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	<title>Tale of Tales &#187; Events</title>
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	<link>http://tale-of-tales.com/blog</link>
	<description>Auriea Harvey &#38; Michaël Samyn telling tales of Tale of Tales</description>
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		<title>Presenting in Madrid</title>
		<link>http://tale-of-tales.com/blog/2010/02/17/presenting-in-madrid/</link>
		<comments>http://tale-of-tales.com/blog/2010/02/17/presenting-in-madrid/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 00:01:10 +0000</pubDate>
		<dc:creator>Michaël Samyn</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=3813</guid>
		<description><![CDATA[On Thursday, February 18th, we&#8217;ll be presenting our working at the ARCO art fair in Madrid. We were invited by Domenico Quaranta to talk about our work at a symposium entitled &#8220;EXPANDING THE FIELD. Or, 8 good reasons to talk about new media (in an art fair)&#8221;. Other guests are Hans Bernhard and lizvlx of [...]]]></description>
			<content:encoded><![CDATA[<p>On Thursday, February 18th, we&#8217;ll be presenting our working at the <a href="http://www.ifema.es/web/ferias/arco/default_i.html">ARCO art fair</a> in Madrid. We were invited by Domenico Quaranta to talk about our work at a symposium entitled <em>&#8220;<a href="http://domenicoquaranta.com/2010/02/arco-2010-expanding-the-field/">EXPANDING THE FIELD</a>. Or, 8 good reasons to talk about new media (in an art fair)&#8221;</em>. Other guests are Hans Bernhard and lizvlx of UBERMORGEN.COM, Marius Watz, Trevor Paglen, Oron Catts and Paul D. Miller (aka DJ Spooky).</p>
<blockquote><p>Something is happening in the field of art. Postmodernism seems to have been replaced, but nobody is really able to say by what. Art critics such as Nicolas Bourriaud and Carolyn Christov-Bakargiev explained this change looking backwards to Modernism, but Modernism itself is many things, and it’s still not clear if this new modern, or Altermodern, is rooted in a new utopianism, as argued by Christov-Bakargiev, or in creolisation, globalisation and travelling, as suggested by Bourriaud.</p>
<p>What is clear to both is that new technologies, in the broader meaning of the term, are having a central role in this change. Starting from here, and appropriating Ippolito and Blais’ idea that the change will come from artists operating “at the edge of art” – Expanding the Field will involve artists and researchers that address, with different approaches, various new technologies – from the Internet to videogames and biotechnology – and issues and practices of the digital culture, from media hacking to data mining and surveillance.</p></blockquote>
<p>Should be fun! ;)<br />
<del datetime="2010-02-17T00:04:14+00:00">And we&#8217;ll have an entire day to spend at the <a href="http://www.museodelprado.es/">Prado</a>!</del></p>
<p>ARCO Art Fair, Forum Auditorium 2, Hall 6.<br />
February 18, 2010, from 12.30 to 2.30 p.m. and from 4 to 8 p.m.<br />
(we&#8217;re scheduled at 6)</p>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>Photo post: Towards an Art History of Games</title>
		<link>http://tale-of-tales.com/blog/2010/02/10/towards-an-art-history-of-games/</link>
		<comments>http://tale-of-tales.com/blog/2010/02/10/towards-an-art-history-of-games/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 19:21:34 +0000</pubDate>
		<dc:creator>Auriea</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[Photos]]></category>

		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=3787</guid>
		<description><![CDATA[Various photos of presentations at the symposium. This is a flickr slideshow, if you fullscreen it and choose &#8216;Show Info&#8217; (top right) you can read context and commentary on each image.

a few personal highlights of the symposium:
* listening to John Romero describe the design choices which lead to the invention of ASWD camera navigation.
* Brenda [...]]]></description>
			<content:encoded><![CDATA[<p>Various photos of presentations at the symposium. This is a flickr slideshow, if you fullscreen it and choose &#8216;Show Info&#8217; (top right) you can read context and commentary on each image.</p>
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<p>a few personal highlights of the symposium:<br />
* listening to John Romero describe the design choices which lead to the invention of ASWD camera navigation.<br />
* Brenda Brathwaite&#8217;s moving confessions of her design process, all that she puts into it and the way game design effects and expresses life.<br />
* And playing her game, Train, at the gallery.<br />
* Jason Rohrer describing how he came to the design of his game &#8220;Sleep is Death&#8221; and how it grew from a desire to communicate stories that defied telling through words alone.<br />
* Hearing Christiane Paul talk about net artists in the context of art game history.</p>
<p>And finally, yes, <a href=http://www.flickr.com/photos/scaddotedu/4343709604/>there exists a photo of us standing next to John Romero</a>. Amazing!<br />
(yes, we know, we look silly. should have smiled. it was a pretty fun evening though. :))</p>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Art History of Games presentation online</title>
		<link>http://tale-of-tales.com/blog/2010/02/09/art-history-of-games-presentation-online/</link>
		<comments>http://tale-of-tales.com/blog/2010/02/09/art-history-of-games-presentation-online/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 18:03:21 +0000</pubDate>
		<dc:creator>Michaël Samyn</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Notgames]]></category>
		<category><![CDATA[Realtime Art Manifesto]]></category>
		<category><![CDATA[Thoughts]]></category>

		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=3775</guid>
		<description><![CDATA[We have posted the text and slides of our presentation at the Art History of Games symposium last Saturday in Atlanta.

