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<  Endless Forest News  ~  The Endless Forest version 3.12

Michael
Posted: Thu Nov 01, 2007 11:52 pm Reply with quote
Site Administrator Joined: 07 Jun 2002 Posts: 8065 Location: Gent, Belgium
Version 3.12 of the client can be downloaded from the website. This version includes some updates to the connection and login system and may fix some problems that some people were having.

Note that this update is not required for Day of the Dead Abiogenesis tonight.
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Wildbluesun
Posted: Fri Nov 02, 2007 8:05 pm Reply with quote
Joined: 12 Dec 2006 Posts: 4266 Location: London, Land of Tea and Top Hats
Does it help with lag issues?

Otherwise I'll skip it, because I refuse to buy WinZip and have to re-download the trial everytime I install an update.
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Lyrak
Posted: Fri Nov 02, 2007 8:14 pm Reply with quote
Joined: 29 Jul 2007 Posts: 1139 Location: Some Ohio Cornfield
Wildbluesun wrote:
Does it help with lag issues?

Otherwise I'll skip it, because I refuse to buy WinZip and have to re-download the trial everytime I install an update.


Go look up a program called 7-zip. It's free. Smile
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Michael
Posted: Fri Nov 02, 2007 9:45 pm Reply with quote
Site Administrator Joined: 07 Jun 2002 Posts: 8065 Location: Gent, Belgium
Wildbluesun wrote:
Does it help with lag issues?

If it does, it's a coincidence.
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Michael
Posted: Fri Nov 02, 2007 9:46 pm Reply with quote
Site Administrator Joined: 07 Jun 2002 Posts: 8065 Location: Gent, Belgium
I use Filzip. Also free.
I thought unzip functionality was built into XP?...
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rah-bop
Posted: Sat Nov 03, 2007 2:21 am Reply with quote
Joined: 23 Apr 2007 Posts: 275 Location: Oregon, USA
Will we still be able to see the halloween pelts and masks that we acquired during October? D:
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Vrav
Posted: Sat Nov 03, 2007 4:26 am Reply with quote
Joined: 25 Oct 2007 Posts: 168 Location: Oregon
Yay updates! But it still doesn't work for me.



This is what I see when I log in now. Loads all their pictograms, but they just meld from the left into mine. It is connecting more reliably, but I still can't see no deers. D: Except sometimes. Anyway yes. This might be the point where all the application issues are fixed and it's just my ISP interference that messes with it anymore.
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Michael
Posted: Sat Nov 03, 2007 10:45 am Reply with quote
Site Administrator Joined: 07 Jun 2002 Posts: 8065 Location: Gent, Belgium
rah-bop wrote:
Will we still be able to see the halloween pelts and masks that we acquired during October? D:

Yes.
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Michael
Posted: Sat Nov 03, 2007 10:48 am Reply with quote
Site Administrator Joined: 07 Jun 2002 Posts: 8065 Location: Gent, Belgium
Vrav wrote:
Yay updates! But it still doesn't work for me.


Crying or Very sad

Vrav wrote:


This is what I see when I log in now. Loads all their pictograms, but they just meld from the left into mine. It is connecting more reliably, but I still can't see no deers. D: Except sometimes. Anyway yes. This might be the point where all the application issues are fixed and it's just my ISP interference that messes with it anymore.


Thanks for the tip! This really helps figure things out.

Have you tried the cheat? Press CONTROL+SHIFT+ENTER
It's just a test to check some variables.
Could you try it and post if it makes a difference?
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Vrav
Posted: Sat Nov 03, 2007 1:09 pm Reply with quote
Joined: 25 Oct 2007 Posts: 168 Location: Oregon
Pressing them showed the magenta text in the corner, but did nothing noticeable. Running around and pressing it a bunch of times (don't know what it does) my connection eventually found the location and fashion of a few deer, but their symbols still looked jumbled and they were completely stationary. It does that without pressing the key combination anyway, so, that's pretty much as far as I was getting before.

Here is a screenshot: [click] Been getting the faint purple symbols since last version too. Figured they meant something normal, but never knew for sure.
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Lachlan
Posted: Sat Nov 03, 2007 1:19 pm Reply with quote
Joined: 29 Jul 2007 Posts: 200 Location: in ur trees, scarin ur fawns.
The purple symbols mean that the owner of the pictogram is asleep. That way, you won't run up to a deer hoping to find a potential playmate only to see it's asleep. It's genius, in my opinion. :D
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Vaelro
Posted: Sat Nov 03, 2007 3:56 pm Reply with quote
Joined: 07 Oct 2007 Posts: 753 Location: Running away from the flying monkeys
Uh... I think I noticed magic is... permenant on fawns now. I followed this fawn around for quite some time with the zombie pelt and it didn't seem to dissapear...
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Ryh
Posted: Sat Nov 03, 2007 4:47 pm Reply with quote
Joined: 09 Oct 2007 Posts: 36 Location: Stanhope, NJ
I've also noticed that magic is permanent on fawns, I'm still a fawn x3;

I got a nice set that I liked but I lost it when TEF crashed. :C
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Rum and Stars
Posted: Sat Nov 03, 2007 5:11 pm Reply with quote
Joined: 17 May 2007 Posts: 134
If I might be so bold as to make a guess about the permanent magic on fawn, I think it's something still left-over from the festival time (which was yesterday and the day before). During the festival, fawns could keep magic on them so they could dress-up to celebrate.
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Ghost
Posted: Sat Nov 03, 2007 5:29 pm Reply with quote
Joined: 13 Oct 2007 Posts: 1915 Location: Lost in my own delusions.
Aww, take your time in reverting the temp magic back on the fawns.... Smile It makes receiving "items" much more enjoyable.

Even though I like it this way, I can agree with keeping the magic temporary on fawns. It does make reaching stag-hood a special event. *nods*
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