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Game loops, collision detection, databases, physics, manipulating objects, interaction with and between characters, shadow casting,... AAARRGGHHH!!
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Tue Apr 02, 2013 1:14 pm johnsonparkar224  |
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Digital sculpture and painting in virtual space.
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Thu May 09, 2013 8:10 am kugy  |
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How to write a game scenario? How to represent non-linear stories? Do I need to make a storyboard?
Are Gold Flaming Gothic letters the only typography suitable for games? How do we design a game interface so that it is both useable and enjoyable?
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Wed May 15, 2013 4:42 am romivendour  |
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Does game music have to sound like Carmina Burana? What makes good game sound?
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Mon Mar 25, 2013 4:30 pm Bradena  |
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A game is a lot of work to make and most often cannot be made by one person alone. How do we schedule such big projects and manage all the different people involved?
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Fri May 10, 2013 3:47 am adinda  |
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Authoring tools, game engines, input & output devices, graphics cards, motion capturing, 3D scanning, Virtual Reality, etcetera.
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Wed Apr 24, 2013 6:12 am Vicky Milza  |
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