Videogames are stuck. Despite of the ongoing technical evolution and the continuous calls for a new medium, videogames have stopped evolving. They have found their comfort zone. Videogames are happy. Happy being exactly what they [...]]]></description>
			<content:encoded><![CDATA[<p>We have posted the <a href="http://tale-of-tales.com/tales/OverGames.html">text and slides</a> of our presentation at the Art History of Games symposium last Saturday in Atlanta.</p>
<p><a href="http://tale-of-tales.com/tales/OverGames.html"><img src="http://tale-of-tales.com/tales/OverGames/AHoG.024.jpg" alt="Over Games" /></a></p>
<blockquote><p>Videogames are stuck. Despite of the ongoing technical evolution and the continuous calls for a new medium, videogames have stopped evolving. They have found their comfort zone. Videogames are happy. Happy being exactly what they are. Fun activities that nurture our inner child.</p>
<p>While our inner grown-up is starving!</p>
<p>We need a new medium that can help us cope with the complexity of our post-historic universe. The interactive, non-linear and generative capacity of computer technology offers such a medium. There is no need however to limit what we create with this technology to the format of games. The possibilities are endless.</p>
<p>There&#8217;s a lot of work to do.</p>
<p>Videogames have taken computer technology hostage. It is time to liberate the medium and start feeding our starving hearts and minds. We need to stop making games and look further, go farther, step into a new world. Create interactive entertainment for all instead of squeezing people into oppressive sets of rules and goals. We have the technology. We have the desire. So let&#8217;s get to work!</p></blockquote>
<p><a href="http://tale-of-tales.com/tales/OverGames.html">Enjoy</a>!</p>
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		<slash:comments>59</slash:comments>
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		<item>
		<title>Vanitas trailer</title>
		<link>http://tale-of-tales.com/blog/2010/01/27/vanitas-trailer/</link>
		<comments>http://tale-of-tales.com/blog/2010/01/27/vanitas-trailer/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 16:53:35 +0000</pubDate>
		<dc:creator>Michaël Samyn</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Exhibitions]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=3744</guid>
		<description><![CDATA[
Our first iPhone app Vanitas will be launched on February 4 at the opening of the Art History of Games symposium for which it was commissioned. Vanitas will be exhibited in a special installation (including live ladybugs!), next to games commissioned from Jason Rohrer and Nathalie Pozzi &#038; Eric Zimmerman, at the Kai Lin Art [...]]]></description>
			<content:encoded><![CDATA[<p><object width="600" height="337"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9021878&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=9021878&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="600" height="337"></embed></object></p>
<p>Our first iPhone app <a href="http://Tale-of-Tales.com/Vanitas" STYLE="font-variant: small-caps">Vanitas</a> will be launched on February 4 at the opening of the <a href="http://arthistoryofgames.com">Art History of Games</a> symposium for which it was commissioned. Vanitas will be exhibited in a special installation (including live ladybugs!), next to games commissioned from Jason Rohrer and Nathalie Pozzi &#038; Eric Zimmerman, at the Kai Lin Art gallery in Atlanta, Georgia, USA, from Thursday, February 4 until Tuesday, March 2. The opening reception will take place Friday, February 5 from 8:00 pm until 10:00 pm. More information <a href="http://blog.scad.edu/arthistoryofgames/games/">here</a>.</p>
<p>There&#8217;s still some tickets for the symposium and exhibition.<a href="http://arthistoryofgames.com/registration">Register here</a>!</p>
<p><em>And don&#8217;t forget to check the App Store as of 4 February!</em></p>
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		<slash:comments>19</slash:comments>
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		<item>
		<title>The Art History of Games</title>
		<link>http://tale-of-tales.com/blog/2010/01/12/the-art-history-of-games/</link>
		<comments>http://tale-of-tales.com/blog/2010/01/12/the-art-history-of-games/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 09:07:06 +0000</pubDate>
		<dc:creator>Michaël Samyn</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=3711</guid>
		<description><![CDATA[Ian Bogost has commissioned us to make a game to be revealed at the Art History of Games symposium in Atlanta. That game will be Vanitas, reported on earlier. Next to us, two other games have been commissioned. One by Jason Rohrer and one by Eric Zimmerman and Nathalie Pozzi. We applaud the initiative to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bogost.com">Ian Bogost</a> has commissioned us to make a game to be revealed at the <a href="http://arthistoryofgames.com">Art History of Games</a> symposium in Atlanta. That game will be <a href="http://Tale-of-Tales.com/Vanitas">Vanitas</a>, reported on <a href="http://tale-of-tales.com/blog/2010/01/07/our-first-app-coming-soon/">earlier</a>. Next to us, two other games have been commissioned. One by<a href="http://hcsoftware.sourceforge.net/jason-rohrer"> Jason Rohrer</a> and one by <a href="http://www.ericzimmerman.com">Eric Zimmerman</a> and Nathalie Pozzi. We applaud the initiative to commission artsists to create new pieces. Wish it would happen <a href="http://tale-of-tales.com/blog/2009/12/27/the-tragic-failure-of-the-games-industry/">more often</a>.</p>
<p>And if that wasn&#8217;t enough, the 3 day symposium will have presentations by all sorts of interesting speakers: Ian Bogost himself of course, but also Jay David Bolter, Brenda Brathwaite, Jesper Juul, Christoph Kluetsch, <a href="http://tale-of-tales.com/blog/interviews/interview-with-frank-lantz/">Frank Lantz</a>, Henry Lowood, Michael Nitsche, Christiane Paul, <a href="http://tale-of-tales.com/blog/interviews/interview-with-celia-pearce/">Celia Pearce</a>, John Romero, John Sharp and of course the commissioned artists (expect some provocative statements!).</p>
<p>Hope to see you there!</p>
<blockquote><p>Register now for The Art History of Games, a symposium and exhibition jointly organized by SCAD-Atlanta and the Georgia Institute of Technology</p>
<p>February 4-6, 2010<br />
Rich Auditorium at the High Museum of Art<br />
1280 Peachtree St N.E., Atlanta GA 30308</p>
<p>Register at: <a href="http://arthistoryofgames.com/registration">http://arthistoryofgames.com/registration</a></p>
<p>The Art History of Games is a three-day public symposium in which members of the fields of game studies, art history and related areas of cultural studies gather to investigate games as an art form.</p>
<p>Speakers include:</p>
<p>    * John Romero, designer of Doom and co-founder of Gazillion Entertainment<br />
    * Christiane Paul, New School professor and Whitney Museum adjunct curator<br />
    * Jesper Juul, author of A Casual Revolution<br />
    * Brenda Brathwaite, creator of Vanguard Award-winning Train<br />
    * Frank Lantz, designer of Drop7 and Parking Wars<br />
    * And more&#8230;</p>
<p>Attendees are also invited to attend the premiere of three commissioned art games by Jason Rohrer, Tale of Tales, and Nathalie Pozzi and Eric Zimmerman, at Kai Lin Art (800 Peachtree St. N.E.).</p>
<p>Early registration ends Thusday, January 14: $15 for SCAD and Georgia Tech students, $25 for academics and students from other institutions, and $40 for the general public. </p>
<p>Register at: <a href="http://www.arthistoryofgames.com/registration">http://www.arthistoryofgames.com/registration</a></p>
<p>For more information, please visit <a href="http://www.arthistoryofgames.com">http://www.arthistoryofgames.com</a> or contact <a href="mailto:arthistoryofgames@scad.edu">arthistoryofgames@scad.edu</a>.</p></blockquote>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>Our first app&#8230; coming soon!</title>
		<link>http://tale-of-tales.com/blog/2010/01/07/our-first-app-coming-soon/</link>
		<comments>http://tale-of-tales.com/blog/2010/01/07/our-first-app-coming-soon/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 16:02:21 +0000</pubDate>
		<dc:creator>Auriea</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Exhibitions]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=3688</guid>
		<description><![CDATA[ 
Today we&#8217;ve submitted our first app for iPhone/iPod touch to the Apple app store for approval! Excitement!!
It is called Vanitas.  
Vanitas has been commissioned for The Art History of Games, a public symposium which is taking place February 4th-6th, in Atlanta, Georgia, USA, at the High Museum of Art. Where we will be [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://tale-of-tales.com/blog/gallery/photo/4254293066/vanitas_submitted_to_itunesconnect.html" class="tt-flickr tt-flickr-Medium" title="Vanitas_submitted_to_iTunesConnect"><img class="alignnone" src="http://farm5.static.flickr.com/4006/4254293066_3563501af1_o.jpg" alt="Vanitas_submitted_to_iTunesConnect" width="500" height="215" /></a> </p>
<p>Today we&#8217;ve submitted our first app for iPhone/iPod touch to the Apple app store for approval! <i>Excitement!!</i></p>
<p><b>It is called Vanitas.</b>  </p>
<p><b>Vanitas</b> has been commissioned for <a href="http://www.arthistoryofgames.com/">The Art History of Games</a>, a public symposium which is taking place February 4th-6th, in Atlanta, Georgia, USA, at the <b>High Museum of Art</b>. Where we will be attending and speaking <a href=http://blog.scad.edu/arthistoryofgames/speakers/>among good company</a>. We are one of 3 developers selected to make something on occasion of the event. The other two being Jason Rohrer and Eric Zimmerman. All 3 projects will be at a special exhibition at the <b> Kai Lin Gallery</b> during the conference and for a month afterwards. We&#8217;re planning something special for the gallery &#8230; ;)</p>
<p><b>Vanitas is not a game.</b> Hopefully the approval process won&#8217;t get complicated. It should be available in time for the exhibition opening, then you can find what its all about!</p>
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		<slash:comments>13</slash:comments>
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		<item>
		<title>IGF official selection</title>
		<link>http://tale-of-tales.com/blog/2010/01/04/igf-official-selection/</link>
		<comments>http://tale-of-tales.com/blog/2010/01/04/igf-official-selection/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 15:28:47 +0000</pubDate>
		<dc:creator>Michaël Samyn</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=3617</guid>
		<description><![CDATA[The shortlist for the Independent Games Festival has been revealed. The good news is that our entry FATALE was not selected and so we don&#8217;t have to go through Homeland Security Fun Park  San Francisco in Spring. The bad news is that the selection is rather&#8230; boring? Only a few noteworthy games were selected. [...]]]></description>
			<content:encoded><![CDATA[<p>The shortlist for the Independent Games Festival has been <a href="http://www.igf.com/02finalists.html">revealed</a>. The good news is that our entry <a href="http://Tale-of-Tales.com/Fatale">FATALE</a> was not selected and so we don&#8217;t have to go <del datetime="2010-01-04T15:17:40+00:00">through Homeland Security Fun Park</del>  <a href="http://gdconf.com">San Francisco</a> in Spring. The bad news is that the selection is rather&#8230; boring? Only a few <a href="http://tale-of-tales.com/blog/2009/12/30/my-selection-for-the-igf/">noteworthy</a> games were selected. I guess this confirms Derek Yu&#8217;s <a href="http://tigsource.com/articles/2009/12/31/the-niner-in-review">observation</a> that 2009 was a slow year for indie games. Good thing my New Year&#8217;s Resolution includes a goodbye to games (*). Otherwise, I think I&#8217;d be sort of&#8230; upset?</p>
<p><em>(*) <a href="http://tale-of-tales.com/blog/2010/01/06/my-new-years-resolutions/">blog post to follow soon</a></em></p>
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		<slash:comments>26</slash:comments>
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		<item>
		<title>My selection for the IGF</title>
		<link>http://tale-of-tales.com/blog/2009/12/30/my-selection-for-the-igf/</link>
		<comments>http://tale-of-tales.com/blog/2009/12/30/my-selection-for-the-igf/#comments</comments>
		<pubDate>Wed, 30 Dec 2009 13:49:47 +0000</pubDate>
		<dc:creator>Michaël Samyn</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=3478</guid>
		<description><![CDATA[
Our invitation to judge in the Independent Games Festival was withdrawn when we said we were submitting an entry ourselves. As it turns out, that was probably a smart move. Because when I had a look at each of the 301 entries in the festival, I couldn&#8217;t resist the urge to compare them with our [...]]]></description>
			<content:encoded><![CDATA[<p><TABLE CELLPADDING=0 CELLSPACING=0 BORDER=0 STYLE="margin-bottom:30;"><TD ALIGN="left" VALIGN="top" STYLE="padding:0;"><a href="http://www.igf.com/php-bin/entry2010.php?id=194"><img src="http://www.gamasutra.com/db_area/images/igf/FATALE/screenshot.jpg" alt="FATALE" STYLE="border-width:1px;" WIDTH=150 /></a></TD><TD ALIGN="left" VALIGN="top" STYLE="padding:0;"><a href="http://www.igf.com/php-bin/entry2010.php?id=194"><img src="http://www.gamasutra.com/db_area/images/igf/FATALE/screenshot.jpg" alt="FATALE" STYLE="border-width:1px;" WIDTH=150 /></a></TD><TD ALIGN="left" VALIGN="top" STYLE="padding:0;"><a href="http://www.igf.com/php-bin/entry2010.php?id=194"><img src="http://www.gamasutra.com/db_area/images/igf/FATALE/screenshot.jpg" alt="FATALE" STYLE="border-width:1px;" WIDTH=150 /></a></TD><TD ALIGN="left" VALIGN="top" STYLE="padding:0;"><a href="http://www.igf.com/php-bin/entry2010.php?id=194"><img src="http://www.gamasutra.com/db_area/images/igf/FATALE/screenshot.jpg" alt="FATALE" STYLE="border-width:1px;" WIDTH=150 /></a></TD></TABLE></p>
<p>Our invitation to judge in the <a href="http://www.igf.com">Independent Games Festival</a> was withdrawn when we said we were <a href="http://www.igf.com/php-bin/entry2010.php?id=194">submitting an entry ourselves</a>. As it turns out, that was probably a smart move. Because when I had a look at each of the <a href="http://www.igf.com/php-bin/entries2010.php">301 entries</a> in the festival, I couldn&#8217;t resist the urge to compare them with our own. And, frankly, <a href="http://Tale-of-Tales.com/Fatale">FATALE</a> beats them all, in every category. :) This is why I have only selected <strong>4 games</strong> for each prize in the festival. The fifth game -and clear winner- of each category is our own <a href="http://Tale-of-Tales.com/Fatale">FATALE</a>. I&#8217;m sorry, I just can&#8217;t be objective about this. :)</p>
<p>I have based my selection on the information available on the IGF website, the game developers&#8217; own websites, videos and screenshots. I have played demos and games when they were publicly available. But I must admit that some of my choices were based on very little data. So I reserve a margin of error. I could have missed a really great project. And I could have included a rather lousy one. Apologies ahead of time.</p>
<p>Apart from simply choosing the most interesting projects in each category, I have tried to limit the amount of overlap between the different categories. Which wasn&#8217;t always easy because interesting entries tend to be good in several categories simultaneously. <del datetime="2009-12-29T18:17:46+00:00">such as our own wonderful <a href="http://Tale-of-Tales.com/Fatale">FATALE</a>, for instance</del></p>
<p><em>Despite of the high quality of some, I have rejected games created by <del datetime="2009-12-30T13:23:13+00:00">DigiPen</del> students because I don&#8217;t consider them serious contenders. The IGF has a <a href="http://www.igf.com/php-bin/entries2010_student.php">separate competition for student work</a>. I hope they use this category in the future.</em></p>
<p><TABLE CELLPADDING=0 CELLSPACING=0 BORDER=0 STYLE="margin-bottom:0;"><TD COLSPAN=4 ALIGN="left" STYLE="padding:0;"><br />
<strong>Seumas McNally Grand Prize</strong></p>
<p></TD></TR><TD ALIGN="left" VALIGN="top" STYLE="padding:0;"><a href="http://www.igf.com/php-bin/entry2010.php?id=97"><img src="http://www.gamasutra.com/db_area/images/igf/Windosill/screenshot.jpg" alt="Windosill" STYLE="border-width:1px;" WIDTH=150 /><br />
Windosill</A></TD><TD ALIGN="left" VALIGN="top" STYLE="padding:0;"><a href="http://www.igf.com/php-bin/entry2010.php?id=320"><img src="http://www.gamasutra.com/db_area/images/igf/Fig._8/screenshot.jpg" alt="Fig. 8" STYLE="border-width:1px;" WIDTH=150 /><br />
Fig. 8</a></TD><TD ALIGN="left" VALIGN="top" STYLE="padding:0;"><a href="http://www.igf.com/php-bin/entry2010.php?id=88"><img src="http://www.gamasutra.com/db_area/images/igf/Amnesia:_The_dark_descent/screenshot.jpg" alt="Amnesia" STYLE="border-width:1px;" WIDTH=150 /><br />
Amnesia: The dark descent</A></TD><TD ALIGN="left" VALIGN="top" STYLE="padding:0;"><a href="http://www.igf.com/php-bin/entry2010.php?id=176"><img src="http://www.gamasutra.com/db_area/images/igf/TRAUMA/screenshot.jpg" alt="TRAUMA" STYLE="border-width:1px;" WIDTH=150 /><br />
TRAUMA</A></TD></TR><TR><TD COLSPAN=4 ALIGN="left" STYLE="padding:0;color:black;"></p>
<p>I make no secret about the fact that the thing I like most about the games industry is <del datetime="2009-12-29T17:30:33+00:00">its girlfriend</del> its potential. There are many videogames that are fine games as such, even on the independent scene. If you want to play a game, there&#8217;s an enormous amount on offer. But I know this computer of ours can do a lot more. I even believe that it can bring us a new medium, a medium as relevant and important to our times as cinema was to the previous century and printing to the centuries before. But the developers who strive for such greatness are few and far between. Even on the independent scene, where one would expect them in larger numbers than in the so-called mainstream industry.</p>
<p>If I had to make an <em>absolute</em> judgment, I&#8217;d probably send each and every game in the IGF back to the drawing board (including our own amazing <a href="http://Tale-of-Tales.com/Fatale">FATALE</a>). Luckily I can suffice with a <em>relative</em> selection. So I have chosen games that give me <strong>hope for the future of the medium</strong>. Games that are ambitious, that try to explore interesting terrain and/or allow us to do so while playing.</p>
<p><em>Windosill</em> brings back fond memories of computer-based entertainment&#8217;s early days, when an interactive piece could just be called a &#8220;CD Rom&#8221; instead of getting labeled &#8220;GAME&#8221;. I think we could do much worse than reconnect with that time and pick up what was so rudely interrupted: playful interaction without the need to compete or achieve. <em>Fig. 8</em> is equally whimsical but more challenging. But its challenge reminds of the real-world challenge of trying to ride a bicycle as a child, so it feels a lot more natural than in most games. It&#8217;s also a wonderful illustration of how a videogame can simply be a journey. <em>Amnesia: The dark descent</em> is probably the most ambitious game in the festival. Its scope and aesthetic rival -and exceed- many of the productions in the commercial industry, even. This is the kind of game I would like to see more of on the independent scene: uncompromising exploration of the narrative potential of high tech. <em>Trauma</em> re-invents the idea of an interactive movie in a spectacular and exciting way. It combines an intuitive and beautiful control system with an intimate engaging story (expressed by means of superb voice acting).</p>
<p></TD></TR><TR><TD></p>
<p></TD></TR><TR><TD COLSPAN=4 ALIGN="left" STYLE="padding:0;"><br />
<strong>Excellence In Visual Art</strong></p>
<p></TD></TR><TR><TD ALIGN="left" VALIGN="top" STYLE="padding:0;"><a href="http://www.igf.com/php-bin/entry2010.php?id=202"><img src="http://www.gamasutra.com/db_area/images/igf/LIMBO/screenshot.jpg" alt="LIMBO" STYLE="border-width:1px;" WIDTH=150 /><br />
LIMBO</a></TD><TD ALIGN="left" VALIGN="top" STYLE="padding:0;"><a href="http://www.igf.com/php-bin/entry2010.php?id=349"><img src="http://www.gamasutra.com/db_area/images/igf/A_New_Zero/screenshot.jpg" alt="A New Zero" STYLE="border-width:1px;" WIDTH=150 /><br />
A New Zero</A></TD><TD ALIGN="left" VALIGN="top" STYLE="padding:0;"><a href="http://www.igf.com/php-bin/entry2010.php?id=163"><img src="http://www.gamasutra.com/db_area/images/igf/Saturated_Dreamers/screenshot.jpg" alt="Saturated Dreamers" STYLE="border-width:1px;" WIDTH=150 /><br />
Saturated Dreamers</a></TD><TD ALIGN="left" VALIGN="top" STYLE="padding:0;"><a href="http://www.igf.com/php-bin/entry2010.php?id=131"><img src="http://www.gamasutra.com/db_area/images/igf/DOPPELSCOPE/screenshot.jpg" alt="DOPPELSCOPE" STYLE="border-width:1px;" WIDTH=150 /><br />
DOPPELSCOPE</A></TD></TR></TD></TR><TR><TD COLSPAN=4 ALIGN="left" STYLE="padding:0;color:black;"></p>
<p>I was pleasantly surprised by the care that independent developers are starting to put in the aesthetic presentation of their games. The &#8220;faux amateur&#8221; style seems to no longer be a badge of honour. Good riddance, too. Because there&#8217;s a lot of work to be done.</p>
<p>I was also glad to see that, next to some excellent examples of traditional 3D aesthetics, several developers are starting to explore real-time 3D aesthetics in an experimental way. In <em>A New Zero</em> all shapes are reduced to their bare minimum covered with a seductive colour palette, that can almost make you forget you&#8217;re playing a relatively banal war game. <em>Doppelscope</em> adds to its simplification of shapes a new kind of sensory experience that affects the entire environment and doesn&#8217;t shy away from a bit of glossy spectacle here and there. Many entries in this year&#8217;s festival feature silhouettes as their main graphical element. But aesthetically, <em>Limbo</em>, is the superior game of the entire lot. <em>Saturated Dreamers</em> surprised me. The characters that seem to carry the story are naive art at best, and actual typography has been carefully avoided, but the playing reveals an interesting generative canvas of unlikely combinations of shapes and colours. I like the aesthetic connection it suggests between computer-based geometry and walllpaper and textile patterns.</TD></TR><TR><TD></p>
<p></TD></TR><TR><TD COLSPAN=4 ALIGN="left" STYLE="padding:0;"><br />
<strong>Excellence In Audio</strong></p>
<p></TD></TR><TR><TD ALIGN="left" VALIGN="top" STYLE="padding:0;"><a href="http://www.igf.com/php-bin/entry2010.php?id=214"><img src="http://www.gamasutra.com/db_area/images/igf/Broken_Brothers/screenshot.jpg" alt="Broken Brothers" STYLE="border-width:1px;" WIDTH=150 /><br />
Broken Brothers</A></TD><TD ALIGN="left" VALIGN="top" STYLE="padding:0;"><a href="http://www.igf.com/php-bin/entry2010.php?id=256"><img src="http://www.gamasutra.com/db_area/images/igf/Demonica/screenshot.jpg" alt="Demonica" STYLE="border-width:1px;" WIDTH=150 /><br />
Demonica</a></TD><TD ALIGN="left" VALIGN="top" STYLE="padding:0;"><a href="http://www.igf.com/php-bin/entry2010.php?id=131"><img src="http://www.gamasutra.com/db_area/images/igf/DOPPELSCOPE/screenshot.jpg" alt="DOPPELSCOPE" STYLE="border-width:1px;" WIDTH=150 /><br />
DOPPELSCOPE</A></TD><TD ALIGN="left" VALIGN="top" STYLE="padding:0;"><a href="http://www.igf.com/php-bin/entry2010.php?id=89"><img src="http://www.gamasutra.com/db_area/images/igf/microsia_-_molecular_tunes/screenshot.jpg" alt="microsia - molecular tunes" STYLE="border-width:1px;" WIDTH=150 /><br />
microsia &#8211; molecular tunes</a></TD></TR><TR><TD COLSPAN=4 ALIGN="left" STYLE="padding:0;color:black;"></p>
<p>I was not very impressed with the sound in most entries this year. Sound still seems to be very much an afterthought for most independent developers. Which is a real shame, considering how powerful its effect can be on the player.</p>
<p>There&#8217;s a lot of music games out there. Many use the music to structure simple gameplay (last year&#8217;s audio category winner <em>Audio Surf</em> seems to have influenced a lot of designers) and others allow you to create some kind of music-like soundscape through interaction. <em>Microsia</em> stands out by successfully combining amusing interaction with actual composition. <em>Broken Brothers</em> didn&#8217;t fall into the tired trap of adding soft piano music to a war game but opted for a menacing oppressive soundtrack through minimal and almost humoristic means on top of melancholic music that actually helps you concentrate on your strategies of destruction rather than making you feel oh so bad about killing the enemy. <em>Demonica</em>&#8217;s musical wall of sound is probably the most atmospheric entry in the festival. <em>Doppelscope</em> confronts electronic sounds with human interaction in analogy with how it expresses its theme of nature preservation through a very synthetic stylized look. Makes playing with computers feel hip again, without the need to resort to retro aesthetics.<br />
</TD></TR><TR><TD></p>
<p></TD></TR><TR><TD COLSPAN=4 ALIGN="left" STYLE="padding:0;"><br />
<strong>Excellence in Design</strong></p>
<p></TD></TR><TR><TD ALIGN="left" VALIGN="top" STYLE="padding:0;"><a href="http://www.igf.com/php-bin/entry2010.php?id=97"><img src="http://www.gamasutra.com/db_area/images/igf/Windosill/screenshot.jpg" alt="Windosill" STYLE="border-width:1px;" WIDTH=150 /><br />
Windosill</A></TD><TD ALIGN="left" VALIGN="top" STYLE="padding:0;"><a href="http://www.igf.com/php-bin/entry2010.php?id=67"><img src="http://www.gamasutra.com/db_area/images/igf/Dangerous_High_School_Girls_in/screenshot.jpg" alt="Dangerous High School Girls in Trouble!" STYLE="border-width:1px;" WIDTH=150 /><br />
Dangerous High School Girls in Trouble!</a></TD><TD ALIGN="left" VALIGN="top" STYLE="padding:0;"><a href="http://www.igf.com/php-bin/entry2010.php?id=147"><img src="http://www.gamasutra.com/db_area/images/igf/Constellation/screenshot.jpg" alt="Constellation" STYLE="border-width:1px;" WIDTH=150 /><br />
Constellation</A></TD><TD ALIGN="left" VALIGN="top" STYLE="padding:0;"><a href="http://www.igf.com/php-bin/entry2010.php?id=279"><img src="http://www.gamasutra.com/db_area/images/igf/Galcon_Fusion/screenshot.jpg" alt="Galcon Fusion" STYLE="border-width:1px;" WIDTH=150 /><br />
Galcon Fusion</a></TD></TR><TR><TD COLSPAN=4 ALIGN="left" STYLE="padding:0;color:black;"></p>
<p>I don&#8217;t think videogames need to be games as such. But for this category, I selected videogames that I find well designed as games in the strict sense of the word. The fact that two of them are dressed up as space conquest games only illustrates how irrelevant story and meaning are when it comes to pure game design. Both <em>Galcon</em> and <em>Constellation</em> are wonderfully simple-yet-complex systems that are fascinating to interact with. <em>Dangerous High School Girls in Trouble!</em> does have a story. Quite an extensive one, even. But it feels so much like a board game that I couldn&#8217;t resist putting it in this category. <em>Windosill</em> is probably the only game I selected for this category that is undisputedly at home on the computer. And in an irresistibly charming way at that. Games this playful are too rare.<br />
</TD></TR><TR><TD></p>
<p></TD></TR><TR><TD COLSPAN=4 ALIGN="left" STYLE="padding:0;"><br />
<strong>Nuovo Award</strong></p>
<p></TD></TR><TR><TD ALIGN="left" VALIGN="top" STYLE="padding:0;"><a href="http://www.igf.com/php-bin/entry2010.php?id=310"><img src="http://www.gamasutra.com/db_area/images/igf/LoseLose/screenshot.jpg" alt="Lose/Lose" STYLE="border-width:1px;" WIDTH=150 /><br />
Lose/Lose</A></TD><TD ALIGN="left" VALIGN="top" STYLE="padding:0;"><a href="http://www.igf.com/php-bin/entry2010.php?id=253"><img src="http://www.gamasutra.com/db_area/images/igf/hell_is_other_people/screenshot.jpg" alt="hell is other people" STYLE="border-width:1px;" WIDTH=150 /><br />
hell is other people</a></TD><TD ALIGN="left" VALIGN="top" STYLE="padding:0;"><a href="http://www.igf.com/php-bin/entry2010.php?id=115"><img src="http://www.gamasutra.com/db_area/images/igf/Wait/screenshot.jpg" alt="Wait" STYLE="border-width:1px;" WIDTH=150 /><br />
Wait</A></TD><TD ALIGN="left" VALIGN="top" STYLE="padding:0;"><a href="http://www.igf.com/php-bin/entry2010.php?id=313"><img src="http://www.gamasutra.com/db_area/images/igf/A_Slow_Year/screenshot.jpg" alt="A Slow Year" STYLE="border-width:1px;" WIDTH=150 /><br />
A Slow Year</a></TD></TR><TR><TD COLSPAN=4 ALIGN="left" STYLE="padding:0;color:black;"></p>
<p>I&#8217;m considering this category as the place for art works. Not necessarily &#8220;art games&#8221; but simply artistic pieces that use game concepts or technology. <em>Lose/Lose</em> reminds me a lot of the some of the net.art of the 90s <a href="http://e8z.org">we</a> used to be involved in, especially the work of <A HREF="http://jodi.org">Jodi</A>. I may not be the world&#8217;s greatest fan of modern art, but I like seeing it become part of independent game development. If only because game distribution would offer media artists an alternative venue for showing their work. A venue that is more appropriate for the digital medium, in my opinion. The other games are more interesting as experiences, rather than simple conceptual statements. There&#8217;s something very melancholic about playing with people who have been playing before you but are not at the moment (<em>hell is other people</em>). <em>Wait</em> may be ugly but it has a very inspiring game mechanic (which is rare in indie games). And <em>A Slow Year</em> simply appeals to me because of its references to traditional painting and the link that it makes between nature and machines.<br />
</TD></TR><TR><TD></p>
<p></TD></TR><TR><TD COLSPAN=4 ALIGN="left" STYLE="padding:0;"><br />
<strong>Technical Excellence</strong></p>
<p></TD></TR><TR><TD ALIGN="left" VALIGN="top" STYLE="padding:0;"><a href="http://www.igf.com/php-bin/entry2010.php?id=40"><img src="http://www.gamasutra.com/db_area/images/igf/Heroes_of_Newerth/screenshot.jpg" alt="Heroes of Newerth" STYLE="border-width:1px;" WIDTH=150 /><br />
Heroes of Newerth</A></TD><TD ALIGN="left" VALIGN="top" STYLE="padding:0;"><a href="http://www.igf.com/php-bin/entry2010.php?id=88"><img src="http://www.gamasutra.com/db_area/images/igf/Amnesia:_The_dark_descent/screenshot.jpg" alt="Amnesia" STYLE="border-width:1px;" WIDTH=150 /><br />
Amnesia: The dark descent</A></TD><TD ALIGN="left" VALIGN="top" STYLE="padding:0;"><a href="http://www.igf.com/php-bin/entry2010.php?id=236"><img src="http://www.gamasutra.com/db_area/images/igf/HurricaneX2/screenshot.jpg" alt="HurricaneX2" STYLE="border-width:1px;" WIDTH=150 /><br />
HurricaneX2</a></TD><TD ALIGN="left" VALIGN="top" STYLE="padding:0;"><a href="http://www.igf.com/php-bin/entry2010.php?id=60"><img src="http://www.gamasutra.com/db_area/images/igf/7_Nights/screenshot.jpg" alt="7 Nights" STYLE="border-width:1px;" WIDTH=150 /><br />
7 Nights</a></TD></TR><TR><TD COLSPAN=4 ALIGN="left" STYLE="padding:0;color:black;"></p>
<p>All videogames are small miracles. Contrary to popular belief, computer hardware is still incredibly slow, unwieldy and inaccessible. But of all software that one can make with a computer, real-time 3D games must be the most complicated and technically impressive. There&#8217;s a tendency on the independent developers scene to look down on 3D games. But I think that&#8217;s just a self defense reflex that should not impair our judgment.<br />
With the exception of <em>Amnesia: The dark descent</em>, none of the games I selected in this category are games that I would play myself. But I want to pay tribute to the effort that the developers are doing to, independently, create such technically ambitious projects. Hopefully their work encourages other indie developers and artists not to shy away in their comfortable flat platformer and shooter zones.<br />
</TD></TR></TABLE></p>
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		<slash:comments>25</slash:comments>
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		<item>
		<title>Presenting in Italy</title>
		<link>http://tale-of-tales.com/blog/2009/11/03/presenting-in-italy/</link>
		<comments>http://tale-of-tales.com/blog/2009/11/03/presenting-in-italy/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 08:24:43 +0000</pubDate>
		<dc:creator>Michaël Samyn</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=3170</guid>
		<description><![CDATA[On Thursday, at 9 am, we will be presenting our work at the View Conference in Torino. It&#8217;s a very general event about the use of computer graphics in all sorts of fields.
VIEW Conference is the premiere international event in Italy on Computer Graphics, Interactive Techniques, Digital Cinema, 3D Animation, Gaming and VFX.
VIEW 2009 will [...]]]></description>
			<content:encoded><![CDATA[<p>On Thursday, at 9 am, we will be presenting our work at the <a href="http://www.viewconference.it/langswitch_lang/en/">View Conference</a> in Torino. It&#8217;s a very general event about the use of computer graphics in all sorts of fields.</p>
<blockquote><p>VIEW Conference is the premiere international event in Italy on Computer Graphics, Interactive Techniques, Digital Cinema, 3D Animation, Gaming and VFX.</p>
<p>VIEW 2009 will continue to focus on exploring the increasingly fluid boundary between real and digital worlds. Through lectures, meetings, tributes, exhibits, screenings and demo presentations VIEW will reveal the new digital frontier sweeping from cinema to architecture, from automotive design to advertisement, from medicine to videogames.</p></blockquote>
<p>There&#8217;s presentations by people from Electronic Arts, Industrial Light &#038; Magic, Pixar, Sony Pictures Imageworks, Blue Sky Studios, etc. <em>Us, intimidated? Naah&#8230; ;)</em></p>
<p>Here&#8217;s the <a href="http://www.viewconference.it/docs/VIEW_Conference_ENG.pdf">full program</a> (PDF).</p>
]]></content:encoded>
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		<title>New prototypes with FoAM in Brussels</title>
		<link>http://tale-of-tales.com/blog/2009/10/29/new-prototypes-with-foam-in-brussels/</link>
		<comments>http://tale-of-tales.com/blog/2009/10/29/new-prototypes-with-foam-in-brussels/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 23:22:16 +0000</pubDate>
		<dc:creator>Michaël Samyn</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Exhibitions]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=3076</guid>
		<description><![CDATA[On Thursday evening, at the groWorld bazaar, we&#8217;re presenting some prototypes we collaborated on with FoAM for a strange multiplayer game in which everyone plays a plant (!). Come and have a look between 6 and 9 at FoAM studio, Koolmijnenkaai 30-34, Brussels. 

