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	<title>Comments on: About Tale of Tales</title>
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	<description>Auriea Harvey &#38; MichaÃ«l Samyn telling tales of Tale of Tales</description>
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		<title>By: The Graveyard [iPhone]: Realtime poetry and storytelling without words &#124; Game by @taleoftales &#124; CreativeApplications.Net</title>
		<link>http://tale-of-tales.com/blog/information/comment-page-1/#comment-49142</link>
		<dc:creator>The Graveyard [iPhone]: Realtime poetry and storytelling without words &#124; Game by @taleoftales &#124; CreativeApplications.Net</dc:creator>
		<pubDate>Tue, 09 Mar 2010 09:48:16 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?page_id=19#comment-49142</guid>
		<description>[...] Tale of Tales BVBA is a games development studio, founded by Auriea Harvey and Michal Samyn in Belgium in 2002. The purpose of Tale of Tales is to create elegant and emotionally rich interactive entertainment. We explicitly want to cater to people who are not enchanted by most contemporary computer games, or who wouldn&#8217;t mind more variety in their gameplay experiences. For this purpose, all of our products feature innovative forms of interaction, engaging poetic narratives and simple controls. more [...]</description>
		<content:encoded><![CDATA[<p>[...] Tale of Tales BVBA is a games development studio, founded by Auriea Harvey and Michal Samyn in Belgium in 2002. The purpose of Tale of Tales is to create elegant and emotionally rich interactive entertainment. We explicitly want to cater to people who are not enchanted by most contemporary computer games, or who wouldn&#8217;t mind more variety in their gameplay experiences. For this purpose, all of our products feature innovative forms of interaction, engaging poetic narratives and simple controls. more [...]</p>
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		<title>By: Blog do Instituto Sergio Motta &#187; Tale of Tales: um novo rumo para os jogos digitais</title>
		<link>http://tale-of-tales.com/blog/information/comment-page-1/#comment-46477</link>
		<dc:creator>Blog do Instituto Sergio Motta &#187; Tale of Tales: um novo rumo para os jogos digitais</dc:creator>
		<pubDate>Thu, 07 Jan 2010 13:35:54 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?page_id=19#comment-46477</guid>
		<description>[...] mais jogos, vamos chamar essas novas experiÃªncias de nÃ£o-jogos&#8220;. Com essa frase, a dupla Auriea Harvey e Michael Samyn abriu o primeiro post de 2010 no blog da renomada Tale of Tales, atualmente um dos mais inovadores [...]</description>
		<content:encoded><![CDATA[<p>[...] mais jogos, vamos chamar essas novas experiÃªncias de nÃ£o-jogos&#8220;. Com essa frase, a dupla Auriea Harvey e Michael Samyn abriu o primeiro post de 2010 no blog da renomada Tale of Tales, atualmente um dos mais inovadores [...]</p>
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		<title>By: jeff watson &#187; Blog Archive &#187; Fatale</title>
		<link>http://tale-of-tales.com/blog/information/comment-page-1/#comment-42472</link>
		<dc:creator>jeff watson &#187; Blog Archive &#187; Fatale</dc:creator>
		<pubDate>Mon, 19 Oct 2009 04:21:31 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?page_id=19#comment-42472</guid>
		<description>[...] experimental video game developer Tale of Tales has released its new game, Fatale: Fatale is an interactive vignette in realtime 3D inspired by the [...]</description>
		<content:encoded><![CDATA[<p>[...] experimental video game developer Tale of Tales has released its new game, Fatale: Fatale is an interactive vignette in realtime 3D inspired by the [...]</p>
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		<title>By: The Graveyard [Mac, Windows, Games]: Realtime poetry and an emotional journey &#124; Game by Tales-of-Tales &#124; CreativeApplications.Net</title>
		<link>http://tale-of-tales.com/blog/information/comment-page-1/#comment-39793</link>
		<dc:creator>The Graveyard [Mac, Windows, Games]: Realtime poetry and an emotional journey &#124; Game by Tales-of-Tales &#124; CreativeApplications.Net</dc:creator>
		<pubDate>Sat, 29 Aug 2009 20:10:11 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?page_id=19#comment-39793</guid>
