FINANCIAL INFORMATION
So far, “8” has been developed with the aid of non-commercial funding from
the Jan Van Eyck Academy (approximately 35000 Euros)
the Flemish Authorities (approximately 17000 Euros)
the Vlaams Instituut voor Zelfstandig Ondernemen (6000 Euros) and
the Vlaams Audiovisueel Fonds (100000 Euros).
“8” has grown into a much more ambitious project than originally expected.
For that reason, Tale of Tales is now actively looking for a seasoned game publisher and ditto investors.
BUDGET
This budget was drawn up in November 2003.
Salaries are estimated at 50000 Euros per year. All figures are gross.
FT=full time, HT=half time, FL=freelance (1 year of FT may be replaced by 2 years of HT)
COST in 1000 Euros
TIME in person-years
|
Time
|
Job
|
Cost
|
Management |
Project Management |
2 |
FT |
100 |
Office Management & Administration |
2 |
HT |
50 |
Production & Public Relations |
2 |
HT |
50 |
Marketing |
1 |
HT |
25 |
Accounting |
2 |
FL |
12 |
Design & Direction |
4 |
FT |
200 |
Concept art (6) |
2 |
FT |
100 |
Modelling & texturing |
Characters |
Sleepers & Animals |
2 |
FT |
100 |
Actors |
2 |
FT |
100 |
Objects (5) |
2 |
FT |
100 |
Palace architecture (12) |
Park, garden & courtyard |
1.5 |
FT |
75 |
Private wing |
1.5 |
FT |
75 |
Public wing |
1.5 |
FT |
75 |
Arts & crafts wing |
1.5 |
FT |
75 |
Science & trade wing |
1.5 |
FT |
75 |
Animation |
Character animation |
4 |
FT |
200 |
Cut scenes |
2 |
FT |
100 |
Programming |
A.I. |
1 |
FT |
50 |
Gameplay |
2 |
HT |
50 |
Gameflow |
2 |
FT |
100 |
Effects (1) |
2 |
HT |
50 |
Animation |
2 |
HT |
50 |
Hide & seek engine |
0 |
FL |
15 |
Extra programming: Quest3D channels (2) |
2 |
HT |
50 |
Meta programming Non-3D (3) |
1 |
HT |
25 |
Meta programming 3D (4) |
1 |
HT |
25 |
Sound |
production |
2 |
HT |
50 |
Music IP rights or recording |
0 |
FL |
10 |
Other |
Writing novel |
0 |
FL |
10 |
Testing/Quality assurance |
management |
2 |
HT |
50 |
testers (7) |
2 |
HT |
50 |
Equipment |
6 workstations + OS licenses |
18 |
2 laptops |
8 |
Software licenses |
3 x Quest 3D |
4 |
3 x Maya/Max |
8 |
2 x Messiah |
2 |
Extra |
3 |
Expenses |
Motion Captures |
0 |
FL |
5 |
Consulting (8) |
0 |
FL |
10 |
Travel (9) |
25 |
Workplace (10) |
25 |
Overhead/buffer(11) |
295 |
TOTAL |
2500 |
(1) visual, physics, sounds, etc
(2) AI, animation, effect, forest, etc
(3) non-3D programming: security, wrap up
(4) 3D programming: patches, tools
(5) objects that can be intereacted with, reusable furniture & interior decoration elements, automatons, engineer machines
(6) concept art: characters, objects, staging & interior decoration, animations (storyboards), illustrations
(7) multiple testers will be required at a ratio of 4 for 1 week every 4 months, equalling 2 person-years of half-time employment
(8) consulting with specialists & experts concerning: game design, programming & legal and business issues.
(9) Quarterly meetings with all team members + Meetings with publishers, consultants & contractors
(10) Rent & maintenace of offices
(11) Unforeseen costs, miscalleneous office costs
(12) Teams of 2 people work on one wing for 9 months.
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