- groWorld plant game prototypes by Tale of Tales &#038; FoAM
- groWorld [...]]]></description>
			<content:encoded><![CDATA[<p>On Thursday evening, at the <a href="http://grig.info/groworld_bazaar">groWorld bazaar</a>, we&#8217;re presenting some prototypes we collaborated on with <a href="http://fo.am">FoAM</a> for a strange multiplayer game in which everyone plays a plant (!). Come and have a look between 6 and 9 at FoAM studio, Koolmijnenkaai 30-34, Brussels. </p>
<p><img src="http://Tale-of-Tales.com/blog/media/groWorld-randomGarden-01.jpg" alt="groWorld prototype" WIDTH=500 /></p>
<blockquote><p>- groWorld plant game prototypes by Tale of Tales &#038; FoAM<br />
- groWorld gardeners web by Sixtostart<br />
- Urban Edibles by Foamlab Holland<br />
- urban gardening info-booths by FoAM &#038; Foamlab<br />
- biologically corrupt hard-drives &#038; Biomodd game by Angelo Vermeulen<br />
- PhoEf tribute to the sun by Bartaku<br />
- patabotanical illustrations by Lina Kusaite &#038; Theun Karelse<br />
- experiments with plant sensing by Nik Gaffney &#038; Dave Griffiths<br />
- vegetal scents by Maki Ueda<br />
- seasonal botanical refreshments by Rasa Alksnyte &#038; Pieter de Wel<br />
- sonic atmoshperes by Lowdjo &#038; Antz</p></blockquote>
<p><a href=http://tale-of-tales.com/blog/gallery/album/72157622694727012/groworld.html>see more&#8230;</a></p>
]]></content:encoded>
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		<title>The Path wins a Quest3D Award</title>
		<link>http://tale-of-tales.com/blog/2009/10/27/the-path-wins-a-quest3d-award/</link>
		<comments>http://tale-of-tales.com/blog/2009/10/27/the-path-wins-a-quest3d-award/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 22:57:33 +0000</pubDate>
		<dc:creator>Michaël Samyn</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[The Path]]></category>