		<description>[...] Tale of Tales BVBA is a games development studio, founded by Auriea Harvey and MichaÃ«l Samyn in Belgium in 2002.Â The purpose of Tale of Tales is to create elegant and emotionally rich interactive entertainment. We explicitly want to cater to people who are not enchanted by most contemporary computer games, or who wouldnâ€™t mind more variety in their gameplay experiences. For this purpose, all of our products feature innovative forms of interaction, engaging poetic narratives and simple controls. more [...]</description>
		<content:encoded><![CDATA[<p>[...] Tale of Tales BVBA is a games development studio, founded by Auriea Harvey and MichaÃ«l Samyn in Belgium in 2002.Â The purpose of Tale of Tales is to create elegant and emotionally rich interactive entertainment. We explicitly want to cater to people who are not enchanted by most contemporary computer games, or who wouldnâ€™t mind more variety in their gameplay experiences. For this purpose, all of our products feature innovative forms of interaction, engaging poetic narratives and simple controls. more [...]</p>
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		<title>By: Getting Over &#8220;Game Over&#8221;: How Indie Developers Are Making Games Into Art &#8212; The Bygone Bureau</title>
		<link>http://tale-of-tales.com/blog/information/comment-page-1/#comment-37502</link>
		<dc:creator>Getting Over &#8220;Game Over&#8221;: How Indie Developers Are Making Games Into Art &#8212; The Bygone Bureau</dc:creator>
		<pubDate>Wed, 10 Jun 2009 16:00:19 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?page_id=19#comment-37502</guid>
		<description>[...] Chung and Bashiri, the creators of The Graveyard seemed conscious and deliberate about treating games as art. I sent a few questions to Michael Samyn and Auriea Harvey, the game&#8217;s lead designers and [...]</description>
		<content:encoded><![CDATA[<p>[...] Chung and Bashiri, the creators of The Graveyard seemed conscious and deliberate about treating games as art. I sent a few questions to Michael Samyn and Auriea Harvey, the game&#8217;s lead designers and [...]</p>
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		<title>By: Bashers &#187; Blog &#187; Het vergelijken voorbij: hoe games en films elkaar kunnen aanvullen</title>
		<link>http://tale-of-tales.com/blog/information/comment-page-1/#comment-36475</link>
		<dc:creator>Bashers &#187; Blog &#187; Het vergelijken voorbij: hoe games en films elkaar kunnen aanvullen</dc:creator>
		<pubDate>Fri, 08 May 2009 09:06:46 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?page_id=19#comment-36475</guid>
		<description>[...] bezigheid is, terwijl het spelen van een game veel meer een creÃ«rende ervaring biedt. Ook de heer en dame achter Tale of Tales (ook aanwezig bij het symposium) lijken het hiermee eens te zijn: &#8220;De mogelijkheid voor [...]</description>
		<content:encoded><![CDATA[<p>[...] bezigheid is, terwijl het spelen van een game veel meer een creÃ«rende ervaring biedt. Ook de heer en dame achter Tale of Tales (ook aanwezig bij het symposium) lijken het hiermee eens te zijn: &#8220;De mogelijkheid voor [...]</p>
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		<title>By: Review: The Path (PC) &#171; The Silicon Sasquatch</title>
		<link>http://tale-of-tales.com/blog/information/comment-page-1/#comment-35047</link>
		<dc:creator>Review: The Path (PC) &#171; The Silicon Sasquatch</dc:creator>
		<pubDate>Wed, 08 Apr 2009 03:28:26 +0000</pubDate>
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		<description>[...] of Tales says that their projects are about providing &#8220;emotionally rich interactive entertainment.&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] of Tales says that their projects are about providing &#8220;emotionally rich interactive entertainment.&#8221; [...]</p>
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		<title>By: The Graveyard Game: il gioco più triste della storia è ambientato in un cimitero - Noantri</title>
		<link>http://tale-of-tales.com/blog/information/comment-page-1/#comment-17955</link>
		<dc:creator>The Graveyard Game: il gioco più triste della storia è ambientato in un cimitero - Noantri</dc:creator>
		<pubDate>Wed, 09 Apr 2008 14:45:52 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?page_id=19#comment-17955</guid>
		<description></description>
		<content:encoded><![CDATA[<p>[...] Game, in italiano &#8220;il gioco del cimitero&#8221;, è un videogame pensato dallo studio belga Tale of Tales, fondato da Auriea Harvey e Michaël Samyn, due artisti che si propongono di creare &#8220;forme di [...]</p>
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