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| Michael |
Posted: Mon Jul 15, 2002 10:42 am |
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Site Administrator
Joined: 07 Jun 2002
Posts: 8065
Location: Gent, Belgium
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There seem to be elements that come back in many games, across genres. Let's try and make a list.
Waterfall
Huge ventilator or wind- or watermill
Clock tower
Toilets
Light House
Dungeon
Sewers
Castle on a cliff by the seaside
Gothic-art nouveau hybrid architecture with organic shapes
Magical powers and/or extreme muscular strength
Gate
Boiler room
Map
Elevator (preferably round and/or operated in an odd way)
Tropical island
Crates & barrels |
Last edited by Michael on Wed Sep 25, 2002 11:10 am; edited 2 times in total |
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| Eep² |
Posted: Mon Sep 23, 2002 9:57 am |
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Joined: 23 Sep 2002
Posts: 1
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crates--they're freakin' everywhere!
see my 3D game comparison at http://tnlc.com/eep/compare/ for lots of games that have crates and other cliche' (among other things) elements. |
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| Michael |
Posted: Wed Sep 25, 2002 11:09 am |
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Joined: 07 Jun 2002
Posts: 8065
Location: Gent, Belgium
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And barrels! I'll add them to the list.  |
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| unvoid |
Posted: Wed Dec 04, 2002 7:59 pm |
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Joined: 04 Dec 2002
Posts: 3
Location: london
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toilets
where are the toilets ( apart from duke nukem?
but lets be honest toilets should be in more games.
especially the space / corridors between bars,club's rooms and the actual entrance to the ladies/gents (trippy!!!!)
pay attention necxdt time you do it
unvoid |
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| Auriea |
Posted: Mon Jun 02, 2003 11:41 pm |
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Joined: 07 Jun 2002
Posts: 454
Location: at your fingertips
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Silent Hill is filled with them!
SH3 takes the cliches of toilet and ventilator to all new levels and creates an Art Form !  |
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| Michael |
Posted: Sat Jun 04, 2005 8:36 pm |
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Site Administrator
Joined: 07 Jun 2002
Posts: 8065
Location: Gent, Belgium
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"Games can be rated and compared based on the shortest amount of time it takes a player to reach the first crate, which represents the point where the developers ran out of ideas."
Old Man Murray |
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| Hoborg |
Posted: Sun Jun 05, 2005 12:00 am |
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Joined: 05 May 2005
Posts: 73
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Quote: This shot reminds me: You'll see games with forklifts and crates, but you won't see one goddamn pallet. You know what a pallet is right? Yeah, you worked at the warehouse, you know. But all these whiny bitches who go to college on their parents' money and then design games have never been inside a real fucking warehouse and have no fucking clue that in order to move a fucking crate, you need to have a goddamn pallet. Hey Monolith, how'd that fucking box get in there?
hahaha
Heres another more recent article about some design cliches (crates is #14):
http://www.pointlesswasteoftime.com/games/manifesto.html
And a scary bit about the new generation of consoles:
Quote: as developers have lamented, the guts of the new consoles are geared to make the gaming equivalent of dumb blondes. It has to do with the fact that both the XBox 360 and the PS3's Cell CPU use "in-order" processing, which, to greatly simplify, means they've intentionally crippled the ability to make clever A.I. and dynamic, unpredictable, wide-open games in favor of beautiful water reflections and explosion debris that flies through the air prettily.
That means the next generation of games will likely play just like this generation. Only shiny.
(...)But there's another, less-obvious side of that muffin: if a machine is so "advanced" it can draw a photo-realistic city in the background of every level, that only means that developers now must hire somebody to render that photorealistic city instead of pasting on a bit of flat, blurred wallpaper. That means game development costs are skyrocketing and that leads to the big-budget Hollywood blockbuster syndrome. Bigger investments means developers must "play it safe" for fear of losing their ass. And that means fewer and fewer oddball "niche" games like those mentioned above and more quickie knock-offs based on movies. |
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| Michael |
Posted: Sun Jun 05, 2005 1:56 pm |
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Site Administrator
Joined: 07 Jun 2002
Posts: 8065
Location: Gent, Belgium
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Hoborg wrote: (...) game development costs are skyrocketing and that leads to the big-budget Hollywood blockbuster syndrome. Bigger investments means developers must "play it safe" for fear of losing their ass. And that means fewer and fewer oddball "niche" games like those mentioned above and more quickie knock-offs based on movies.
This Sword of Damocles has been hanging over the heads of game development in the recent years. But it's unfair to blame it all on the next generation of consoles. The previous generation has already done quite a bit by allowing developers to make a game look a bit more sophisticated than big pixels or crude polygons. The direct result of this has been that the market for games has increased (up to the point of games almost becoming fashion accessories). This has made the big publishers and developers bigger and has killed the smaller ones. This has already happened. We don't need next generation technology to do this.