		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=3061</guid>
		<description><![CDATA[
Much to our surprise, The Path has ended up second in this year&#8217;s Quest3D Awards.
When you start the game you immediately notice this game is different. Your first instruction is &#8220;Stay on the path&#8221; and visit your grandmother. If you do so the game ends and you start over. What could be the intention behind [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.quest3d.com/index.php?id=217"><img src="http://quest3d.com/images/awards2009front.jpg" alt="Quest3D Awards 2009" WIDTH=500 /></a></p>
<p>Much to our surprise, <a href="http://tale-of-tales.com/ThePath">The Path</a> has ended up second in this year&#8217;s <a href="http://www.quest3d.com/index.php?id=217">Quest3D Awards</a>.</p>
<blockquote><p>When you start the game you immediately notice this game is different. Your first instruction is &#8220;Stay on the path&#8221; and visit your grandmother. If you do so the game ends and you start over. What could be the intention behind this game? This game offers an experience no other game can so this alone makes it deserves a spot in our Quest3D awards.</p></blockquote>
<p><a href="http://www.Quest3D.com">Quest3D</a> is the authoring tool that we used to create the game. It is mostly used for architectural visualisations. So the winning projects are usually these amazingly photographically realistic spectacles. Hence our surprise.</p>
<p>Quest3D is a great tool to make games, though. Especially for the code-allergic and the artistic (like us). Its realtime visual programming system is second to none. That&#8217;s right, both <a href="http://tale-of-tales.com/ThePath">The Path</a> and <a href="http://tale-of-tales.com/TheEndlessForest">The Endless Forest</a> were created by connecting little virtual blocks together with little virtual wires. We believe that one day, this style of programming is going to supersede coding, much like C++ and Javascript have removed the need to punch in zeroes and ones today.</p>
<p><a href="http://tale-of-tales.com/blog/media/ThePath_in_Quest3D.jpg"><img src="http://tale-of-tales.com/blog/media/ThePath_in_Quest3D.jpg" alt="The Path in Quest3D" WIDTH=500 /></a></p>
<p><em>This is part of the &#8220;source code&#8221; of The Path, in the Quest3D editor. There&#8217;s hundreds of little flow charts like this and together they make the whole thing tick. And look pretty. :)</em></p>
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		<title>Tale of Wales</title>
		<link>http://tale-of-tales.com/blog/2009/10/22/tale-of-wales/</link>
		<comments>http://tale-of-tales.com/blog/2009/10/22/tale-of-wales/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 00:06:11 +0000</pubDate>
		<dc:creator>Michaël Samyn</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Exhibitions]]></category>

