Reflexes

Posted by Michael on November 30th, 2006, in Development

I haven’t been able to compile a little demo as I said I would because of all sorts of administration that required my attention. It’s not so easy to find time for working… Anyway, I’m not even sure if I will be posting many demos at all given the ever increasing file size of the project.

What I’m focussing on now -and hopefully for the next few weeks without interruption- is the animation system. There’s no decision making logic in the project at all yet because I want to make sure that the animation system runs perfectly. This should make authoring and bugfixing a lot easier later.

So now I’m creating the systems that come between the decision making process and the actual animation. This includes idle motion logic as well. And I’m trying to implement a few “reflexes”, such as automatically glancing at another actor when he passes by or looking at an object close by. These “reflexes” are independent of the decision making logic. They just happen due to a simple trigger.
The idea is to make the actors seems as believable as possible without any A.I. to speak of.

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