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<  Management  ~  It is possible to plan and schedule your game.

Auriea
Posted: Thu Apr 22, 2004 11:04 am Reply with quote
Site Administrator Joined: 07 Jun 2002 Posts: 454 Location: at your fingertips
http://www.gamasutra.com/features/20040421/saladino_01.shtml
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Michael
Posted: Fri Apr 23, 2004 9:09 am Reply with quote
Site Administrator Joined: 07 Jun 2002 Posts: 8065 Location: Gent, Belgium
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Michael
Posted: Fri Apr 23, 2004 9:27 am Reply with quote
Site Administrator Joined: 07 Jun 2002 Posts: 8065 Location: Gent, Belgium
So in the case of "8", a conceptual period of 1 year and a prototype period of another year lead to a total development time of 8 years? (or do we get some slack because we spent a lot of time on learning and acquiring experience?)

I guess it would be appropriate given the title, but still... 2010 is a long time from now... Wink
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fook_yu
Posted: Sat May 01, 2004 12:36 am Reply with quote
Joined: 31 Dec 2003 Posts: 69 Location: Canada (Quebec)
too long Crying or Very sad
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Guest
Posted: Thu Sep 30, 2004 10:25 pm Reply with quote
What did I play 10 years ago? hmmm?
rinku
Posted: Sun Mar 25, 2007 8:03 pm Reply with quote
Joined: 14 Sep 2005 Posts: 128 Location: Paterson, NJ
I make a new schedule for my game each day. In my view scheduling is not about deciding when to do what or in what order. It's deciding which things, of what you would like to do, you actually should do.
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Wildbluesun
Posted: Mon Mar 26, 2007 8:20 pm Reply with quote
Joined: 12 Dec 2006 Posts: 4266 Location: London, Land of Tea and Top Hats
*dreams* 2010...that's so close to 2012...
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shadedeer
Posted: Sat May 10, 2008 6:28 am Reply with quote
Joined: 04 Jan 2008 Posts: 44 Location: middle o' nowhere, Ohio
so a 2010 release date for a game started this year, IS realistic? *wipes forehead* good! i'm not crazy!
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