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What is important when designing a game? Immersion, simulation, narration, pleasure, gameplay, etcetera.
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Thu Jun 13, 2013 3:32 am wenjunimem  |
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Is 3D a medium for imitation only or does it have aesthetic potential of its own? Is beauty just a matter of numbers of polygons?
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Sun Jun 09, 2013 5:27 am wenjunimem  |
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Can game genres be defined? What's the use of genres? Are they relevant? Do they really exist? And what about all those game clichés? Are they required in a good game?
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Mon Jun 10, 2013 6:58 am netanyet  |
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The marketing of a game can make or break sales figures. Sales figures can make or break games. Marketing is a highly underestimated creative aspect of game development. But how to do it right?
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Fri Jun 14, 2013 8:37 pm teopap  |
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What can we learn from the centuries of game playing that preceeded the invention of the computer?
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Tue Jun 11, 2013 2:26 am wenjunimem  |
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