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| kovah |
Posted: Fri Oct 23, 2009 11:28 am |
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Joined: 21 Sep 2009
Posts: 45
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I'm a little torn, I like endless forest because there is not goal. You cannot 'WIN' in any sense of the word unless you set yourself goals and complete them say getting a certain set. But then what? You go and dance and run around and eventually leave. I like to play it to chill out.
I also play Team Fortress 2. Alot. I like that there are objectives and it is possible to win and you can only do that by having skills in the game and even then you need to rely on your team mates because one good player cannot do it on their own.
I tried spore, having been so excited about it and getting the creature creator only to find it was an abysmal disappointment. I didn't get any further than the pack phase before i was so bored i gave up. The best bit was the cell stage. There is no freedom in that game, you are always going to choose the most powerful mouth parts ect so your creatures are going to be similar and then its just eat and find stuff there was no variation.
I had a go at Oblivion too, and possibly partly because i didnt read all the text carefully, I got lost and couldn't figure out how to get back on track with the original quest and kept getting killed. It was too open in a sense for me.
I want the best of both worlds, i want to be spoonfed quests and goals then have the option to go off on my own. Though I didn't complete it because my game kept crashing x_x Assasins Creed was going well, there were quests but I could go and jump around on buildings to my hearts content. Which was fun. |
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| Michael |
Posted: Thu Oct 29, 2009 10:03 am |
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Site Administrator
Joined: 07 Jun 2002
Posts: 8065
Location: Gent, Belgium
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Ricardo wrote: LittleBigPlanet or Okami are exceptions, exactly the same than Braid or The Path
Indie or not, Braid was launched as a console game first. |
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| Ricardo |
Posted: Fri Oct 30, 2009 3:00 am |
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Joined: 30 Mar 2009
Posts: 36
Location: Liverpool
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During decades consoles was a private playground just for big companies, when PC was a open field for everyone. I mean, everyone can make a small game for PC and release it in internet, for a price or for free. The PC was always the platform for creative people. Nowadays console players are amazed because they can create levels in LittleBigPlanet and upload it, so other people can play it. But this concept is something normal for PC players since more than 10 years ago... Games like Starcraft includes level editor and I am talking about 1998. In the same year lots of people create levels or mods for popular games like Quake or Half Life, some of them so succesfully that they became comercial games (Counter Strike). And people (not companies, just people) do remakes of classics, or modest original games, and they release it for free on internet. PC is a open field, and it was always the normal platform for creative people without money.
Before the PlayStation Store or the Xbox Live Arcade there was no way to acquire independent games for consoles. Nowadays big companies begin to understand that alternative games have a market as well, and they want their piece of cake, but this is something very new. Braid was released before for console? Ok, I didn't know it, the times are changing...
Anyway, from the Wikipedia:
Quote: Braid was originally developed as a Windows title with possible console versions,[18] though Blow was not committed to releasing either a PC or console version first.[38] Blow signed up with Microsoft to release the game on Xbox Live in mid-2007,[38] with that version officially announced at the 2007 Tokyo Game Show.
http://en.wikipedia.org/wiki/Braid_(video_game) |
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| stienreys |
Posted: Mon Aug 02, 2010 12:41 pm |
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Joined: 02 Aug 2010
Posts: 5
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Hello Everyone..
Including the ability to create all the animals and plants that are on this planet. The title of the Almighty has to count for something, in my opinion. |
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