous actors need to respond.

Shock gives Opportunities an Urgency value between 0 and 1. We could say that Opportunities with an Urgency of 1 are automatically chosen, without going through the selection process.

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