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<  Computer game genres & conventions  ~  On shooters

yhancik
Posted: Thu Jan 18, 2007 8:16 pm Reply with quote
Joined: 07 May 2006 Posts: 10 Location: Belgium
From Cliff Bleszinski, the Unreal and Gears of War guy

“I think we make games about guns because making games about talking is really hard and not interesting yet. The basis of interaction is, ‘what’s the easiest way I can touch this environment?’ And when you’re using your gun, you’re touching. You’re touching the walls. You’re touching the enemies. You’re touching everything.”

http://www.pastemagazine.com/action/article?article_id=3683


I don't take this for gospel, but it's kind of interesting to see what's in their heads.
And if only they were actually focusing on interaction with the environment...
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Michael
Posted: Thu Jan 18, 2007 8:46 pm Reply with quote
Site Administrator Joined: 07 Jun 2002 Posts: 8065 Location: Gent, Belgium
Without having read the article yet, I think I do agree with the fact that they are doing the easiest thing. And that's understandable.

But I think the time is ripe for going beyond that now. Games have had the same interaction for about 20 years now. It's the slowest evolving medium ever!

And there's a lot more that can be done than shooting or talking...
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Auriea
Posted: Thu Jan 18, 2007 9:03 pm Reply with quote
Site Administrator Joined: 07 Jun 2002 Posts: 454 Location: at your fingertips
Cliffy B has said many erm... innnteresting things.
I kind of admire the guy in spite of myself Embarassed
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Michael
Posted: Thu Jan 18, 2007 10:19 pm Reply with quote
Site Administrator Joined: 07 Jun 2002 Posts: 8065 Location: Gent, Belgium
I know what you mean. I have that with Kylie Minogue. ;p
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