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<  Design concepts  ~  A game idea I've had for a while.

Wildbluesun
Posted: Sun Jul 27, 2008 3:52 pm Reply with quote
Joined: 12 Dec 2006 Posts: 4266 Location: London, Land of Tea and Top Hats
IMMENSE WARNING.

All these ideas are awesome, but don't make the project so big and complicated you give up halfway through.
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Hubalaboo
Posted: Sun Jul 27, 2008 5:40 pm Reply with quote
Joined: 26 Jun 2008 Posts: 116 Location: Canada
Trinket: Actually, I did put a walking animation, and it should have worked fine, but didn't. Confused Also, I think I won't work on it much anymore, and just get on with figuring out Blender and all.
Quote:
P.S. Is there going to be plant restrictions in the final game?

I really really hope not, but I guess it's necessary to keep from lagging etc...
A thing I thought of recently was the ability to move a plant after it's full grown, so that if you plant something in the wrong place you can move it.
Like, the plant gets encircled by a lovely golden glow and it can float around then. :3

Hidden_khaos: I'm sorry, but I don't want that kind of thing in my game... To build the village, trees would have to be cut down, right?
And buying/selling/upgrading is just... not right for the idea I have in mind.
Because the game is not multiplayer, customisation is not really needed. You are telling the story of a character, not a fox-like creature that represents you. Everyone is telling the story of that one character, just in a different way each time... But you are free to alter his/her appearance to what you want in drawings and stuff. Does that make sense? Embarassed
Thanks for the suggestion, though.
Quote:
Or you could buy a pouch that makes you able to hold more seeds?

Once you find a kind of seed, the supply of that kind of seed is endless. ^^

Wildbluesun: Smile Yes, I am trying to keep things relatively simple! Thanks for the warning.

I'm thinking of doing more sketches, so keep checking back...


Last edited by Hubalaboo on Mon Jul 28, 2008 6:31 pm; edited 1 time in total
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Hubalaboo
Posted: Mon Jul 28, 2008 5:14 pm Reply with quote
Joined: 26 Jun 2008 Posts: 116 Location: Canada
My idea of what the compass would be like.


Click
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Wildbluesun
Posted: Mon Jul 28, 2008 6:23 pm Reply with quote
Joined: 12 Dec 2006 Posts: 4266 Location: London, Land of Tea and Top Hats
That's a prettyful compass. ^^ I approve very much.

Your interface looks like it's going to rock hard.
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Trinket
Posted: Mon Jul 28, 2008 10:21 pm Reply with quote
Joined: 15 Mar 2008 Posts: 1795 Location: Your bathtub.
Wildbluesun wrote:
Your interface looks like it's going to rock hard.


Agreed!

I like how the direction letters are symbols. :3

Edit: Hubalaboo, your avatar doesn't show.
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Hubalaboo
Posted: Mon Jul 28, 2008 11:54 pm Reply with quote
Joined: 26 Jun 2008 Posts: 116 Location: Canada
o_O What happened to it?! It's all fuzzy!

That's weird... I'll try to fix it....

BTW, thanks to you both.

EDIT: Fixed! Smile
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Trinket
Posted: Tue Jul 29, 2008 8:50 am Reply with quote
Joined: 15 Mar 2008 Posts: 1795 Location: Your bathtub.
It still shows up as a broken image to me. Embarassed
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Hubalaboo
Posted: Fri Aug 01, 2008 6:57 pm Reply with quote
Joined: 26 Jun 2008 Posts: 116 Location: Canada
Just to let you all know, I'm gonna be taking a little break from this game, I'm kind of into drawing/art right now (made a new topic for my art). I'll probably come back sooner or later to this topic, this game idea isn't something I can forget quickly! Smile
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Mayar
Posted: Fri Aug 01, 2008 7:54 pm Reply with quote
Joined: 30 Jul 2008 Posts: 1042 Location: On the Forum, adding his Mustard to anything in his interest (no art or anything that may offend me)
But just kinda nice kompas...

Now we just need hunters...
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Trinket
Posted: Fri Aug 01, 2008 9:47 pm Reply with quote
Joined: 15 Mar 2008 Posts: 1795 Location: Your bathtub.
Hubalaboo wrote:
Just to let you all know, I'm gonna be taking a little break from this game, I'm kind of into drawing/art right now (made a new topic for my art). I'll probably come back sooner or later to this topic, this game idea isn't something I can forget quickly! Smile


Understandable. It's good to take a break. :3
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Wildbluesun
Posted: Sat Aug 02, 2008 3:53 pm Reply with quote
Joined: 12 Dec 2006 Posts: 4266 Location: London, Land of Tea and Top Hats
Don't forget though. <3
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Mayar
Posted: Sat Aug 02, 2008 9:59 pm Reply with quote
Joined: 30 Jul 2008 Posts: 1042 Location: On the Forum, adding his Mustard to anything in his interest (no art or anything that may offend me)
Yeah mail me the link when u done (maybe can give u some advice how to improve gameplay cause i consider myself tru gamer)
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axcho
Posted: Sun Aug 31, 2008 3:21 am Reply with quote
Joined: 11 Jun 2007 Posts: 66
I like the idea. It does remind me of The Little Prince. I hope you are able to finish it eventually. Projects like these take a long time though, so don't worry too much about getting it done right away. Smile

Hubalaboo wrote:
The above is just a rough concept, so please excuse the messiness.
The roughness gives it character. I'd even like to see that style used for the actual game, in a sort of pseudo 3D with 2D art, maybe?

Wildbluesun wrote:
Sedna.

YOU BETTER POST THAT WHEN IT'S DONE.
YES. YOU BETTER.

Hubalaboo wrote:
2D Prototype!
Just a simple little thing.
Clicky.
Wow, that was quick! Good to see you moving toward prototypes and implementation.

Seeing this makes me wonder whether you've seen the Tree Story concept on Lost Garden - I think you'd find it inspiring. It also features some seed-planting gameplay.
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Wildbluesun
Posted: Sun Aug 31, 2008 4:34 pm Reply with quote
Joined: 12 Dec 2006 Posts: 4266 Location: London, Land of Tea and Top Hats
Ah, this thread!

Any further progress to post about?
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Hubalaboo
Posted: Thu Jan 29, 2009 4:37 am Reply with quote
Joined: 26 Jun 2008 Posts: 116 Location: Canada
LOOK LOOK LOOK LOOK LOOK

UNITY!!

I FEEL LIKE EXPLODING!

This is perfect! It's way better than Torque, and it actually works with Cinema 4D! And, it's for both Mac and Windows, and looks pretty easy to work with!
Man, I am so trying it out when Midyears are over. I see the bright light of hope, people, hope for Terragreen!

See, I didn't forget about this! Very Happy

*explodes*
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