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	<title>Comments on: Interview with American McGee</title>
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	<link>http://tale-of-tales.com/blog</link>
	<description>Auriea Harvey &#38; Michaël Samyn telling tales of Tale of Tales</description>
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		<title>By: Kyle Barrett</title>
		<link>http://tale-of-tales.com/blog/interviews/interview-with-american-mcgee/comment-page-1/#comment-34514</link>
		<dc:creator>Kyle Barrett</dc:creator>
		<pubDate>Mon, 30 Mar 2009 15:04:40 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/interviews/interview-with-american-mcgee/#comment-34514</guid>
		<description>Interesting.

I really do not know what to think. There is a couple of things I completely disagree with in there. Wii changing things? Perhaps it&#039;s the view of a hardcore gamer, but I don&#039;t think the market he wants to develop is going to come from the Wii&#039;s impression. And gameplay (or interaction) last I really disagree with, but that&#039;s much more subjective, and I even enjoy experiements where narrative comes first.

And there&#039;s also a couple of things I really like. Just for one was the mention of The Sims, it&#039;s really one of the most amazing games created. Deserves the reception it recieves too.</description>
		<content:encoded><![CDATA[<p>Interesting.</p>
<p>I really do not know what to think. There is a couple of things I completely disagree with in there. Wii changing things? Perhaps it&#8217;s the view of a hardcore gamer, but I don&#8217;t think the market he wants to develop is going to come from the Wii&#8217;s impression. And gameplay (or interaction) last I really disagree with, but that&#8217;s much more subjective, and I even enjoy experiements where narrative comes first.</p>
<p>And there&#8217;s also a couple of things I really like. Just for one was the mention of The Sims, it&#8217;s really one of the most amazing games created. Deserves the reception it recieves too.</p>
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		<title>By: Spes</title>
		<link>http://tale-of-tales.com/blog/interviews/interview-with-american-mcgee/comment-page-1/#comment-14606</link>
		<dc:creator>Spes</dc:creator>
		<pubDate>Fri, 25 Jan 2008 01:22:53 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/interviews/interview-with-american-mcgee/#comment-14606</guid>
		<description>And the irony: 
Just the other day, I was talking with an aquaintence of mine, exchanging breif descriptions of our favorite games, and how we are both &quot;Games-are-art hippies.&quot; (Granted, I am far more of a gamer than she) 
She then said &quot;Alice with a butcher knife,&quot; and I was very alarmed by something that sounded rather crude, and I retreated to a far more gentile topic: The Endless Forest, a game I described as &quot;a game where you play as a deer, and just frolic in a looping forest.&quot; We then attempted to explain to each other that the games both are far deeper and more phycological than the initial sentence used to describe them. 

Then I find this while researching &quot;Alice.&quot;</description>
		<content:encoded><![CDATA[<p>And the irony:<br />
Just the other day, I was talking with an aquaintence of mine, exchanging breif descriptions of our favorite games, and how we are both &#8220;Games-are-art hippies.&#8221; (Granted, I am far more of a gamer than she)<br />
She then said &#8220;Alice with a butcher knife,&#8221; and I was very alarmed by something that sounded rather crude, and I retreated to a far more gentile topic: The Endless Forest, a game I described as &#8220;a game where you play as a deer, and just frolic in a looping forest.&#8221; We then attempted to explain to each other that the games both are far deeper and more phycological than the initial sentence used to describe them. </p>
<p>Then I find this while researching &#8220;Alice.&#8221;</p>
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		<title>By: michael</title>
		<link>http://tale-of-tales.com/blog/interviews/interview-with-american-mcgee/comment-page-1/#comment-5594</link>
		<dc:creator>michael</dc:creator>
		<pubDate>Mon, 24 Sep 2007 16:39:18 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/interviews/interview-with-american-mcgee/#comment-5594</guid>
		<description>i just want to say i love your work and your original take and view on alice in wonderland me and a friend had always talked about how cool it would b to re do the movie in a simular way bfor we even new about you and your game and when we saw it we just absolutly blown away nice work man keep it up later.

                                                    just a lover of twisted art.</description>
		<content:encoded><![CDATA[<p>i just want to say i love your work and your original take and view on alice in wonderland me and a friend had always talked about how cool it would b to re do the movie in a simular way bfor we even new about you and your game and when we saw it we just absolutly blown away nice work man keep it up later.</p>
<p>                                                    just a lover of twisted art.</p>
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		<title>By: Michael</title>
		<link>http://tale-of-tales.com/blog/interviews/interview-with-american-mcgee/comment-page-1/#comment-800</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Wed, 06 Jun 2007 11:40:20 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/interviews/interview-with-american-mcgee/#comment-800</guid>
		<description>We don&#039;t really think of ourselves as &quot;from Belgium&quot;. ;) But we do live here at the moment. Email us. Or something. :)</description>
		<content:encoded><![CDATA[<p>We don&#8217;t really think of ourselves as &#8220;from Belgium&#8221;. ;) But we do live here at the moment. Email us. Or something. :)</p>
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		<title>By: Kevin</title>
		<link>http://tale-of-tales.com/blog/interviews/interview-with-american-mcgee/comment-page-1/#comment-798</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Wed, 06 Jun 2007 10:29:43 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/interviews/interview-with-american-mcgee/#comment-798</guid>
		<description>Great interview, thank you for this. Love to hear someone talk about putting the narrative aspect so high on the priority list, I couldn&#039;t agree more.
On another note, just got to know this site. It&#039;s a releif to see someone from Belgium involved in doing the things you are doing. Really interested in sitting down with you one day to have a talk.</description>
		<content:encoded><![CDATA[<p>Great interview, thank you for this. Love to hear someone talk about putting the narrative aspect so high on the priority list, I couldn&#8217;t agree more.<br />
On another note, just got to know this site. It&#8217;s a releif to see someone from Belgium involved in doing the things you are doing. Really interested in sitting down with you one day to have a talk.</p>
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		<title>By: rinkuhero</title>
		<link>http://tale-of-tales.com/blog/interviews/interview-with-american-mcgee/comment-page-1/#comment-682</link>
		<dc:creator>rinkuhero</dc:creator>
		<pubDate>Fri, 01 Jun 2007 11:06:17 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/interviews/interview-with-american-mcgee/#comment-682</guid>
		<description>Great interview! Makes me want to interview you two!</description>
		<content:encoded><![CDATA[<p>Great interview! Makes me want to interview you two!</p>
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