		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=3033</guid>
		<description><![CDATA[This Saturday, at 2 pm, we&#8217;re giving presentation at the Ffotogallery in Penarth, near Cardiff, Wales, UK, during the May You Live In Interesting Times festival. Booking is essential. Please contact the gallery staff on 02920 708870 to book a place. 
And next Saturday, the 31st (Halloween), kids are invited to the gallery to make [...]]]></description>
			<content:encoded><![CDATA[<p>This Saturday, at 2 pm, we&#8217;re giving <a href="http://www.ffotogallery.org/exhibition.php?ex_id=343&#038;p=">presentation at the Ffotogallery</a> in Penarth, near Cardiff, Wales, UK, during the <a href="http://mayyouliveininterestingtimes.org.uk/">May You Live In Interesting Times</a> festival. Booking is essential. <em>Please contact the gallery staff on 02920 708870 to book a place. </em></p>
<p>And next Saturday, the 31st (Halloween), <a href="http://www.ffotogallery.org/talks-and-events.php">kids are invited</a> to the gallery to make <a href="http://tale-of-tales.com/TheEndlessForest/halloween.html">Endless Forest masks</a>! <em>Yes, in case you forgot: <a href="http://johnyzuper.deviantart.com/art/Zombie-Imperator-Maximumus-67151707">He</a> is back!</em></p>
<p>While we&#8217;re there, we&#8217;ll also be meeting up with <a href="http://www.alexmayhew.com/">Alex Mayhew</a> <del datetime="2009-10-21T23:57:39+00:00">discussing secret projects</del>, <a href="http://www.shenerd.com/">Emma Westecott</a> and, hopefully, <a href="http://www.eddostern.com/">Eddo Stern</a>, whose solo exhibition is opening at <a href="http://www.chapter.org/17153.html">Chapter in Cardiff</a> tomorrow.</p>
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		<title>The Path selected for IndieCade festival</title>
		<link>http://tale-of-tales.com/blog/2009/09/25/the-path-selected-for-indiecade-festival/</link>
		<comments>http://tale-of-tales.com/blog/2009/09/25/the-path-selected-for-indiecade-festival/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 06:35:59 +0000</pubDate>
		<dc:creator>Michaël Samyn</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Exhibitions]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[The Path]]></category>

		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=2861</guid>
		<description><![CDATA[Our short horror game ThePath has been selected for the IndieCade festival. The award ceremony, exhibitions and conference take place from October 1 to 4 in Culver City, Los Angeles, California, USA.

Sadly, we will not be able to attend the event -because we are w o r k i n g- but it looks like [...]]]></description>
			<content:encoded><![CDATA[<p>Our short horror game <a href="http://Tale-of-Tales.com/ThePath">ThePath</a> has been selected for the <a href="http://indiecade.com/">IndieCade</a> festival. The award ceremony, exhibitions and conference take place from October 1 to 4 in Culver City, Los Angeles, California, USA.</p>
<p><a href="http://www.indiecade.com/index.php?/events"><img src="http://www.indiecade.com//images/feature-box/registration09.jpg" alt="IndieCade" STYLE="border:none" /></a></p>
<p>Sadly, we will not be able to attend the event -because we are <a href="http://Tale-of-Tales.com/Fatale">w o r k i n g</a>- but it looks like it&#8217;s going to be great!</p>
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		<title>The Endless Forest featured in an Opera</title>
		<link>http://tale-of-tales.com/blog/2009/09/04/the-endless-forest-featured-in-an-opera/</link>
		<comments>http://tale-of-tales.com/blog/2009/09/04/the-endless-forest-featured-in-an-opera/#comments</comments>
		<pubDate>Fri, 04 Sep 2009 15:35:26 +0000</pubDate>
		<dc:creator>Auriea</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[The Endless Forest]]></category>

		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=2804</guid>
		<description><![CDATA[ 

Last weekend we were invited to Antwerp to see a performance of Muziektheater Transparant&#8217;s new opera Solitude which is based on the music of baroque composer Henry Purcell. A description from their website:
Solitude plays on the boundary between reality and fiction. It tells the story of He and She, each in their own room [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://tale-of-tales.com/blog/gallery/photo/3887428258/2009-08-29-at-17-55-43.html" class="tt-flickr tt-flickr-Small" title="2009-08-29 at 17-55-43"><img class="alignnone" src="http://farm4.static.flickr.com/3459/3887428258_1f321eb23b_m.jpg" alt="2009-08-29 at 17-55-43" width="240" height="180" /></a> <a href="http://tale-of-tales.com/blog/gallery/photo/3887428884/2009-08-29-at-17-55-24.html" class="tt-flickr tt-flickr-Small" title="2009-08-29 at 17-55-24"><img class="alignnone" src="http://farm3.static.flickr.com/2467/3887428884_42650e48c7_m.jpg" alt="2009-08-29 at 17-55-24" width="240" height="180" /></a><br />
<a href="http://tale-of-tales.com/blog/gallery/photo/3887427996/2009-08-29-at-17-53-28.html" class="tt-flickr tt-flickr-Medium" title="2009-08-29 at 17-53-28"><img class="alignnone" src="http://farm3.static.flickr.com/2571/3887427996_f4c8e82b1d.jpg" alt="2009-08-29 at 17-53-28" width="500" height="375" /></a></p>
<p>Last weekend we were invited to Antwerp to see a performance of Muziektheater Transparant&#8217;s new opera <a href=http://www.transparant.be/events.php?cat=1&#038;id=148>Solitude</a> which is based on the music of baroque composer Henry Purcell. A description from their website:</p>
<blockquote><p>Solitude plays on the boundary between reality and fiction. It tells the story of He and She, each in their own room and looking for the other and themselves. Staring into the other world through their webcam, or perhaps not? On the other side of the door is an escape route, a way that would lead them to each other, a virtual world with its own laws and boundaries. Lost in the game, He and She ultimately return to their rooms.</p>
<p>In this annual summer project organised by Muziektheater Transparant, a group of young singers and instrumentalists take up the challenge of creating the first performance of an extremely unusual opera after a short but intensive rehearsal period.</p></blockquote>
<p>Not only were the young musicians involved highly talented, they made a fascinating exploration of the multiplayer game experience; The emotional attachment we have to these type of games and to the people we play with in them. Yes, an Opera about playing MMOs!  Scenes from many different games were projected, often superimposed over the faces of the main actors. The costumes were made of various found objects, like a suit of WoW armor made entirely of pastic drink bottles. Very odd sounding but it really did work. It was an honor that The Endless Forest was chosen for the finalé when actors and musicians donned antlers and sung a song of blissful reconciliation. =) The lyrics went something like: &#8220;Let&#8217;s play this game, as a pleasant dream. Let&#8217;s forget about everything&#8230;&#8221;</p>
<p><b>UPDATE</b>: we were sent better photographs of the performance, taken by Koen Broos&#8230;</p>
<p><object width="500" height="375"><param name="flashvars" value="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2Fentropy8%2Ftags%2Fsolitude%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2Fentropy8%2Ftags%2Fsolitude%2F&#038;user_id=81482434@N00&#038;tags=solitude&#038;jump_to=&#038;start_index="></param><param name="movie" value="http://www.flickr.com/apps/slideshow/show.swf?v=71649"></param><param name="allowFullScreen" value="true"></param><embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/slideshow/show.swf?v=71649" allowFullScreen="true" flashvars="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2Fentropy8%2Ftags%2Fsolitude%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2Fentropy8%2Ftags%2Fsolitude%2F&#038;user_id=81482434@N00&#038;tags=solitude&#038;jump_to=&#038;start_index=" width="500" height="375"></embed></object></p>
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		<title>GDC Europe -impressions</title>
		<link>http://tale-of-tales.com/blog/2009/08/20/gdc-europe-impressions/</link>
		<comments>http://tale-of-tales.com/blog/2009/08/20/gdc-europe-impressions/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 19:57:27 +0000</pubDate>
		<dc:creator>Michaël Samyn</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Thoughts]]></category>

		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=2718</guid>
		<description><![CDATA[We left Cologne just when the Gamescom spectacle was getting started. We were there for the Game Developers Conference. We did take a stroll through the fair but were not impressed. It was just a lot of big, fancy and loud booths advertising videogames that are half-broken, outdated and badly designed. Last year&#8217;s Independent Games [...]]]></description>
			<content:encoded><![CDATA[<p>We left Cologne just when the <a href="http://www.gamescom-cologne.com/">Gamescom</a> spectacle was getting started. We were there for the <a href="http://www.gdceurope.com/">Game Developers Conference</a>. We did take a stroll through the fair but were not impressed. It was just a lot of big, fancy and loud booths advertising videogames that are half-broken, outdated and badly designed. Last year&#8217;s Independent Games Festival winner <a href="http://www.crayonphysics.com/">Petri Purho</a> made the depressing observation that you could fund development of 20 indy games for the price of one of those booths. Indeed. For the price of one booth at Gamescom, you could <em>revolutionize the entire games industry</em>! But who cares?</p>
<p>While there were not many independent developers presenting at the conference, the few that were there quickly found each other. It&#8217;s nice to know that there is a little underground group of people who all resist the big games machine. Together we can look down on the suits with a big grin while they are desperately trying to keep their multi-million Dollar enterprises afloat.</p>
<p>We had a little booth at the GDC, thanks to the efforts of Elfya van Muylem at <a href="http://ibbt.be">IBBT</a>, where we were showing <a href="http://Tale-of-Tales.com/ThePath">The Path</a> (on the iMac, by the way, that also stored all of the production files of our upcoming project <a href="http://Tale-of-Tales.com/Fatale">Fatale</a> -but nobody saw it). Lots of people came up to us. Players of the game, people who had read about it, students, journalists, game developers, business people. It was fun to talk to them. Made us feel our work really means something to some. So thanks to all of you, in case you&#8217;re reading this (leave a comment here! :) ).</p>
<p>As a result, we didn&#8217;t see a lot of lectures. But of the few we saw, David Cage&#8217;s sermon about the future of videogames probably made the biggest impression. If only because he was almost saying word for word, the kind of things we have been talking about on this blog for years. But in a &#8220;for dummies&#8221; kind of style, which wasn&#8217;t to the liking of all attendees, but still managed to irritate a few sufficiently to make them leave the room.</p>
<p>Basically, Mr Cage was pointing out that the games industry is on a crossroads. Depending on the choices we make now, it will continue to be a successful children&#8217;s toy production industry or it could become a mature medium on the level and with the diversity of cinema. His references to cinema were perhaps a bit excessive (personally, I think, we can <em>surpass</em> cinema with a medium that is much more adequate to talk about complex contemporary issues). But in the light of his own work, this is understandable. And his continuous praise of <a href="http://thatgamecompany.com">thatgamecompany</a>&#8217;s Flower made it clear that he is broad-minded enough to recognize applications of the theory that are very different of his own.</p>
<p>Speaking of Flower, we also attended Kellee Santiago&#8217;s post-mortem presentation of the PSN game, which had drawn quite a decent crowd. She showed several prototypes of the game, made in Processing, Flash, XNA and on the Playstation 3 itself. And she finally explained why Flower changes so drastically half way through -something that had always mystified me.</p>
<p>We had a hell of time hanging out with her in a typical German brewery/restaurant with fellow indies (where the Koelsch beer eternally flows) and on the roof of Microsoft&#8217;s fancy new building (witnessing the joint attempts of suits and nerds to combine coolness with opportunism) where we met <a href="http://stevenpoole.net/">Steven -Slow Gaming- Poole</a> too. That was nice! :) </p>
<p>The next day, Miss Santiago reappeared in a panel awkwardly called &#8220;Designing Women&#8221;, also featuring Tracy Fullerton and Sheri Graner Ray. It&#8217;s quite sad that <em>women in games</em> (both as players and as creators) continues to be an issue, even if most of the women on the panel do see it in a broader context of lack of diversity, both in development teams as in the games being produced. Which connects the issue quite neatly with David Cage&#8217;s plea for greater variety as a requirement for maturity. Ergo: more femininity in games equals more maturity.</p>
<p>It remain a question if anyone in the games industry even listens to these voices. We have heard the same comments and ideas for years now, and if there has been any evolution, it seems to be an evolution further away from diversification, and deeper into the niche of games for 16 year old boys (or grown men pretending to be). The few exceptions that exist (Wii &#038; DS, independent games, casual games, iPhone games) always clearly manifest themselves as different, as a break with the industry to some extent, as an alternative, while the &#8220;mainstream&#8221; continues to dig a deeper and deeper hole. Perhaps GDC-founder <a href="http://www.storytron.com/">Chris Crawford</a> will finally be proven right. He has always maintained that the realisation of the potential of the interactive medium will happen <em>outside</em> of the games industry.</p>
<p>The last session we attended was Peter Molyneux&#8217;s presentation about choice in (Lionhead&#8217;s) games. The thing that bothered me about his otherwise amusing presentation, was that he focussed so much on the formal aspects of game design. Which was confirmed by him calling choice a mechanic. He doesn&#8217;t seem to be interested in the meaning and content of the particular choices presented in his games, but only in their emotional effect. Seeing choice as a mechanic does nothing to change one of the major flaws of videogames (and one of the major elements that reduces the target audience to teenage boys): the fact that games are power fantasies where apparently insecure humans can get the illusion of control. I can&#8217;t help but find that a sad situation.</p>
<p>Which reminds me of the pathetic display that is grown-ups pretending to play music to the antique tunes of the Beatles on plastic toy guitars. Instead of learning an actual instrument and experiencing the pure joy of interpretation, we can now happily be reduced to sacks of skin and bones that can pretend to be a star with no need to learn any useful skill whatsoever.</p>
<p>This is what the games industry seems to have become: <strong>a pacifier for the powerless</strong>. No inspiration is required, no imagination is desired. You don&#8217;t need to be able to do anything, be anyone. Just connect to the machine and it will make you feel like you are a hero, in control of an empire, on top of the world. You and the legions of pathetic nerds, too lazy or timid to actually do something with their lives, content to just sit there and pretend it all away, proud of the billions upon billions that the industry spends on keeping them sedated.</p>
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		<title>3 audiences</title>
		<link>http://tale-of-tales.com/blog/2009/05/29/3-audiences/</link>
		<comments>http://tale-of-tales.com/blog/2009/05/29/3-audiences/#comments</comments>
		<pubDate>Fri, 29 May 2009 00:36:13 +0000</pubDate>
		<dc:creator>Auriea</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Photos]]></category>
		<category><![CDATA[Senses]]></category>

