TALE OF TALES game demo project

SCHEDULE

In January 2003 we were able to make a reasonable estimate of the production time required to finish the game demo. It became clear that it would be impossible to achieve the former deadline of May 2003. This schedule is a result of this.
We will have a beta version ready by May 2003. This version will contain a fairly complete game engine but not the final models, textures, machinima and effects. The demo is scheduled to be released in October 2003 now.

Auriea Harvey Michaël Samyn Biz
Presentation: reading of fairy tales
slide show: orientalist paintings
showing of Disney's Sleeping Beauty
 
PREPARATION: 3 MONTHS
April & May 2002 scenario
documentation trip to Versailles (1 day)
 
learning Maya
first sketches
learning Quest3D
rough 3D model of game world
 
June 2002: storyboard programming research
game software design
 
website design name & domain
website launch (with prince 1)
Presentation: scenario & storyboard
maybe game software design
 
Evaluation: schedule
 
PROTOTYPE: 2 MONTHS
July 2002
(Jul/2 <- school holiday)
style design basic game loop website update (prince 2)
August 2002
(Aug/2 <- school holiday)
motion capturing website update (prince 3)
full development of 2 rooms main character AI website update (prince 4)
September 2002
full development of 2 rooms making the prototype website update (prototype, alpha testing)
Presentation: prototype VIZO delivery
Interaction: alpha-testing industry feedback
Evaluation: schedule
scenario vs software
response to alpha-test
 
DEMO PRODUCTION 1: 2.5 MONTHS (4 - 1.5 for jobs & holidays)
October 2002 Alphatest evaluation
JOB: Eyebeam
JOB: Next Wave
 
Research texture baking Research forest anim & spell
Solve telepathy display problem
(Re)design complete engine
 
November 2002 all rooms preparation! walkthrough engine website update (princes 3&4)
December 2002
(Dec/2 <- Christmas)
girl model all rooms rudimentary in engine  
January 2003
girl model finished!
characters prototype mesh
refine walkthrough engine
prepare rooms
finish path finding
website update (prince 5)
JOB: Mehretu design  
Evaluation: schedule
 
Interaction: Internal Prototype Alpha 2 (walkthrough) industry feedback
Presentation: Game aesthetics (evaluation of web forum)  
DEMO PRODUCTION 2: 4.5 MONTHS (6 - 1.5 for job & holidays)
February 2003 objects required for game!
other objects
game engine website update (prince 6)
JOB: Mehretu production  
March 2003 park & forest girl AI & animations website update (prince 7)
documentation trip to Alhambra, Andalusia (3 days)  
April 2003 queen, poet, priest, Talia
misc characters
sounds
girl effects
website update (prince 8)
May 2003 basic interior decoration machinima website update (Talia, Sheherazade)
JOB: ?  
Interaction: Beta 1 industry feedback
June 2003 beta-testing consult business setup
contact potential employees
JOB: ?  
July 2003
(half month <- school holiday)
interior decoration refine engine
effects
extra machinima
website update (girl, Sun & Moon)
JOB: ?  
FINISHING: 2 MONTHS
August 2003
(half month <- school holiday)
refining models, textures & systems website update (desktop dressing)
September 2003 debug & polish
preparing final presentation
business setup
October 2003 Presentation of the finished game demo website update (demo download)
Presentation: Finished game demo industry feedback
POST: FINAL PRODUCTION START
November 2003 vacation
organizing production & publication
December 2003 presentations at conferences
 
January 2004 presentations to investors/publishers
production starts