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<  Endless Forest News  ~  Version 3.4 release candidate

Redkora
Posted: Tue Oct 12, 2010 8:29 pm Reply with quote
Joined: 16 Mar 2007 Posts: 1491 Location: Here.
Maybe I just noticed this because I'm looking for bugs, but the only thing I have noticed so far is this noticable texture line by the ruins:



Here is a bigger version of the picture above.
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nine
Posted: Tue Oct 12, 2010 8:39 pm Reply with quote
Joined: 14 Oct 2009 Posts: 479 Location: In your pocket~
Sluggs wrote:

De Drinkplaats seems to be working well now! I went inside the circle as a bat and came out as a bat! (In the last one, when you went inside the circle as something other than a deer, you'd come out as a deer)


Wouldn't this eliminate the glitch that puts pelts on minideer..? :x
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ToT
Posted: Tue Oct 12, 2010 9:10 pm Reply with quote
Site Administrator Joined: 22 Apr 2008 Posts: 305 Location: Gent, Belgium
Sluggs wrote:
I saw a few others with my picto earlier!


I've seen this too.
But I have an idea about what causes it.
I'll fix it after release.
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ToT
Posted: Tue Oct 12, 2010 9:11 pm Reply with quote
Site Administrator Joined: 22 Apr 2008 Posts: 305 Location: Gent, Belgium
Sluggs wrote:
Also, still can't see the new picto's in all their glory. Parts of the picto's were still missing.


You're probably seeing pictograms of players with older versions of the game.
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ToT
Posted: Tue Oct 12, 2010 9:12 pm Reply with quote
Site Administrator Joined: 22 Apr 2008 Posts: 305 Location: Gent, Belgium
Sluggs wrote:
It's meant to be dark in the forest right now. Our candle antlers are lit, but the forest ground is still brightly lit, like it was a bright summer's day!


It's only a little bit dark.
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Sluggs
Posted: Tue Oct 12, 2010 9:28 pm Reply with quote
Joined: 02 Dec 2007 Posts: 1639 Location: United Kingdom
nine wrote:
Sluggs wrote:

De Drinkplaats seems to be working well now! I went inside the circle as a bat and came out as a bat! (In the last one, when you went inside the circle as something other than a deer, you'd come out as a deer)


Wouldn't this eliminate the glitch that puts pelts on minideer..? Mad


Yes, that's right! Smile
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nine
Posted: Tue Oct 12, 2010 9:29 pm Reply with quote
Joined: 14 Oct 2009 Posts: 479 Location: In your pocket~
Sluggs wrote:
nine wrote:
Sluggs wrote:

De Drinkplaats seems to be working well now! I went inside the circle as a bat and came out as a bat! (In the last one, when you went inside the circle as something other than a deer, you'd come out as a deer)


Wouldn't this eliminate the glitch that puts pelts on minideer..? :x


Yes, that's right! :-)


W-why are you smiling..? ; ;
(And my face wasn't meant to be evil sdjffdfg)


Last edited by nine on Tue Oct 12, 2010 9:36 pm; edited 1 time in total
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Sluggs
Posted: Tue Oct 12, 2010 9:33 pm Reply with quote
Joined: 02 Dec 2007 Posts: 1639 Location: United Kingdom
ToT wrote:
Sluggs wrote:
Also, still can't see the new picto's in all their glory. Parts of the picto's were still missing.


You're probably seeing pictograms of players with older versions of the game.


Oh right! So if they were using this latest version too, their picto's would show normally?
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ToT
Posted: Tue Oct 12, 2010 9:51 pm Reply with quote
Site Administrator Joined: 22 Apr 2008 Posts: 305 Location: Gent, Belgium
Sluggs wrote:
ToT wrote:
Sluggs wrote:
Also, still can't see the new picto's in all their glory. Parts of the picto's were still missing.

You're probably seeing pictograms of players with older versions of the game.

Oh right! So if they were using this latest version too, their picto's would show normally?


Hopefully... Embarassed
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Soer
Posted: Tue Oct 12, 2010 10:55 pm Reply with quote
Joined: 30 Mar 2009 Posts: 42 Location: Land of Deer and Idols
ToT wrote:
Sluggs wrote:
ToT wrote:
Sluggs wrote:
Also, still can't see the new picto's in all their glory. Parts of the picto's were still missing.

You're probably seeing pictograms of players with older versions of the game.

Oh right! So if they were using this latest version too, their picto's would show normally?


Hopefully... Embarassed


I had two 3.4-forest windows open to check, and they were showing up flawlessly to me. When I opened one window with 3.4 and another one with the old 3.31, the picto of the 3.31-Deer was glitched. Smile
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ToT
Posted: Tue Oct 12, 2010 11:25 pm Reply with quote
Site Administrator Joined: 22 Apr 2008 Posts: 305 Location: Gent, Belgium
Thanks for testing!

Looking good so far... Surprised
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nine
Posted: Tue Oct 12, 2010 11:42 pm Reply with quote
Joined: 14 Oct 2009 Posts: 479 Location: In your pocket~
I hate to be the one to ask, but,

What was the reason for "fixing" the fountain ring?
The reason I'd like to know is because many players use the transform glitch to acquire otherwise unavailable pelts for their mini-deer and a lot of us are pretty bummed about this change. :/

Do you have plans on making pelts cast-able on mini-deer in the near future? Or.. something else?
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MyuNoUta
Posted: Tue Oct 12, 2010 11:48 pm Reply with quote
Joined: 28 Sep 2009 Posts: 157
nine wrote:
I hate to be the one to ask, but,

What was the reason for "fixing" the fountain ring?
The reason I'd like to know is because many players use the transform glitch to acquire otherwise unavailable pelts for their mini-deer and a lot of us are pretty bummed about this change. :/

Do you have plans on making pelts cast-able on mini-deer in the near future? Or.. something else?


I'd like to know about this as well...I'm really bummed hearing about this =/
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ToT
Posted: Wed Oct 13, 2010 12:39 am Reply with quote
Site Administrator Joined: 22 Apr 2008 Posts: 305 Location: Gent, Belgium
The glitch caused problems with loading the appearance.

We'll try to make the mini-deer accept pelt changes in a future version. I agree that this would be nice. But it shouldn't require a glitch. It should be implemented officially as a feature.
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nine
Posted: Wed Oct 13, 2010 12:47 am Reply with quote
Joined: 14 Oct 2009 Posts: 479 Location: In your pocket~
ToT wrote:
The glitch caused problems with loading the appearance.

We'll try to make the mini-deer accept pelt changes in a future version. I agree that this would be nice. But it shouldn't require a glitch. It should be implemented officially as a feature.


I assumed it was something along those lines.

We would greatly appreciate this, it's been desired for quite a long time. Also, thank you for putting so much work into perfecting 3.4. :)
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