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| Michael |
Posted: Fri Jul 02, 2004 9:03 pm |
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Site Administrator
Joined: 07 Jun 2002
Posts: 8065
Location: Gent, Belgium
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What is it with simulation that makes it so powerful and enjoyable? Why is a realistic depiction in a painting so much more enjoyable than a photograph of the same thing?
Why do humans still make animation films and comic strips in an age of cinema and photography? What is it with simulation?
Why is an image of which you know that it is not a photograph so much more striking than the photograph? When the image looks too much like a photograph, I lose interest. Extreme realism is acceptable but it has to be clear that it is not a photograph for me to deeply enjoy it.
Is this why the real-time 3D aesthetic is so fascinating? To make something look very real but never fool anyone into thinking it's film? Is the the magic allure of the artificial? |
Last edited by Michael on Thu Dec 23, 2004 11:19 am; edited 2 times in total |
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| fook_yu |
Posted: Thu Jul 29, 2004 10:52 pm |
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Joined: 31 Dec 2003
Posts: 69
Location: Canada (Quebec)
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Viva Who Framed Roger Rabbit ? and Jack Skellington's Nighmare Before Christmas
Well, some "realistic" but fantastique movies are awesone! Shrek (1 - 2), Toys Story (1 - 2), Finding Nemo.. But I have to admit that in some game, we don't want it to have the game realistic.. Just take Super Mario Bros. . I don't want him to be perfect with is moustache moving with the wind... I want him with this touch of humour. That's why I love so much Nintendo. They do not try to have the best graphic..
On the other hand, take Half-Life 2, where the realistic environnement is more thant perfect. Well, these high level graphic and physic make the game awesome (well, we'll see when it'll be out).
For me, it depend of the situation...  |
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| Michael |
Posted: Thu Dec 23, 2004 11:11 am |
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Site Administrator
Joined: 07 Jun 2002
Posts: 8065
Location: Gent, Belgium
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| What makes Half Life beautiful is it's colours and compositions. Not the realism. If you look closely, you'll find that it's actually a relatively crude game, in terms of shapes. |
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| Michael |
Posted: Thu Dec 23, 2004 11:12 am |
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Site Administrator
Joined: 07 Jun 2002
Posts: 8065
Location: Gent, Belgium
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Related to this preference for simulation over reality in aesthetic appreciation, might be the following quote:
"Beauty is found in the tension between our expectation and the reality. It is only found in settings of extreme order. Nature is full of extremely ordered things. The flowerbed bursting its boundaries is expressing the order of growth, the order of how living things stretch beyond their boundaries, even as it is in tension with the order of the well-manicured walkway."
Raph Koster, "A Theory of Fun for Game Design"
So, aesthetic appreciation is related to recognition. But mere recognition does not give aesthetic pleasure. It is only when recognition comes with a surprising element, that we find something beautiful. |
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| Kastanok |
Posted: Thu Mar 02, 2006 6:07 pm |
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Joined: 02 Mar 2006
Posts: 55
Location: UK
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I think humans still enjoy animated and simulated media because it can allow greater freedom of expression and mood than live action. No animation is ever perfectly life-like. What would be the point? It is, however, stylised, if even only subtly.
In simulation, the artist can't help but emphasise some aspects and neglect others. Imagine a beautiful painting of a landspace. The artist was most likely looking at a pale, gloomy and dirty patch of countryside yet he/she painted a glowing, sunlight and attractive landscape.
With simulation, we make the world we want. With reality, we attempt to make the world appear to be something it isn't, and that is almost impossible to achieve. |
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