top_image
Author Message

<  Design concepts  ~  Being there

Michael
Posted: Fri Mar 18, 2005 4:39 pm Reply with quote
Site Administrator Joined: 07 Jun 2002 Posts: 8065 Location: Gent, Belgium
There's something frustrating about the difference between a memory of the experience of a virtual space and the actual experience of it. It's never as good as the first time.

In general, interactive real-time 3D never seems to live up to my expectations. As a designer, I can imagine how a space feels but it's very hard to create the environment that provokes that feeling. Perhaps it's because of the crudeness of our input and output media.

Maybe, ultimately, it is better to create less realistic-looking environments. Environments that only become real in the mind of the player. The mind of the player is the best output medium for our work.
View user's profile Send private message Send e-mail Visit poster's website
Staci
Posted: Fri Apr 15, 2005 12:55 am Reply with quote
Joined: 14 Apr 2005 Posts: 3 Location: Southern California
Ergo my preference for text games at the moment.

Personally, as far as visuals go, I'd never be satisfied with anything less than a holodeck. Just color me spoiled by Star Trek!
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger
Michael
Posted: Fri Apr 15, 2005 7:54 am Reply with quote
Site Administrator Joined: 07 Jun 2002 Posts: 8065 Location: Gent, Belgium
Spoiled indeed. Wink

I personally think the apparent similarity between interactive realtime 3D and the holodeck is misleading. For one, we don't know if the holodeck would actually be fun, entertaining or enlightening, assuming that it would be possible to build it. As a representation technology, it is just that. The holodeck medium does not garantee an enjoyable experience. Those would still need to be authored.

I don't think there will ever be a holodeck. At least not one that is as convincing as the one in Star Trek. And I don't think it is necessary, really, to create a similar experience. Your reference to text games proves this. There's nothing wrong with real-time 3D as a technology. We just need to develop it as an art medium. And the idea of the holodeck is disctracting for this, I think.
View user's profile Send private message Send e-mail Visit poster's website
MoriartyL
Posted: Sun Nov 06, 2005 10:48 am Reply with quote
Joined: 05 Nov 2005 Posts: 69 Location: Israel
I'm sorry, Michael, but I can't relate to what you're saying. I have played Metroid Prime roughly fifteen times, and it is always a joy to come back to its world. If anything, it gets better each time, as I challenge myself to remember where every major landmark stands. This world, called Tallon IV, is always exactly as I remember it, and my memory when I leave is as vivid as of any place I've ever physically been in. Coming back to Tallon IV is like coming home after a long leave. It should be noted that Metroid Prime's graphics are fairly photorealistic. My experiences on Tallon IV seem to completely contradict what you're saying- maybe I've misunderstood you?
View user's profile Send private message Visit poster's website AIM Address
Michael
Posted: Sun Nov 06, 2005 1:34 pm Reply with quote
Site Administrator Joined: 07 Jun 2002 Posts: 8065 Location: Gent, Belgium
I think we are simply different human beings. Your experiences are different and your memories are different. I'm definitely jaleous of you. But that doesn't help me. I need different stimuli to achieve the same effect.
View user's profile Send private message Send e-mail Visit poster's website
MoriartyL
Posted: Sun Nov 06, 2005 2:06 pm Reply with quote
Joined: 05 Nov 2005 Posts: 69 Location: Israel
Confused I'm afraid I still don't understand what you're talking about. Is the issue just that the direct 3D control adds a barrier between you and the game world? If so, then I see your problem- I have a similar one when trying to explore the world of a text adventure. Having to wonder which command I should use pulls me out of the experience, so that I can never really appreciate the game world. Taking into account your trouble with direct control, perhaps this entire issue can be avoided by using Myst IV's interface.
View user's profile Send private message Visit poster's website AIM Address
Michael
Posted: Sun Nov 06, 2005 2:28 pm Reply with quote
Site Administrator Joined: 07 Jun 2002 Posts: 8065 Location: Gent, Belgium
Nono, that's not the problem. It's much more vague than that.

I feel the same about text input versus direct controls. I like direct controls a lot. Almost as much as I dislike Myst. Evil or Very Mad Direct controls add to the memory. I remember exactly how it feels to move Ico around in the castle. Literlly: how it feels in my hands.

Nono, this is a more philosohpical issue. Maybe I let my imagination get the better of me and I make much bigger imaginary things of the games I play, things that exclude all the annoying bits. And then when I come back, the actual game world is not as good as this imaginary version I had fantasized.

This may just be a psychological condition but if it inspires creation, then I have no problem with it. Smile
View user's profile Send private message Send e-mail Visit poster's website
picklebro
Posted: Fri Jan 20, 2006 2:08 pm Reply with quote
Joined: 19 Jan 2006 Posts: 110
Here I go resurrecting old threads again..LOL..

I think that too much realism in a game can certainly detract from the game if you are intent on creating a mood with the environment. The more realistic it is, the more challenging it is to create precisely the mood you seek.

For instance its easy, in a world (relatively speaking since I'm no 3d artist) to create a magical feel with lots of curling twisting pieces in the landscape and sparkling particles etc - but try to create a magical feel in an every day environment and you've got a real challenge on your hands!
View user's profile Send private message Visit poster's website MSN Messenger

Display posts from previous:  

All times are GMT + 2 Hours
Page 1 of 1
Post new topic

Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum