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<  3D Aesthetics  ~  non-photographic & multiple projection rendering

Auriea
Posted: Wed Sep 10, 2003 11:49 pm Reply with quote
Site Administrator Joined: 07 Jun 2002 Posts: 454 Location: at your fingertips
http://www.mrl.nyu.edu/projects/npr/

these people have done some amazing work with npr, just amazing.

and i love the way they recreated a DeChirico painting in 3d!

we had wanted to mess with perspective in this way but ran into issues once we started moving the camera through the scene. it takes a real programmer to do these things right i suppose... maybe once we get some time we can re-think how this can be done in a real-time environment like quest3d.
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Auriea
Posted: Wed Sep 10, 2003 11:50 pm Reply with quote
Site Administrator Joined: 07 Jun 2002 Posts: 454 Location: at your fingertips
some guy at microsoft also put 2 and 2 together.... la-dee-da-dee-dum
http://www.glassner.com/andrew/cg/research/cubism/cubism.htm
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Auriea
Posted: Thu Sep 11, 2003 12:02 am Reply with quote
Site Administrator Joined: 07 Jun 2002 Posts: 454 Location: at your fingertips
some student researchers have some great examples of messing around with npr in real time :
http://www.cs.wisc.edu/graphics/Gallery/NPRQuake/whatIsIt.html
and also here :
http://www.cs.wisc.edu/graphics/Gallery/HijackGL/

i will like it better if they ever get past the cartoon stage ! Twisted Evil

a video of their efforts :
http://www.cs.wisc.edu/graphics/Gallery/Stylized/img/style-i3d-web.mov
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Auriea
Posted: Thu Sep 11, 2003 12:27 am Reply with quote
Site Administrator Joined: 07 Jun 2002 Posts: 454 Location: at your fingertips
http://www.red3d.com/cwr/npr/
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Auriea
Posted: Thu Sep 11, 2003 12:59 am Reply with quote
Site Administrator Joined: 07 Jun 2002 Posts: 454 Location: at your fingertips
ink blots and pencil strokes
http://isgwww.cs.uni-magdeburg.de/~nick/realtimeNRR/realtimeNRR.html

chinese painting style! Smile
http://www.cmlab.csie.ntu.edu.tw/~tony/a05.htm

the problem i see in these researchers continuing to work without input from artists/modellers is that they are going to waste their time going through all of art history... impressionism, cezanne, cubist styles, ink painting styles. it is always an attempt to reproduce some natural media and not a real exploration of how light, color, and texture can come together in non-photorealistic ways.

perhaps it is necessary, at this early stage, for them to investigate known techniques with known outcomes , reproducible results. another way to trick the viewer- instead of "ooooh it looks just like a photo" it is '"oooh it looks just like a pencil sketch" *sigh*

many games now are done in a cartoon style, it can be very nice... but i long for a higher level of abstraction, AMBIGUITY not just in surface shading but of form!

(maybe some normal-map abuse would help in the quest for real-time npr.)
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Auriea
Posted: Sat Sep 13, 2003 1:40 pm Reply with quote
Site Administrator Joined: 07 Jun 2002 Posts: 454 Location: at your fingertips
Jot
http://jot.cs.princeton.edu/

which links us to:

3D Content Creation Made Easy
Through Non-Photorealism
http://www.cs.princeton.edu/gfx/proj/3Dcontent/

WYSIWYG NPR:
Drawing Strokes Directly on 3D Models
http://www.cs.princeton.edu/gfx/proj/wnpr/

Coherent Stylized Silhouettes
http://www.cs.princeton.edu/gfx/proj/css/

Suggestive Contours for Conveying Shape
http://www.cs.princeton.edu/gfx/proj/sc/
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Auriea
Posted: Thu Oct 16, 2003 10:19 am Reply with quote
Site Administrator Joined: 07 Jun 2002 Posts: 454 Location: at your fingertips

In this beautifully rendered game, characters run along arcs of clouds, writing calligraphy (Hiragana and Katakana) with black ink (the game's only resource) - in time to raps, music and beats.

http://www.cs.northwestern.edu/%7Ehunicke/misc/photos/EGW/index.htm
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