I have two thoughts, however.
1. I don't think the next generation of technology will provoke a market growth of similar proportion as the previous one without inventing new forms of interaction. Over the last 10 years of technological evolution, give or take a few exceptions, gameplay has not evolved. We are basically looking dinosaurs with the skin of leopards. The previous generation has convinced all the people who like this form of old school entertainment but who were put of by its crude looks before. The remainder of humanity that does not yet play games, however, have no interest whatsoever in this type of goal-oriented and competition-driven fun.
Since the current trend in the games industry, with the notable exception of Nintendo, is towards "games for gamers", meaning making only hardcore games, you can expect a very serious economic crisis in the industry when the next generation consoles come out. These games will have been incredibly expensive to make and they will not find large enough an audience to make a decent return on investment.
2. On a more positive note, since the big ones are getting so big that it becomes impossible for the small ones to even think of competing with them, the opportunities for a generation of "alternative games" are being created. I hate to always refer to cinema when talking about games, but I do wonder if there would have been a nouvelle vague and all the other waves of artistically interesting cinema if there hadn't been a commercial and powerful Hollywood. Just imagine the horror of Pedro Almodovar or Peter Greenaway going through a Hollywood studio to make their work! (or for that matter Disney translating a Miyazaki movie -but that's another issue...)
A strong establishment of consumer games may be just the thing that will provoke an equally strong undercurrent of more artistic forms of interactive entertainment. If cultural sponsors (and audience) can stop thinking of Pacman and Doom when we tell them we are making a game, then perhaps there is a chance that our work might get some respect and then some support and then some success. |
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| dasnoop |
Posted: Sat May 05, 2007 11:09 pm |
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Joined: 01 May 2007
Posts: 12
Location: Czech Republic
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Auriea wrote: Silent Hill is filled with them!
SH3 takes the cliches of toilet and ventilator to all new levels and creates an Art Form ! 
I wouldn't expect you to know Silent Hill. I've played the 2nd, 3rd and 4th part. I remember the time I liked it, but I hope no mood from SH will be in TEF! Creepy...  |
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| Michael |
Posted: Sat May 05, 2007 11:28 pm |
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Joined: 07 Jun 2002
Posts: 8065
Location: Gent, Belgium
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dasnoop wrote: I wouldn't expect you to know Silent Hill. I've played the 2nd, 3rd and 4th part. I remember the time I liked it, but I hope no mood from SH will be in TEF! Creepy... 
We love Silent Hill (though not the fourth one).
The Endless Forest will not be invaded by scary things. We have The Path for that.  |
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| dasnoop |
Posted: Sun May 06, 2007 12:58 pm |
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Joined: 01 May 2007
Posts: 12
Location: Czech Republic
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Michael wrote: We love Silent Hill (though not the fourth one).
The Endless Forest will not be invaded by scary things. We have The Path for that. 
Wow! I ever asked myself, if I will ever find someone who likes SH. The Path, you say? I will surely check it out. And one more thing, I forgot the first part of SH I've played through PSX emulator, so I have played them all. The 2nd part is the best for me, then the 3rd. SH4 has afflicted controls and weird graphics, well it's weird in everything and almost unbeatable without trainer.  |
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| dasnoop |
Posted: Sun May 06, 2007 1:16 pm |
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Joined: 01 May 2007
Posts: 12
Location: Czech Republic
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| I've checked out the website of The Path and I must say that the teaser looks promising. Do you think it would be possible to make such game for more players like The Endless Forest is? You know, with the SH atmosphere... |
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| Michael |
Posted: Sun May 06, 2007 2:51 pm |
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Joined: 07 Jun 2002
Posts: 8065
Location: Gent, Belgium
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The Path is a single player game.
A multiplayer horror game could be quite interesting, though. Especially a creepy slow one like Silent Hill (as opposed to yet another action shooter). But not so simple to design... |
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| dasnoop |
Posted: Mon May 07, 2007 10:39 am |
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Joined: 01 May 2007
Posts: 12
Location: Czech Republic
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Michael wrote: But not so simple to design...
Yes, that's true. I can't quite imagine it myself. Maybe it was a dumb idea of mine...  |
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| BeanBean |
Posted: Tue Jan 15, 2008 11:50 am |
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Joined: 09 Nov 2007
Posts: 123
Location: Stealing a Vampires Virginity ;)
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Michael wrote: The Path is a single player game.
A multiplayer horror game could be quite interesting, though. Especially a creepy slow one like Silent Hill (as opposed to yet another action shooter). But not so simple to design...
that would be so cool you could have an online feature where you could go online with people from around the world and have to share ammo and health |
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