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Welcome!
Welcome to Tale of Tales Game Design Forum! This is the place for makers and players to discuss the development of contemporary computer games.
This forum can be used for discussions as well as publication of articles. Both players and developers are invited to share their thoughts on answers to the question "How to make better games?"
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Wed Jul 09, 2008 3:15 am Fayne  |
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Suggestions
Please post suggestions for the forum or Tale of Tales in general here. Suggestions for The Endless Forest should go in Forest Design Issues and Ideas.
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Wed Jul 09, 2008 1:45 am Wildbluesun  |
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News & gossip
Heard any interesting game rumours lately? Read any good articles, related to game design?
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Tue Jul 08, 2008 5:02 pm Santur  |
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Quotes
Enlightening quotes, provocative thoughts, Aha-Erlebnisse... Those cherised moments when one phrase suddenly makes the whole world make sense.
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Fri Jun 27, 2008 1:45 am TwoEars  |
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Game reviews
Share your gaming experiences, good and bad, with other players.
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Wed Jul 09, 2008 12:47 am Grasswhistle  |
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Cheats & hints
Discuss how to defeat that nasty boss character, how to solve that maddening puzzle, how to make Lara do the Swan Dive,...
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Mon Jul 07, 2008 11:07 pm kodiak  |
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Endless Forest News
Announcements by the creators about the game and the community.
Announcement!
Now you can share your artwork and play experiences at the official Endless Forest Community Website! :)
http://endlessforest.org
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Wed Jul 09, 2008 2:24 am cyllan  |
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Forest Problems and Bugs
Post problems and bugs here. Or find solutions to them. Try and make a thread per issue.
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Wed Jul 09, 2008 1:49 am Wildbluesun  |
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Forest Design Issues and Ideas
Things that you like or dislike in the current dislike game design. And suggestions for the future. Or just play issues you'd like to discuss.
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Wed Jul 09, 2008 2:55 am kodiak  |
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Forest Tips and Cheats
Ideas on how to improve your forest experience. Or amusing exploits and emergent gameplay.
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Mon Jul 07, 2008 8:55 pm Fayne  |
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The Path (formerly known as 144)
The Path is a horror game developed by Tale of Tales, based on the story of Little Red Ridinghood.
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Wed Jul 09, 2008 1:36 am Wildbluesun  |
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The Graveyard
Share your experiences with or questions about The Graveyard.
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Tue Jul 08, 2008 8:27 am Michael  |
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Drama Princess
Discuss topics relating to artificial intelligence in artistically expressive games.
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Mon Jul 23, 2007 1:25 pm Michael  |
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8
News and discussion about a game of which production is currently on hold. One day we will come back to awaken the sleeping beauty.
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Mon Jun 30, 2008 11:08 pm Wildbluesun  |
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Demo and feedback
Show your work and comment on that of others.
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Wed Jul 02, 2008 8:48 am Michael  |
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Design concepts
What is important when designing a game? Immersion, simulation, narration, pleasure, gameplay, etcetera.
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Mon Jun 30, 2008 11:07 pm Wildbluesun  |
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3D Aesthetics
Is 3D a medium for imitation only or does it have aesthetic potential of its own? Is beauty just a matter of numbers of polygons?
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Tue Jul 08, 2008 8:22 am Michael  |
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Computer game genres & conventions
Can game genres be defined? What's the use of genres? Are they relevant? Do they really exist? And what about all those game clichés? Are they required in a good game?
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Tue May 20, 2008 8:23 pm Redkora  |
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Marketing
The marketing of a game can make or break sales figures. Sales figures can make or break games. Marketing is a highly underestimated creative aspect of game development. But how to do it right?
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Sun Jun 08, 2008 8:34 am Peeters Bjorn  |
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Non-computer games
What can we learn from the centuries of game playing that preceeded the invention of the computer?
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Sat Jun 07, 2008 2:56 am Bellamy  |
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Programming
Game loops, collision detection, databases, physics, manipulating objects, interaction with and between characters, shadow casting,... AAARRGGHHH!!
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Wed May 21, 2008 8:58 pm Trinket  |
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Concept Art, Modeling & Texturing
Digital sculpture and painting in virtual space.
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Mon Dec 03, 2007 9:57 pm Linx  |
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Writing & Interface Design
How to write a game scenario? How to represent non-linear stories? Do I need to make a storyboard?
Are Gold Flaming Gothic letters the only typography suitable for games? How do we design a game interface so that it is both useable and enjoyable?
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Mon Aug 06, 2007 1:50 pm ÄlveKatt  |
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Sound Design & Soundtracks
Does game music have to sound like Carmina Burana? What makes good game sound?
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Sun Feb 10, 2008 4:23 pm xoxos  |
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Management
A game is a lot of work to make and most often cannot be made by one person alone. How do we schedule such big projects and manage all the different people involved?
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Mon May 12, 2008 4:03 pm shadedeer  |
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Technology
Authoring tools, game engines, input & output devices, graphics cards, motion capturing, 3D scanning, Virtual Reality, etcetera.
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Sun Jun 22, 2008 10:34 am aaqiang  |