In January 2003 we were able to make a reasonable estimate of the production time required to finish the game demo.
It became clear that it would be impossible to achieve the former deadline of May 2003.
This schedule is a result of this.
We will have a beta version ready by May 2003. This version will contain a fairly complete game engine but not the final models, textures, machinima and effects.
The demo is scheduled to be released in October 2003 now.
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Auriea Harvey |
Michaël Samyn |
Biz |
Presentation: |
reading of fairy tales
slide show: orientalist paintings
showing of Disney's Sleeping Beauty
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PREPARATION: 3 MONTHS |
April & May 2002 |
scenario
documentation trip to Versailles (1 day)
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learning Maya
first sketches |
learning Quest3D
rough 3D model of game world |
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June 2002: |
storyboard |
programming research
game software design |
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website design |
name & domain
website launch (with prince 1) |
Presentation: |
scenario & storyboard
maybe game software design
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Evaluation: |
schedule
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PROTOTYPE: 2 MONTHS |
July 2002 (Jul/2 <- school holiday) |
style design |
basic game loop |
website update (prince 2) |
August 2002 (Aug/2 <- school holiday) |
motion capturing |
website update (prince 3) |
full development of 2 rooms |
main character AI |
website update (prince 4) |
September 2002
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full development of 2 rooms |
making the prototype |
website update (prototype, alpha testing) |
Presentation: |
prototype
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VIZO delivery |
Interaction: |
alpha-testing
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industry feedback |
Evaluation: |
schedule
scenario vs software
response to alpha-test
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DEMO PRODUCTION 1: 2.5 MONTHS (4 - 1.5 for jobs & holidays) |
October 2002 |
Alphatest evaluation
JOB: Eyebeam
JOB: Next Wave |
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Research texture baking |
Research forest anim & spell
Solve telepathy display problem
(Re)design complete engine |
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November 2002 |
all rooms preparation! |
walkthrough engine |
website update (princes 3&4) |
December 2002 (Dec/2 <- Christmas) |
girl model |
all rooms rudimentary in engine |
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January 2003
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girl model finished!
characters prototype mesh
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refine walkthrough engine
prepare rooms
finish path finding |
website update (prince 5) |
JOB: Mehretu design |
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Evaluation: |
schedule
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Interaction: |
Internal Prototype Alpha 2 (walkthrough)
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industry feedback |
Presentation: |
Game aesthetics (evaluation of web forum) |
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DEMO PRODUCTION 2: 4.5 MONTHS (6 - 1.5 for job & holidays) |
February 2003 |
objects required for game!
other objects |
game engine |
website update (prince 6) |
JOB: Mehretu production |
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March 2003 |
park & forest |
girl AI & animations |
website update (prince 7) |
documentation trip to Alhambra, Andalusia (3 days) |
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April 2003 |
queen, poet, priest, Talia misc characters |
sounds girl effects |
website update (prince 8) |
May 2003 |
basic interior decoration |
machinima |
website update (Talia, Sheherazade) |
JOB: ? |
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Interaction: |
Beta 1
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industry feedback |
June 2003 |
beta-testing |
consult business setup
contact potential employees |
JOB: ? |
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July 2003 (half month <- school holiday) |
interior decoration |
refine engine effects
extra machinima |
website update (girl, Sun & Moon)
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JOB: ? |
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FINISHING: 2 MONTHS |
August 2003 (half month <- school holiday) |
refining models, textures & systems |
website update (desktop dressing) |
September 2003 |
debug & polish
preparing final presentation |
business setup |
October 2003 |
Presentation of the finished game demo |
website update (demo download)
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Presentation: |
Finished game demo |
industry feedback |
POST: FINAL PRODUCTION START |
November 2003 |
vacation
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organizing production & publication |
December 2003 |
presentations at conferences
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January 2004 |
presentations to investors/publishers
production starts
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