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Welcome to Tale of Tales Game Design Forum! This is the place for makers and players to discuss the development of contemporary computer games.
This forum can be used for discussions as well as publication of articles. Both players and developers are invited to share their thoughts on answers to the question "How to make better games?"
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Sat Mar 13, 2010 4:00 am GreenWitch  |
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Please post suggestions for the forum or Tale of Tales in general here. Suggestions for The Endless Forest should go in Forest Design Issues and Ideas.
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Thu Mar 11, 2010 2:43 pm GentleSkyRiku  |
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The Path is a horror game developed by Tale of Tales, based on the story of Little Red Ridinghood. Discuss the game here.
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Sun Mar 07, 2010 9:01 pm Emriss  |
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Please post bug reports and technical problems with The Path PC version here.
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Mon Mar 08, 2010 9:09 am Michael  |
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Please post bug reports and technical problems with The Path Mac OSX version here.
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Tue Mar 09, 2010 9:05 am blanka  |
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Announcements by the creators about the game and the community.
Announcement!
Now you can share your artwork and play experiences at the official Endless Forest Community Website! :)
http://endlessforest.org
Moderator ToT |
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Sat Feb 27, 2010 6:33 pm waka  |
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Post problems and bugs here. Or find solutions to them. Try and make a thread per issue.
Moderators Moogie, Jen, Sluggs, ToT |
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Sun Mar 14, 2010 2:00 am BearHello  |
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Things that you like or dislike in the current dislike game design. And suggestions for the future. Or just play issues you'd like to discuss.
Moderators Moogie, Jen, Sluggs, ToT |
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Sun Mar 14, 2010 1:51 am Scape  |
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Ideas on how to improve your forest experience. Or amusing exploits and emergent gameplay.
Moderators Moogie, Jen, Sluggs, ToT |
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Sat Mar 13, 2010 3:44 pm Frith  |
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Talk about Vanitas.
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Fri Mar 12, 2010 9:48 am Elusis  |
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Talk about Fatale.
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Mon Mar 01, 2010 8:22 am Michael  |
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Share your experiences with or questions about The Graveyard.
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Mon Mar 08, 2010 6:27 pm ToT  |
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Discuss topics relating to artificial intelligence in artistically expressive games.
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Wed Nov 25, 2009 6:21 pm Dreamcube017  |
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News and discussion about a game of which production is currently on hold. One day we will come back to awaken the sleeping beauty.
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Sat Dec 12, 2009 9:56 am Michael  |
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Show your work and comment on that of others.
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Thu Jan 28, 2010 11:55 pm shojakka  |
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Heard any interesting game rumours lately? Read any good articles, related to game design?
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Mon Mar 01, 2010 11:57 am taurus82  |
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Enlightening quotes, provocative thoughts, Aha-Erlebnisse... Those cherised moments when one phrase suddenly makes the whole world make sense.
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Tue Feb 23, 2010 10:52 pm YankeeFan  |
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Share your gaming experiences, good and bad, with other players.
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Wed Mar 10, 2010 11:28 pm markfrancombe  |
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Discuss how to defeat that nasty boss character, how to solve that maddening puzzle, how to make Lara do the Swan Dive,...
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Sun Nov 08, 2009 1:12 am Alex H  |
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What is important when designing a game? Immersion, simulation, narration, pleasure, gameplay, etcetera.
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Thu Mar 11, 2010 10:52 pm shojakka  |
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Is 3D a medium for imitation only or does it have aesthetic potential of its own? Is beauty just a matter of numbers of polygons?
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Tue Dec 15, 2009 11:35 pm root  |
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Can game genres be defined? What's the use of genres? Are they relevant? Do they really exist? And what about all those game clichés? Are they required in a good game?
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Thu Jan 07, 2010 11:55 pm shojakka  |
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The marketing of a game can make or break sales figures. Sales figures can make or break games. Marketing is a highly underestimated creative aspect of game development. But how to do it right?
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Sun Aug 23, 2009 7:03 pm Engel  |
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What can we learn from the centuries of game playing that preceeded the invention of the computer?
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Wed Sep 09, 2009 8:00 pm Chainsawkitten  |
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Game loops, collision detection, databases, physics, manipulating objects, interaction with and between characters, shadow casting,... AAARRGGHHH!!
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Sat Feb 20, 2010 9:28 am kouotsu  |
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Digital sculpture and painting in virtual space.
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Wed May 27, 2009 8:54 am rajank  |
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How to write a game scenario? How to represent non-linear stories? Do I need to make a storyboard?
Are Gold Flaming Gothic letters the only typography suitable for games? How do we design a game interface so that it is both useable and enjoyable?
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Sat Jan 30, 2010 2:12 pm markfrancombe  |
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Does game music have to sound like Carmina Burana? What makes good game sound?
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Thu Nov 12, 2009 9:07 am Rez Iwakura  |
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A game is a lot of work to make and most often cannot be made by one person alone. How do we schedule such big projects and manage all the different people involved?
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Thu Jul 16, 2009 3:21 am Emriss  |
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Authoring tools, game engines, input & output devices, graphics cards, motion capturing, 3D scanning, Virtual Reality, etcetera.
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Sun Aug 23, 2009 10:59 pm Dnaloiram  |
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