		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=2149</guid>
		<description><![CDATA[
the audience gathering for the panel discussion we participated in at the Imagine Film Festival, Amsterdam. The discussion was about games and cinema and story, games vs. cinema vs. story&#8230; etc. 

the audience at our presentation during Happy Front End in the Merz Academy, Stuttgart. A presentation of all our games to the interested students [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" src="http://farm4.static.flickr.com/3518/3456687806_abed15faa8.jpg" alt="2009-04-19 at 14-23-03" width="500" height="280" /></p>
<p>the audience gathering for the panel discussion we participated in at the <a href=http://www.imaginefilmfestival.nl/index.php?pageid=atotz&#038;catid=titels_vanA_totZ&#038;cntid=202>Imagine Film Festival</a>, Amsterdam. The discussion was about games and cinema and story, games vs. cinema vs. story&#8230; etc. </p>
<p><img class="alignnone" src="http://farm3.static.flickr.com/2038/3531503969_ed89502509.jpg" alt="2009-05-12 at 19-36-22" width="500" height="280" /></p>
<p>the audience at our presentation during <a href=http://fiddler.over-blog.de/article-31445227.html>Happy Front End</a> in the Merz Academy, Stuttgart. A presentation of all our games to the interested students there. At the invitation of professor <a href=http://art.teleportacia.org>Olia Lialina</a>.</p>
<p><img class="alignnone" src="http://farm4.static.flickr.com/3353/3573926253_5e517da44d.jpg" alt="2009-05-28 at 17-05-52" width="500" height="281" /></p>
<p>the audience at the book launch today of <a href=http://placeofplay.wordpress.com>The Place of Play</a>, Amsterdam. We were invited by the author our friend <a href=http://tale-of-tales.com/blog/interviews/interview-with-maaike-lauwaert/>Maaike Lauwaert</a> to discuss The Endless Forest and how our interaction with the community has shaped the game&#8217;s evolution. </p>
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		<title>Images from the ABIOGENESIS</title>
		<link>http://tale-of-tales.com/blog/2009/04/23/images-from-the-abiogenesis/</link>
		<comments>http://tale-of-tales.com/blog/2009/04/23/images-from-the-abiogenesis/#comments</comments>
		<pubDate>Wed, 22 Apr 2009 23:02:29 +0000</pubDate>
		<dc:creator>Auriea</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[The Endless Forest]]></category>

		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=1925</guid>
		<description><![CDATA[We had some technical difficulties and a lot of you couldn&#8217;t view the party last week. We&#8217;re sorry about that&#8230; Thing is, this aspect of The Endless Forest is in some desperate need of an upgrade. Once the Mac version of The Path is out we should have some time to think about how we [...]]]></description>
			<content:encoded><![CDATA[<p>We had some technical difficulties and a lot of you couldn&#8217;t view the party last week. We&#8217;re sorry about that&#8230; Thing is, this aspect of The Endless Forest is in some desperate need of an upgrade. Once the Mac version of The Path is out we should have some time to think about how we can do some fund raising to save The Forest. But, you have to admit, its still a beautiful place, even after all these years.</p>
<p><object width="501" height="313"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4284733&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=1&amp;color=ff9933&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4284733&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=1&amp;color=ff9933&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="501" height="313"></embed></object></p>
<p><object width="500" height="375"><param name="flashvars" value="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2Fentropy8%2Fsets%2F72157617195049460%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2Fentropy8%2Fsets%2F72157617195049460%2F&#038;set_id=72157617195049460&#038;jump_to="></param><param name="movie" value="http://www.flickr.com/apps/slideshow/show.swf?v=70933"></param><param name="allowFullScreen" value="true"></param><embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/slideshow/show.swf?v=70933" allowFullScreen="true" flashvars="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2Fentropy8%2Fsets%2F72157617195049460%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2Fentropy8%2Fsets%2F72157617195049460%2F&#038;set_id=72157617195049460&#038;jump_to=" width="500" height="375"></embed></object></p>
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		<item>
		<title>Indie TV</title>
		<link>http://tale-of-tales.com/blog/2009/04/21/indie-tv/</link>
		<comments>http://tale-of-tales.com/blog/2009/04/21/indie-tv/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 07:05:47 +0000</pubDate>
		<dc:creator>Michaël Samyn</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Press]]></category>

		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=1917</guid>
		<description><![CDATA[Dutch television station VPRO has made a documentary about the latest GDC in San Francisco. You can watch it online too. The show is in Dutch but many of the interviewees speak English (it&#8217;s subtitled). While the documentary is not about independent games, the program is part of series about trendspotting. So they quickly end [...]]]></description>
			<content:encoded><![CDATA[<p>Dutch television station VPRO has made a documentary about the latest GDC in San Francisco. You can <a href="http://player.omroep.nl/?aflID=9297912">watch it online</a> too. The show is in Dutch but many of the interviewees speak English (it&#8217;s subtitled). While the documentary is not <em>about</em> independent games, the program is part of series about trendspotting. So they quickly end up in the IGF pavilion.</p>
<p><em>We&#8217;re in it it too. :)<br />
And so is Robin.</em></p>
<p>And Jonathan Blow, Kellee Santiago, Phil Fish, Eric Zimmerman, Heather Kelley, Erik Svedäng, Kyle Gabler, etc</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>A Saturday Forest Festival</title>
		<link>http://tale-of-tales.com/blog/2009/04/16/a-saturday-forest-festival/</link>
		<comments>http://tale-of-tales.com/blog/2009/04/16/a-saturday-forest-festival/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 11:34:19 +0000</pubDate>
		<dc:creator>Auriea</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[The Endless Forest]]></category>

		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=1871</guid>
		<description><![CDATA[
The Path will have been out for a month this Saturday. Has it really ONLY been one month?? To us it seems much much longer!
To celebrate this birthday, we think it&#8217;s time&#8230; for a party in The Endless Forest! 
Come to The Forest this Saturday, April 18th, 2009 at 19:00 UTC; meet your friends, and [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" src="http://farm4.static.flickr.com/3316/3446609263_0da452cfc6_o.gif" alt="IWASATEENAGE_abiogenesis20090418" width="457" height="768" /></p>
<p><a href=http://tale-of-tales.com/ThePath>The Path</a> will have been out for a month this Saturday. Has it really ONLY been one month?? To us it seems much much longer!<br />
To celebrate this birthday, we think it&#8217;s time&#8230; for <a href="http://tale-of-tales.com/TheEndlessForest/abiogenesis.html">a party</a> in <a href=http://tale-of-tales.com/TheEndlessForest/download.html>The Endless Forest! </a><br />
Come to The Forest this Saturday, April 18th, 2009 at 19:00 UTC; meet your friends, and the Twin Gods, for a romp.<br />
This party celebrates youth, in honor of the <a href=http://tale-of-tales.com/ThePath/blog/category/redgirls/>Red Girls</a>. We&#8217;ll do our best to make you feel young (again.)</p>
]]></content:encoded>
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		<item>
		<title>The Path Experience. YBCA, San Francisco.</title>
		<link>http://tale-of-tales.com/blog/2009/04/08/the-path-experience-ybca-san-francisco/</link>
		<comments>http://tale-of-tales.com/blog/2009/04/08/the-path-experience-ybca-san-francisco/#comments</comments>
		<pubDate>Wed, 08 Apr 2009 21:16:54 +0000</pubDate>
		<dc:creator>Auriea</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Exhibitions]]></category>
		<category><![CDATA[The Path]]></category>

