FINANCIAL INFORMATION

So far, “8” has been developed with the aid of non-commercial funding from the Jan Van Eyck Academy (approximately 35000 Euros) the Flemish Authorities (approximately 17000 Euros) the Vlaams Instituut voor Zelfstandig Ondernemen (6000 Euros) and the Vlaams Audiovisueel Fonds (100000 Euros).
“8” has grown into a much more ambitious project than originally expected. For that reason, Tale of Tales is now actively looking for a seasoned game publisher and ditto investors.

BUDGET
This budget was drawn up in November 2003.
Salaries are estimated at 50000 Euros per year. All figures are gross.
FT=full time, HT=half time, FL=freelance
(1 year of FT may be replaced by 2 years of HT)
COST in 1000 Euros
TIME in person-years

Time Job Cost
Management
Project Management 2 FT 100
Office Management & Administration 2 HT 50
Production & Public Relations 2 HT 50
Marketing 1 HT 25
Accounting 2 FL 12
Design & Direction 4 FT 200
Concept art (6) 2 FT 100
Modelling & texturing
Characters
Sleepers & Animals 2 FT 100
Actors 2 FT 100
Objects (5) 2 FT 100
Palace architecture (12)
Park, garden & courtyard 1.5 FT 75
Private wing 1.5 FT 75
Public wing 1.5 FT 75
Arts & crafts wing 1.5 FT 75
Science & trade wing 1.5 FT 75
Animation
Character animation 4 FT 200
Cut scenes 2 FT 100
Programming
A.I. 1 FT 50
Gameplay 2 HT 50
Gameflow 2 FT 100
Effects (1) 2 HT 50
Animation 2 HT 50
Hide & seek engine 0 FL 15
Extra programming: Quest3D channels (2) 2 HT 50
Meta programming Non-3D (3) 1 HT 25
Meta programming 3D (4) 1 HT 25
Sound
production 2 HT 50
Music IP rights or recording 0 FL 10
Other
Writing novel 0 FL 10
Testing/Quality assurance
management 2 HT 50
testers (7) 2 HT 50
Equipment
6 workstations + OS licenses 18
2 laptops 8
Software licenses
3 x Quest 3D 4
3 x Maya/Max 8
2 x Messiah 2
Extra 3
Expenses
Motion Captures 0 FL 5
Consulting (8) 0 FL 10
Travel (9) 25
Workplace (10) 25
Overhead/buffer(11) 295
TOTAL 2500

(1) visual, physics, sounds, etc
(2) AI, animation, effect, forest, etc
(3) non-3D programming: security, wrap up
(4) 3D programming: patches, tools
(5) objects that can be intereacted with, reusable furniture & interior decoration elements, automatons, engineer machines
(6) concept art: characters, objects, staging & interior decoration, animations (storyboards), illustrations
(7) multiple testers will be required at a ratio of 4 for 1 week every 4 months, equalling 2 person-years of half-time employment
(8) consulting with specialists & experts concerning: game design, programming & legal and business issues.
(9) Quarterly meetings with all team members + Meetings with publishers, consultants & contractors
(10) Rent & maintenace of offices
(11) Unforeseen costs, miscalleneous office costs
(12) Teams of 2 people work on one wing for 9 months.