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Welcome to Tale of Tales forum!
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Mon May 21, 2012 9:28 am Michael  |
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Please post suggestions for the forum or Tale of Tales in general here. Suggestions for The Endless Forest should go in Forest Design Issues and Ideas.
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Mon Mar 26, 2012 7:50 pm Ourania  |
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The Path is a horror game developed by Tale of Tales, based on the story of Little Red Ridinghood. Discuss the game here.
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Sun Apr 22, 2012 7:45 am Michael  |
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Please post bug reports and technical problems with The Path PC version here.
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Mon May 21, 2012 9:32 am Michael  |
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Please post bug reports and technical problems with The Path Mac OSX version here.
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Tue Feb 21, 2012 2:12 pm Michael  |
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Announcements by the creators about the game and the community.
Announcement!
Now you can share your artwork and play experiences at the official Endless Forest Community Website! :)
http://endlessforest.org
Moderator ToT |
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Mon May 21, 2012 9:34 am Michael  |
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Post problems and bugs here. Or find solutions to them. Try and make a thread per issue.
Moderators Jen, Sluggs, Scape, Raz, ToT |
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Mon May 21, 2012 9:40 am Michael  |
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Things that you like or dislike in the current dislike game design. And suggestions for the future. Or just play issues you'd like to discuss.
Moderators Jen, Sluggs, Scape, Raz, ToT |
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Wed May 16, 2012 11:12 pm Froyuh  |
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Ideas on how to improve your forest experience. Or amusing exploits and emergent gameplay.
Moderators Jen, Sluggs, Scape, Raz, ToT |
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Mon Mar 26, 2012 8:45 am Raz  |
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Ask any questions about our new project in progress.
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Tue Feb 21, 2012 1:57 pm ToT  |
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News and discussion about a game of which production is currently on hold. One day we will come back to awaken the sleeping beauty.
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Wed Mar 07, 2012 10:03 am carlo  |
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Talk about Vanitas.
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Mon Mar 26, 2012 9:28 am Michael  |
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Talk about Fatale.
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Fri Mar 16, 2012 4:15 am SheWasPromised  |
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Share your experiences with or questions about The Graveyard.
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Mon May 21, 2012 9:27 am Michael  |
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Discuss topics relating to artificial intelligence in artistically expressive games.
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Tue Mar 20, 2012 10:22 am CuttingEdge  |
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Show your work and comment on that of others.
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Fri Mar 02, 2012 12:19 pm CuttingEdge  |
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Heard any interesting game rumours lately? Read any good articles, related to game design?
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Mon Feb 13, 2012 4:18 am Howleen  |
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Enlightening quotes, provocative thoughts, Aha-Erlebnisse... Those cherised moments when one phrase suddenly makes the whole world make sense.
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Tue Mar 20, 2012 10:21 am CuttingEdge  |
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Share your gaming experiences, good and bad, with other players.
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Wed Apr 18, 2012 1:55 am cyncyn  |
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Discuss how to defeat that nasty boss character, how to solve that maddening puzzle, how to make Lara do the Swan Dive,...
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Fri Mar 16, 2012 11:45 am CuttingEdge  |
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What is important when designing a game? Immersion, simulation, narration, pleasure, gameplay, etcetera.
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Wed Feb 29, 2012 1:51 pm CuttingEdge  |
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Is 3D a medium for imitation only or does it have aesthetic potential of its own? Is beauty just a matter of numbers of polygons?
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Tue Mar 06, 2012 11:59 am CuttingEdge  |
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Can game genres be defined? What's the use of genres? Are they relevant? Do they really exist? And what about all those game clichés? Are they required in a good game?
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Sat Aug 13, 2011 9:56 am lovegames  |
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The marketing of a game can make or break sales figures. Sales figures can make or break games. Marketing is a highly underestimated creative aspect of game development. But how to do it right?
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Sat Jun 11, 2011 12:39 am CiaranHilton  |
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What can we learn from the centuries of game playing that preceeded the invention of the computer?
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Sat Feb 11, 2012 7:42 am tomlo53  |
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Game loops, collision detection, databases, physics, manipulating objects, interaction with and between characters, shadow casting,... AAARRGGHHH!!
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Thu Feb 16, 2012 9:40 am itinfocube  |
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Digital sculpture and painting in virtual space.
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Mon Mar 19, 2012 11:25 am CuttingEdge  |
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How to write a game scenario? How to represent non-linear stories? Do I need to make a storyboard?
Are Gold Flaming Gothic letters the only typography suitable for games? How do we design a game interface so that it is both useable and enjoyable?
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Mon Jan 17, 2011 7:43 am damaster4u  |
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Does game music have to sound like Carmina Burana? What makes good game sound?
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Mon Mar 05, 2012 11:46 am CuttingEdge  |
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A game is a lot of work to make and most often cannot be made by one person alone. How do we schedule such big projects and manage all the different people involved?
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Mon May 21, 2012 11:00 am coachfanbtys  |
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Authoring tools, game engines, input & output devices, graphics cards, motion capturing, 3D scanning, Virtual Reality, etcetera.
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Fri Apr 20, 2012 2:55 pm jacksena  |
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