		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=1796</guid>
		<description><![CDATA[It was Tuesday March 24th. The game had only been out for a week. There had been a few reviews but nothing compared to the deluge we&#8217;ve had since we got back home. Lots of people were in town for the Game Developers Conference. We invited about 80 people, friends and press, to meet us [...]]]></description>
			<content:encoded><![CDATA[<p>It was Tuesday March 24th. The game had only been out for a week. There had been a few reviews but nothing compared to the deluge we&#8217;ve had since we got back home. Lots of people were in town for the <a href="http://gdconf.com">Game Developers Conference</a>. We invited about 80 people, friends and press, to meet us at the <a href="http://ybca.org/">Yerba Buena Center for the Arts</a> for a reception and live performance of the game, which up til then most of them had never seen. </p>
<p><object width="500" height="281"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4062087&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=cc0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4062087&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=cc0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="281"></embed></object></p>
<p>This was the very very first time all the people who worked on the game were together. (Hans Zantman, who was the technical artist on the game couldn&#8217;t come to SF but) Michael and I and Laura Raines Smith and Kris Force and Jarboe were all there. It was amazing to see everyone together after working long distance off and on for 2 years! </p>
<p>Everyone had their part to play during that evening. After a bit of bread and wine we lead the crowd up to the Screening Room, a little cinema in the YBCA.</p>
<p><object width="500" height="377"><param name="flashvars" value="&#038;offsite=true&amp;lang=en-us&#038;page_show_url=%2Fphotos%2Fentropy8%2Fsets%2F72157615940450661%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2Fentropy8%2Fsets%2F72157615940450661%2F&#038;set_id=72157615940450661&#038;jump_to="></param><param name="movie" value="http://www.flickr.com/apps/slideshow/show.swf?v=69832"></param><param name="allowFullScreen" value="true"></param><embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/slideshow/show.swf?v=69832" allowFullScreen="true" flashvars="&#038;offsite=true&amp;lang=en-us&#038;page_show_url=%2Fphotos%2Fentropy8%2Fsets%2F72157615940450661%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2Fentropy8%2Fsets%2F72157615940450661%2F&#038;set_id=72157615940450661&#038;jump_to=" width="500" height="377"></embed></object></p>
<p>I gave greetings and introduced all collaborators. Then, Laura and Michael  did the intro of all the characters. After that, the lights dimmed and main event started. I played the game on the big screen while Kris wove an ambient soundscape from the game soundtrack. Jarboe sang everyone a Lullaby and told them the tale of Little Red Ridinghood as only she can. The performance lasted for about 45 minutes. A lovely time was had by all. It was atmospheric and just a bit frightening. But then, that&#8217;s  how we like things on The Path. ;)</p>
<p>Thanks to Amy, Lisa, Jose and Guy at the YBCA for all their good humor and help to pull this event off! Thanks to <a href=http://creative-capital.org>Creative Capital</a> for their sponsorship. And special thanks to Michael Jennings and his crew at <a href="http://www.tinyspuds.com/">Small Potatoes</a> catering for bringing all that bread!</p>
<p>We had so much fun doing the event that we do desire to do it again sometime. The combination of game and live performance was inspiring for us!</p>
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		<title>GDC Presentation Slides</title>
		<link>http://tale-of-tales.com/blog/2009/03/31/gdc-presentation-slides/</link>
		<comments>http://tale-of-tales.com/blog/2009/03/31/gdc-presentation-slides/#comments</comments>
		<pubDate>Tue, 31 Mar 2009 13:19:22 +0000</pubDate>
		<dc:creator>Michaël Samyn</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Thoughts]]></category>

		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=1659</guid>
		<description><![CDATA[These are the 100 slides that we used for our 4 minute presentation at the Indie Game Makers Rant during the Game Developers Conference.
(ToT) Independent Rant Slides from Tale of Tales on Vimeo.
Text of our rant after the cut.

M: When talking about independent games, we often wonder “independent of WHAT?”
A: independent of&#8230; game publishers?
M: independent [...]]]></description>
			<content:encoded><![CDATA[<p>These are the 100 slides that we used for our 4 minute presentation at the <a href="https://www.cmpevents.com/GD09/a.asp?option=C&#038;V=11&#038;SessID=9221">Indie Game Makers Rant</a> during the Game Developers Conference.</p>
<p><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3938154&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3938154&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><br /><a href="http://vimeo.com/3938154">(ToT) Independent Rant Slides</a> from <a href="http://vimeo.com/taleoftales">Tale of Tales</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Text of our rant after the cut.<br />
<span id="more-1659"></span><br />
M: When talking about independent games, we often wonder “independent of WHAT?”<br />
A: independent of&#8230; game publishers?<br />
M: independent of game developers?<br />
A: independent of quality time spent with your family?<br />
M: independent of quality time spent with your girlfriend?<br />
A: or mistress!<br />
M: independent of quality time with your dog?<br />
A: independent of parents!<br />
M: independent of your girlfriend’s financial situation?<br />
A: independent of your girlfriend’s sexual situation?<br />
M: independent of pleasure?<br />
A: independent of play?<br />
M: independent of addiction?<br />
A: independent of art!<br />
M: independent of conventional game design!<br />
A: independent of rules?<br />
M: goals?<br />
A: challenges?<br />
M: fire arms!<br />
A: independent of Pac Man?<br />
M: independent of Shigeru Miyamoto!<br />
A: independent of Final Fantasy!<br />
M: of journalists!<br />
A: reviewers?<br />
M: and critics?<br />
A: independent of curators?<br />
M: galleries and museums?<br />
A: independent of internet solution providers!<br />
M: independent of web 2.0!<br />
A: independent of C++!<br />
M: independent of clothing?<br />
A: independent of sleep?<br />
M: independent of food?<br />
A: independent of razor blades?<br />
M: independent of internet memes?<br />
A: independent of political ideologies?<br />
M: of morality?<br />
A: of money?<br />
M: independent of success?<br />
A: independent of air?<br />
M: independent of Edge magazine!<br />
A: independent of Steam!<br />
M: independent of XBox Live Arcade!<br />
A: independent of language?<br />
M: independent of feminists?<br />
A: independent of cinema?<br />
M: independent of Tolkien?<br />
A: independent of Tron?<br />
M: George Lucas?<br />
A: Gene Roddenberry?<br />
M: Shakespeare?<br />
A: independent of the economic system!<br />
M: independent of capitalism!<br />
A: independent of drugs!<br />
M: independent of the tigsource forums?<br />
A: independent of deviant art?<br />
M: independent of holes in trousers?<br />
A: independent of street credibility!<br />
M: friendship!<br />
A: independent of love?<br />
M: of pets!<br />
A: of bugs!<br />
M: independent of machines!<br />
A: independent of cybernetics?<br />
M: independent of ludology?<br />
A: independent of Simon Carless?<br />
M: independent of Africa!<br />
A: independent of SKUs!<br />
M: independent of revenue shares!<br />
A: independent of intelligence!<br />
M: independent of stupidity!<br />
A: independent of mortality?<br />
M: independent of Jesus?<br />
A: independent of God?<br />
M: independent of the president of the United States!<br />
A: of America!<br />
M: independent of the Hezbollah!<br />
A: independent of the Stockholm Syndrome!<br />
M: independent of psychoanalysts!<br />
A: independent of the subconscious?<br />
M: independent of the übermensch!<br />
A: independent of operating system?<br />
M: processor speeds?<br />
A: the exact number of buttons on a mouse?<br />
M: independent of ones own prejudices!<br />
A: independent of ones own limitations!<br />
M: independent of the body!<br />
A: of the soul!<br />
M: of gravity!!<br />
A: independent of Google images?<br />
M: independent of Google earth?<br />
A: Google groups?<br />
M: Google adwords<br />
A: Google language tools?<br />
M: independent of currency fluctuations&#8230;<br />
A: independent of project management&#8230;<br />
M: independent of debugging&#8230;<br />
A: &#8230;<br />
M: independent of object oriented programming!<br />
A: independent of discussions about whether or not games are art!<br />
M: independent of intellectuals!!<br />
A: independent of: morons.<br />
picture of the earth </p>
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		<title>GDC impression: indie games have levelled up</title>
		<link>http://tale-of-tales.com/blog/2009/03/28/gdc-impression-indie-games-have-levelled-up/</link>
		<comments>http://tale-of-tales.com/blog/2009/03/28/gdc-impression-indie-games-have-levelled-up/#comments</comments>
		<pubDate>Sat, 28 Mar 2009 14:50:16 +0000</pubDate>
		<dc:creator>Michaël Samyn</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Thoughts]]></category>

		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=1640</guid>
		<description><![CDATA[It&#8217;s been 6 or 7 years that Auriea and I have been attending one Game Developers Conference or other, first in London and the last few years in San Francisco. Over all those years, speakers have complained about the same thing: games are juvenile, games are only for teenage boys, games are sexist, games are [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been 6 or 7 years that Auriea and I have been attending one Game Developers Conference or other, first in London and the last few years in San Francisco. Over all those years, speakers have complained about the same thing: games are juvenile, games are only for teenage boys, games are sexist, games are not artistic, etc. The continuous frustration of a medium that wants to be (regarded as) something more and other than it is.</p>
<p>In the first GDCs we attended, this made us hopeful. Because we felt we had a solution to these problems. But as we continued to fail to find a connection with the commercial games industry, we lost that hope. We learned that, although the industry complains about these issues continuously, it had zero intention to change anything.</p>
<p>Last year&#8217;s GDC was the year when independent games suddenly seemed to be the new thing, the most exciting area in the industry, where at the very least, people were making games for the love of it. This year, the excitement was still there. And the complaints were still there. But they were expressed in the most vehement and passionate manner ever. <a href="http://multiplayerblog.mtv.com/2009/03/27/reporter-rant-rails-against-male-dominated-gaming-industry/">Heather Chaplin&#8217;s raging rant</a> about how  game developers are stunted and sexist juveniles brought a tear to my eye. But the main point of her talk was that we should stop making excuses about the medium&#8217;s young age, and start working on solutions for the problems.</p>
<p>And this is where independent games come in. As opposed to the desperation that accompanied the complaints over the previous years, this year everybody&#8217;s hopes were directed towards independent games. So much so that Clint Hocking even warned AAA game developers that if they didn&#8217;t change their ways, they would be rendered irrelevant by indie games. And I guess the AAA took note. We have entertained both Hideo Kojima and Fumito Ueda at our little booth in the Independent Games Festival this year. Warren Spector came by several times but we sadly missed the opportunity to talk to him. I have spotted Will Wright circling the indie floor. And who knows who that guy was with the funny name on his badge but looking so much like Cliffy B&#8230;</p>
<p>Anyway. Andy Schatz was pleading for unity between indie games and AAA games during the IGF awards ceremony. But it seems like AAA games will benefit more from this relationship than we will. Last year&#8217;s plaything has turned into this year&#8217;s hope for the future of the medium. Now I&#8217;m really curious about what will happen next year!</p>
<p>Because it&#8217;s not just that indie games have always been around and suddenly became fashionable. It is also important to note that the quality and diversity of independent games has increased tremendously over the past few years. So rather than sitting on our mini-laurels, I hope we continue on this path and make games that push the medium into territories that it always hoped to reach (or falsely claimed it had).</p>
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		<item>
		<title>Last day of the GDC</title>
		<link>http://tale-of-tales.com/blog/2009/03/27/last-day-of-the-gdc/</link>
		<comments>http://tale-of-tales.com/blog/2009/03/27/last-day-of-the-gdc/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 13:57:09 +0000</pubDate>
		<dc:creator>Michaël Samyn</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[The Path]]></category>

