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Welcome to Tale of Tales forum!
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Thu Sep 02, 2010 5:54 pm flyleaf  |
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Please post suggestions for the forum or Tale of Tales in general here. Suggestions for The Endless Forest should go in Forest Design Issues and Ideas.
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Mon Aug 30, 2010 9:47 am Michael  |
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The Path is a horror game developed by Tale of Tales, based on the story of Little Red Ridinghood. Discuss the game here.
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Tue Aug 31, 2010 11:34 pm solarnoise  |
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Please post bug reports and technical problems with The Path PC version here.
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Wed Sep 01, 2010 5:49 am exodus  |
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Please post bug reports and technical problems with The Path Mac OSX version here.
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Mon Aug 23, 2010 12:36 pm Michael  |
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Announcements by the creators about the game and the community.
Announcement!
Now you can share your artwork and play experiences at the official Endless Forest Community Website! :)
http://endlessforest.org
Moderator ToT |
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Wed Sep 01, 2010 9:49 pm PartyAnimals  |
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Post problems and bugs here. Or find solutions to them. Try and make a thread per issue.
Moderators Moogie, Jen, Sluggs, ToT |
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Thu Sep 02, 2010 5:09 am Raz  |
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Things that you like or dislike in the current dislike game design. And suggestions for the future. Or just play issues you'd like to discuss.
Moderators Moogie, Jen, Sluggs, ToT |
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Thu Sep 02, 2010 5:11 pm Wetterhound  |
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Ideas on how to improve your forest experience. Or amusing exploits and emergent gameplay.
Moderators Moogie, Jen, Sluggs, ToT |
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Mon Aug 30, 2010 2:37 am Scape  |
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Talk about Vanitas.
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Sun Aug 08, 2010 4:29 am Fiddlesticks  |
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Talk about Fatale.
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Mon Aug 30, 2010 11:17 am Wildbluesun  |
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Share your experiences with or questions about The Graveyard.
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Mon Aug 23, 2010 12:31 pm Michael  |
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Discuss topics relating to artificial intelligence in artistically expressive games.
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Mon Mar 22, 2010 7:53 pm Dreamcube017  |
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News and discussion about a game of which production is currently on hold. One day we will come back to awaken the sleeping beauty.
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Fri Jun 18, 2010 7:02 pm Eugene  |
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Show your work and comment on that of others.
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Wed Jul 14, 2010 12:26 am MoriartyL  |
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Heard any interesting game rumours lately? Read any good articles, related to game design?
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Mon Jul 19, 2010 8:03 am brayanaustin  |
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Enlightening quotes, provocative thoughts, Aha-Erlebnisse... Those cherised moments when one phrase suddenly makes the whole world make sense.
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Tue Feb 23, 2010 11:52 pm YankeeFan  |
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Share your gaming experiences, good and bad, with other players.
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Mon Jul 19, 2010 11:03 pm makeshifter  |
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Discuss how to defeat that nasty boss character, how to solve that maddening puzzle, how to make Lara do the Swan Dive,...
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Mon Jul 26, 2010 9:41 pm Fiddlesticks  |
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What is important when designing a game? Immersion, simulation, narration, pleasure, gameplay, etcetera.
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Sun Aug 15, 2010 2:22 am Whitellama  |
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Is 3D a medium for imitation only or does it have aesthetic potential of its own? Is beauty just a matter of numbers of polygons?
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Wed Dec 16, 2009 12:35 am root  |
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Can game genres be defined? What's the use of genres? Are they relevant? Do they really exist? And what about all those game clichés? Are they required in a good game?
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Mon Aug 02, 2010 3:30 pm Michael  |
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The marketing of a game can make or break sales figures. Sales figures can make or break games. Marketing is a highly underestimated creative aspect of game development. But how to do it right?
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Tue Jun 29, 2010 1:22 am therighthand123  |
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What can we learn from the centuries of game playing that preceeded the invention of the computer?
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Sat Apr 03, 2010 10:22 am Michael  |
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Game loops, collision detection, databases, physics, manipulating objects, interaction with and between characters, shadow casting,... AAARRGGHHH!!
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Sun Apr 25, 2010 9:47 am Dreamcube017  |
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Digital sculpture and painting in virtual space.
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Fri May 14, 2010 11:09 am Chainsawkitten  |
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How to write a game scenario? How to represent non-linear stories? Do I need to make a storyboard?
Are Gold Flaming Gothic letters the only typography suitable for games? How do we design a game interface so that it is both useable and enjoyable?
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Sat Aug 14, 2010 8:01 am Redkora  |
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Does game music have to sound like Carmina Burana? What makes good game sound?
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Mon Jun 28, 2010 9:30 am Plaptor  |
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A game is a lot of work to make and most often cannot be made by one person alone. How do we schedule such big projects and manage all the different people involved?
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Thu Jul 16, 2009 4:21 am Emriss  |
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Authoring tools, game engines, input & output devices, graphics cards, motion capturing, 3D scanning, Virtual Reality, etcetera.
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Tue Aug 31, 2010 11:32 am 0zas  |
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