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Redkora |
Posted: Tue Oct 12, 2010 8:29 pm |
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Joined: 16 Mar 2007
Posts: 1491
Location: Here.
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nine |
Posted: Tue Oct 12, 2010 8:39 pm |
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Joined: 14 Oct 2009
Posts: 479
Location: In your pocket~
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Sluggs wrote:
De Drinkplaats seems to be working well now! I went inside the circle as a bat and came out as a bat! (In the last one, when you went inside the circle as something other than a deer, you'd come out as a deer)
Wouldn't this eliminate the glitch that puts pelts on minideer..? :x |
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ToT |
Posted: Tue Oct 12, 2010 9:10 pm |
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Site Administrator
Joined: 22 Apr 2008
Posts: 305
Location: Gent, Belgium
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Sluggs wrote: I saw a few others with my picto earlier!
I've seen this too.
But I have an idea about what causes it.
I'll fix it after release. |
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ToT |
Posted: Tue Oct 12, 2010 9:11 pm |
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Site Administrator
Joined: 22 Apr 2008
Posts: 305
Location: Gent, Belgium
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Sluggs wrote: Also, still can't see the new picto's in all their glory. Parts of the picto's were still missing.
You're probably seeing pictograms of players with older versions of the game. |
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ToT |
Posted: Tue Oct 12, 2010 9:12 pm |
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Site Administrator
Joined: 22 Apr 2008
Posts: 305
Location: Gent, Belgium
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Sluggs wrote: It's meant to be dark in the forest right now. Our candle antlers are lit, but the forest ground is still brightly lit, like it was a bright summer's day!
It's only a little bit dark. |
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Sluggs |
Posted: Tue Oct 12, 2010 9:28 pm |
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Joined: 02 Dec 2007
Posts: 1639
Location: United Kingdom
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nine wrote: Sluggs wrote:
De Drinkplaats seems to be working well now! I went inside the circle as a bat and came out as a bat! (In the last one, when you went inside the circle as something other than a deer, you'd come out as a deer)
Wouldn't this eliminate the glitch that puts pelts on minideer..? 
Yes, that's right!  |
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nine |
Posted: Tue Oct 12, 2010 9:29 pm |
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Joined: 14 Oct 2009
Posts: 479
Location: In your pocket~
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Sluggs wrote: nine wrote: Sluggs wrote:
De Drinkplaats seems to be working well now! I went inside the circle as a bat and came out as a bat! (In the last one, when you went inside the circle as something other than a deer, you'd come out as a deer)
Wouldn't this eliminate the glitch that puts pelts on minideer..? :x
Yes, that's right! :-)
W-why are you smiling..? ; ;
(And my face wasn't meant to be evil sdjffdfg) |
Last edited by nine on Tue Oct 12, 2010 9:36 pm; edited 1 time in total |
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Sluggs |
Posted: Tue Oct 12, 2010 9:33 pm |
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Joined: 02 Dec 2007
Posts: 1639
Location: United Kingdom
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ToT wrote: Sluggs wrote: Also, still can't see the new picto's in all their glory. Parts of the picto's were still missing.
You're probably seeing pictograms of players with older versions of the game.
Oh right! So if they were using this latest version too, their picto's would show normally? |
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ToT |
Posted: Tue Oct 12, 2010 9:51 pm |
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Site Administrator
Joined: 22 Apr 2008
Posts: 305
Location: Gent, Belgium
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Sluggs wrote: ToT wrote: Sluggs wrote: Also, still can't see the new picto's in all their glory. Parts of the picto's were still missing.
You're probably seeing pictograms of players with older versions of the game.
Oh right! So if they were using this latest version too, their picto's would show normally?
Hopefully...  |
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Soer |
Posted: Tue Oct 12, 2010 10:55 pm |
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Joined: 30 Mar 2009
Posts: 42
Location: Land of Deer and Idols
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ToT wrote: Sluggs wrote: ToT wrote: Sluggs wrote: Also, still can't see the new picto's in all their glory. Parts of the picto's were still missing.
You're probably seeing pictograms of players with older versions of the game.
Oh right! So if they were using this latest version too, their picto's would show normally?
Hopefully... 
I had two 3.4-forest windows open to check, and they were showing up flawlessly to me. When I opened one window with 3.4 and another one with the old 3.31, the picto of the 3.31-Deer was glitched.  |
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ToT |
Posted: Tue Oct 12, 2010 11:25 pm |
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Site Administrator
Joined: 22 Apr 2008
Posts: 305
Location: Gent, Belgium
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Thanks for testing!
Looking good so far...  |
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nine |
Posted: Tue Oct 12, 2010 11:42 pm |
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Joined: 14 Oct 2009
Posts: 479
Location: In your pocket~
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I hate to be the one to ask, but,
What was the reason for "fixing" the fountain ring?
The reason I'd like to know is because many players use the transform glitch to acquire otherwise unavailable pelts for their mini-deer and a lot of us are pretty bummed about this change. :/
Do you have plans on making pelts cast-able on mini-deer in the near future? Or.. something else? |
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MyuNoUta |
Posted: Tue Oct 12, 2010 11:48 pm |
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Joined: 28 Sep 2009
Posts: 157
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nine wrote: I hate to be the one to ask, but,
What was the reason for "fixing" the fountain ring?
The reason I'd like to know is because many players use the transform glitch to acquire otherwise unavailable pelts for their mini-deer and a lot of us are pretty bummed about this change. :/
Do you have plans on making pelts cast-able on mini-deer in the near future? Or.. something else?
I'd like to know about this as well...I'm really bummed hearing about this =/ |
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ToT |
Posted: Wed Oct 13, 2010 12:39 am |
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Site Administrator
Joined: 22 Apr 2008
Posts: 305
Location: Gent, Belgium
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The glitch caused problems with loading the appearance.
We'll try to make the mini-deer accept pelt changes in a future version. I agree that this would be nice. But it shouldn't require a glitch. It should be implemented officially as a feature. |
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nine |
Posted: Wed Oct 13, 2010 12:47 am |
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Joined: 14 Oct 2009
Posts: 479
Location: In your pocket~
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ToT wrote: The glitch caused problems with loading the appearance.
We'll try to make the mini-deer accept pelt changes in a future version. I agree that this would be nice. But it shouldn't require a glitch. It should be implemented officially as a feature.
I assumed it was something along those lines.
We would greatly appreciate this, it's been desired for quite a long time. Also, thank you for putting so much work into perfecting 3.4. :) |
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