		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=1635</guid>
		<description><![CDATA[It&#8217;s been a strange week. Wish we could have reported on it some more. But we were so busy.
If you are in San Francisco, swing by The Graveyard booth at the IGF pavilion in the GDC expo. I think we might be giving away some posters&#8230; 
]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a strange week. Wish we could have reported on it some more. But we were so busy.<br />
If you are in San Francisco, swing by The Graveyard booth at the IGF pavilion in the GDC expo. I think we might be giving away some <a href="http://store.tale-of-tales.com/category/posters">posters</a>&#8230; </p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Play Tale of Tales in Buenos Aires and Amsterdam</title>
		<link>http://tale-of-tales.com/blog/2009/03/22/play-tale-of-tales-in-buenos-aires-and-amsterdam/</link>
		<comments>http://tale-of-tales.com/blog/2009/03/22/play-tale-of-tales-in-buenos-aires-and-amsterdam/#comments</comments>
		<pubDate>Sun, 22 Mar 2009 00:47:23 +0000</pubDate>
		<dc:creator>Michaël Samyn</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=1612</guid>
		<description><![CDATA[
Game on! Art in a game is an exhibition in Objeto A in Buenes Aires that features works by Daniel Benmergui, Rod Humble, Jason Rohrer, thatgamecompany and yours truly. The Endless Forest, The Graveyard and The Path can be played in the gallery until Saturday April 4th.
And tomorrow, there&#8217;s an &#8220;afternoon about artistic gaming&#8221; at [...]]]></description>
			<content:encoded><![CDATA[<p><IMG SRC="http://www.objeto-a.com.ar/archivos/muestras/banner%20B2.jpg" HEIGHT=120><IMG SRC="http://www.brakkegrond.nl/UPLOADS/kalender/VCbeeld.jpg" HEIGHT=120></p>
<p><a href="http://www.objeto-a.com.ar/en/eje_actual_muestra.php">Game on! Art in a game</a> is an exhibition in Objeto A in Buenes Aires that features works by Daniel Benmergui, Rod Humble, Jason Rohrer, thatgamecompany and yours truly. The Endless Forest, The Graveyard and The Path can be played in the gallery until Saturday April 4th.</p>
<p>And tomorrow, there&#8217;s an &#8220;afternoon about artistic gaming&#8221; at the <a href="http://www.brakkegrond.nl/KalenderDetail.aspx?calID=415060">Victorian Circus</a> festival in De Brakke Grond in Amsterdam, featuring Submarine, Angelo Vermeulen, Crew and Tale of Tales. They&#8217;re showing The Graveyard and The Path under the expert guidance of The Path tester <a href="http://www.yhnck.com/">Yhancik</a>.</p>
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		<item>
		<title>The Path coproducer opens new website</title>
		<link>http://tale-of-tales.com/blog/2009/03/17/the-path-coproducer-opens-new-website/</link>
		<comments>http://tale-of-tales.com/blog/2009/03/17/the-path-coproducer-opens-new-website/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 22:00:45 +0000</pubDate>
		<dc:creator>Michaël Samyn</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[The Path]]></category>

		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=1560</guid>
		<description><![CDATA[Villanella, a cultural organization for youngsters in Antwerpen, Belgium, and coproducer of The Path, has a brand new website which they have opened at the launch event they threw for The Path tonight in MuHKA_media. It was very nice.

]]></description>
			<content:encoded><![CDATA[<p>Villanella, a cultural organization for youngsters in Antwerpen, Belgium, and coproducer of The Path, has <a href="http://blog.villanella.be">a brand new website</a> which they have opened at the <a href="http://tale-of-tales.com/blog/gallery/album/72157615430064565/the-path-launch-event-1-muhka_mediafilmmuseum-antwerp.html">launch event</a> they threw for The Path tonight in MuHKA_media. It was very nice.</p>
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			<wfw:commentRss>http://tale-of-tales.com/blog/2009/03/17/the-path-coproducer-opens-new-website/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>IndieCade Call for Submissions</title>
		<link>http://tale-of-tales.com/blog/2009/03/07/indiecade-call-for-submissions/</link>
		<comments>http://tale-of-tales.com/blog/2009/03/07/indiecade-call-for-submissions/#comments</comments>
		<pubDate>Sat, 07 Mar 2009 20:12:43 +0000</pubDate>
		<dc:creator>Michaël Samyn</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Exhibitions]]></category>

		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=1427</guid>
		<description><![CDATA[IndieCade is a very interesting festival for  wide variety of independently created games. We&#8217;re happy to say that we have been part of the festival (both as developers and jurors) at several occasions. So we encourage everyone who&#8217;s making something that is perhaps to special or strange for the usual game channels to submit [...]]]></description>
			<content:encoded><![CDATA[<p>IndieCade is a very interesting festival for  wide variety of independently created games. We&#8217;re happy to say that we have been part of the festival (both as developers and jurors) at several occasions. So we encourage everyone who&#8217;s making something that is perhaps to special or strange for the usual game channels to submit their projects. IndieCade is quickly growing in size and importance and is run by some of the nicest and smartest people in gaming.</p>
<blockquote><p>IndieCade invites independent game artists and designers from around the world to submit interactive media of all types – from art to commercial, ARG to abstract, mind-bending to mobile, serious to shooter, as well as academic and student projects – for consideration. Work-in-progress is encouraged.</p>
<p>A diverse jury of creative and academic leaders will select entries for top prizes at the IndieCade 2009 Festival. All entries for the Festival will also receive consideration for presentation at all 2009 IndieCade international exhibitions including:<br />
IndieCade 2009 Events:<br />
IndieCade @ E3, Los Angeles (June 2-5)<br />
IndieCade Asia TBA<br />
IndieCade @ SIGGRAPH, New Orleans (Aug 5-7)<br />
IndieCade 2009 (Oct 1-10)<br />
IndieCade Europe, GameCity, UK (Oct 26-29)</p>
<p>Submissions Deadline: April 30, 2009 at Midnight PST.</p>
<p>For more information and to enter: <a href="http://www.IndieCade.com">www.IndieCade.com</a>.</p></blockquote>
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			<wfw:commentRss>http://tale-of-tales.com/blog/2009/03/07/indiecade-call-for-submissions/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>The Graveyard nominated for the IGF</title>
		<link>http://tale-of-tales.com/blog/2009/01/07/the-graveyard-nominated-for-the-igf/</link>
		<comments>http://tale-of-tales.com/blog/2009/01/07/the-graveyard-nominated-for-the-igf/#comments</comments>
		<pubDate>Wed, 07 Jan 2009 18:14:44 +0000</pubDate>
		<dc:creator>Michaël Samyn</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[History]]></category>

		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=1088</guid>
		<description><![CDATA[
We hadn&#8217;t really expected it after all the silly controversy, but we&#8217;re rejoiced to see that The Graveyard has been nominated for this year&#8217;s Independent Games Festival in the new category for Innovation.
Thank you, judges!
Other favourites of ours Blueberry Garden and Dyson are up fro the Grand Prize. And FEIST is nominated for Visual Art. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.igf.com/02finalists.html"><img src="http://www.igf.com/images/2009finalists.jpg" alt="IGF 2009" /></a></p>
<p>We hadn&#8217;t really expected it after all the silly controversy, but we&#8217;re rejoiced to see that <a href="http://tale-of-tales.com/TheGraveyard">The Graveyard</a> has been <a href="http://www.igf.com/02finalists.html">nominated for this year&#8217;s Independent Games Festival</a> in the new category for <strong>Innovation</strong>.</p>
<p>Thank you, judges!</p>
<p>Other favourites of ours Blueberry Garden and Dyson are up fro the Grand Prize. And FEIST is nominated for Visual Art. Congratulations!</p>
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			<wfw:commentRss>http://tale-of-tales.com/blog/2009/01/07/the-graveyard-nominated-for-the-igf/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
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		<title>Images of Epiphany</title>
		<link>http://tale-of-tales.com/blog/2009/01/07/images-of-epiphany/</link>
		<comments>http://tale-of-tales.com/blog/2009/01/07/images-of-epiphany/#comments</comments>
		<pubDate>Wed, 07 Jan 2009 16:55:50 +0000</pubDate>
		<dc:creator>Auriea</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[The Endless Forest]]></category>

		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=1078</guid>
		<description><![CDATA[
It was a lovely day in the Forest :)
Candles, stars and bubbles.
Thank you to all who came.
]]></description>
			<content:encoded><![CDATA[<p><object width="500" height="375"><param name="flashvars" value="&#038;offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2Fentropy8%2Fsets%2F72157612236836313%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2Fentropy8%2Fsets%2F72157612236836313%2F&#038;set_id=72157612236836313&#038;jump_to="></param><param name="movie" value="http://www.flickr.com/apps/slideshow/show.swf?v=63961"></param><param name="allowFullScreen" value="true"></param><embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/slideshow/show.swf?v=63961" allowFullScreen="true" flashvars="&#038;offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2Fentropy8%2Fsets%2F72157612236836313%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2Fentropy8%2Fsets%2F72157612236836313%2F&#038;set_id=72157612236836313&#038;jump_to=" width="500" height="375"></embed></object></p>
<p>It was a lovely day in the Forest :)<br />
Candles, stars and bubbles.<br />
Thank you to all who came.</p>
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			<wfw:commentRss>http://tale-of-tales.com/blog/2009/01/07/images-of-epiphany/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<item>
		<title>ABIOGENESIS: Epiphany</title>
		<link>http://tale-of-tales.com/blog/2009/01/03/abiogenesis-epiphany/</link>
		<comments>http://tale-of-tales.com/blog/2009/01/03/abiogenesis-epiphany/#comments</comments>
		<pubDate>Sat, 03 Jan 2009 13:38:41 +0000</pubDate>
		<dc:creator>Auriea</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[The Endless Forest]]></category>

		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=1059</guid>
		<description><![CDATA[
according to wikipedia:
An epiphany is the sudden realization or comprehension of the (larger) essence or meaning of something. The term is used in either a philosophical or literal sense to signify that the claimant has &#8220;found the last piece of the puzzle and now sees the whole picture,&#8221; or has new information or experience, often [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://tale-of-tales.com/TheEndlessForest"><img src=http://farm4.static.flickr.com/3126/3163247292_e600210b0c_o.jpg></a></p>
<p>according to wikipedia:</p>
<blockquote><p>An epiphany is the sudden realization or comprehension of the (larger) essence or meaning of something. The term is used in either a philosophical or literal sense to signify that the claimant has &#8220;found the last piece of the puzzle and now sees the whole picture,&#8221; or has new information or experience, often insignificant by itself, that illuminates a deeper or numinous foundational frame of reference.</p></blockquote>
<p>It is also a feast of the <a href=http://en.wikipedia.org/wiki/Epiphany_(holiday)>wise men following a star</a>.</p>
<p>To us it is a festival about the returning of the light to the world, meaning the winter will not last forever. </p>
<p>Let&#8217;s get light. Join us on Twin Gods Hill in <a href="http://tale-of-tales.com/TheEndlessForest">The Endless Forest</a> on 6 January at 4 PM in Belgium.<br />
<a href="http://www.timeanddate.com/worldclock/fixedtime.html?month=1&amp;day=6&amp;year=2009&amp;hour=16&amp;min=0&amp;sec=0&amp;p1=48">get the time in your area</a></p>
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			<wfw:commentRss>http://tale-of-tales.com/blog/2009/01/03/abiogenesis-epiphany/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<item>
		<title>IGF 2009 entries</title>
		<link>http://tale-of-tales.com/blog/2008/11/28/igf-2009-entries/</link>
		<comments>http://tale-of-tales.com/blog/2008/11/28/igf-2009-entries/#comments</comments>
		<pubDate>Fri, 28 Nov 2008 07:52:40 +0000</pubDate>
		<dc:creator>Michaël Samyn</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=849</guid>
		<description><![CDATA[The list of entries for next year&#8217;s Independent Games Festival is up. Over 200 of them! With 50 judges, each judge has to play at least 8 games, I guess (to be fair, I would imagine, each game needs to be seen by at least 2 judges). Bon courage!
We have entered The Graveyard this year. [...]]]></description>
			<content:encoded><![CDATA[<p>The list of entries for next year&#8217;s Independent Games Festival is <a href="http://www.igf.com/php-bin/entries2009.php">up</a>. Over 200 of them! With <a href="http://www.igf.com/judges.html">50 judges</a>, each judge has to play at least 8 games, I guess (to be fair, I would imagine, each game needs to be seen by <em>at least </em>2 judges). <em>Bon courage!</em></p>
<p>We have <a href="http://www.igf.com/php-bin/entry2009.php?id=679">entered</a> The Graveyard this year. Hope we have as much luck as <a href="http://www.igf.com/02finalists.html#ThePath">last year</a>.</p>
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			<wfw:commentRss>http://tale-of-tales.com/blog/2008/11/28/igf-2009-entries/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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