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	<title>Comments on: &#8220;The Path &#8211; Prologue&#8221;, a new chapter. Free.</title>
	<atom:link href="http://tale-of-tales.com/blog/2009/06/07/the-path-prologue-a-new-chapter-free/feed/" rel="self" type="application/rss+xml" />
	<link>http://tale-of-tales.com/blog/2009/06/07/the-path-prologue-a-new-chapter-free/</link>
	<description>Auriea Harvey &#38; Michaël Samyn telling tales of Tale of Tales</description>
	<lastBuildDate>Fri, 19 Mar 2010 20:11:35 +0000</lastBuildDate>
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		<title>By: Michaël Samyn</title>
		<link>http://tale-of-tales.com/blog/2009/06/07/the-path-prologue-a-new-chapter-free/comment-page-2/#comment-46627</link>
		<dc:creator>Michaël Samyn</dc:creator>
		<pubDate>Sun, 10 Jan 2010 22:10:23 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=2207#comment-46627</guid>
		<description>We created The Path to be as open to interpretation as possible. We think it&#039;s fun to create a world and see what it could mean.

Thank you for appreciating it!</description>
		<content:encoded><![CDATA[<p>We created The Path to be as open to interpretation as possible. We think it&#8217;s fun to create a world and see what it could mean.</p>
<p>Thank you for appreciating it!</p>
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		<title>By: Markus</title>
		<link>http://tale-of-tales.com/blog/2009/06/07/the-path-prologue-a-new-chapter-free/comment-page-2/#comment-46609</link>
		<dc:creator>Markus</dc:creator>
		<pubDate>Sun, 10 Jan 2010 14:46:12 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=2207#comment-46609</guid>
		<description>Thank you for a such ... consummate game!
  You know, I’ve played a lot of quests, both &quot;Syberia&quot;’s are my favourites, but now &quot;The Path&quot; joins to them. I like the main idea of indefinite plot. I mean, that a gamer has free hand with girls. But I don’t understand the rating: the success of the chapter depends on gamer’s meeting wsth the &quot;Wolf&quot;, but there is something wrong with collected things and some locations. As I can understand, sometimes it is impossible to reach &quot;A&quot;.
   One more thing is about the ending. The epilogue is the extra chapter with the girl-in-white. Who is she? And why her dress become red? What had happened with those 6 girls?
   I guess, you want the gamer to invent him/herself, but it’s interesting for me, what sense did you insert, when you were creating this game.

   &quot;The Path&quot; is superb! Thank you for making that!
=)</description>
		<content:encoded><![CDATA[<p>Thank you for a such &#8230; consummate game!<br />
  You know, I’ve played a lot of quests, both &#8220;Syberia&#8221;’s are my favourites, but now &#8220;The Path&#8221; joins to them. I like the main idea of indefinite plot. I mean, that a gamer has free hand with girls. But I don’t understand the rating: the success of the chapter depends on gamer’s meeting wsth the &#8220;Wolf&#8221;, but there is something wrong with collected things and some locations. As I can understand, sometimes it is impossible to reach &#8220;A&#8221;.<br />
   One more thing is about the ending. The epilogue is the extra chapter with the girl-in-white. Who is she? And why her dress become red? What had happened with those 6 girls?<br />
   I guess, you want the gamer to invent him/herself, but it’s interesting for me, what sense did you insert, when you were creating this game.</p>
<p>   &#8220;The Path&#8221; is superb! Thank you for making that!<br />
=)</p>
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		<title>By: Courtney</title>
		<link>http://tale-of-tales.com/blog/2009/06/07/the-path-prologue-a-new-chapter-free/comment-page-2/#comment-45950</link>
		<dc:creator>Courtney</dc:creator>
		<pubDate>Sun, 27 Dec 2009 20:18:32 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=2207#comment-45950</guid>
		<description>Okay, thank you! ^__^</description>
		<content:encoded><![CDATA[<p>Okay, thank you! ^__^</p>
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		<title>By: Michaël Samyn</title>
		<link>http://tale-of-tales.com/blog/2009/06/07/the-path-prologue-a-new-chapter-free/comment-page-2/#comment-45870</link>
		<dc:creator>Michaël Samyn</dc:creator>
		<pubDate>Fri, 25 Dec 2009 13:01:55 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=2207#comment-45870</guid>
		<description>Courtney, first make sure your videocard can run the game. Next make sure you have the most recent driver for your videocard. Finally, hold down the SPACE bar while the application starts up to get a window where you can choose a proper resolution. Good luck!</description>
		<content:encoded><![CDATA[<p>Courtney, first make sure your videocard can run the game. Next make sure you have the most recent driver for your videocard. Finally, hold down the SPACE bar while the application starts up to get a window where you can choose a proper resolution. Good luck!</p>
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		<title>By: Courtney</title>
		<link>http://tale-of-tales.com/blog/2009/06/07/the-path-prologue-a-new-chapter-free/comment-page-2/#comment-45846</link>
		<dc:creator>Courtney</dc:creator>
		<pubDate>Thu, 24 Dec 2009 18:29:35 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=2207#comment-45846</guid>
		<description>I have a question about Prologue... I&#039;ve tried to download it a number of times (the last time through Steam), but it won&#039;t play on my computer. It flips my screen sideways, then freezes at &#039;Tale of Tales Presents&#039;. Has anyone reported ever having this problem? I&#039;ve looked around online, but I can&#039;t seem to find anything acknowledging this. I have the same computer as my friend (Windows XP), and I&#039;m pretty sure it&#039;s working fine for her. I really want to buy the game, but I don&#039;t want to do that unless I know it&#039;ll work on my computer. If anybody could give me some advice, I would really appreciate it.</description>
		<content:encoded><![CDATA[<p>I have a question about Prologue&#8230; I&#8217;ve tried to download it a number of times (the last time through Steam), but it won&#8217;t play on my computer. It flips my screen sideways, then freezes at &#8216;Tale of Tales Presents&#8217;. Has anyone reported ever having this problem? I&#8217;ve looked around online, but I can&#8217;t seem to find anything acknowledging this. I have the same computer as my friend (Windows XP), and I&#8217;m pretty sure it&#8217;s working fine for her. I really want to buy the game, but I don&#8217;t want to do that unless I know it&#8217;ll work on my computer. If anybody could give me some advice, I would really appreciate it.</p>
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		<title>By: Auriea</title>
		<link>http://tale-of-tales.com/blog/2009/06/07/the-path-prologue-a-new-chapter-free/comment-page-2/#comment-42938</link>
		<dc:creator>Auriea</dc:creator>
		<pubDate>Wed, 28 Oct 2009 20:09:20 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=2207#comment-42938</guid>
		<description>I think it might be appropriate to say at this point dmax, that you should not read too much into it all. That if you think the game sounds interesting to you, it probably will be. And second or third guessing something said in a thread now months old is taking lots of things out of context. So, while we absolutely do take any and all reactions as valuable, whole mountains of reactions have poured on our heads at various moments leading us to make various statements each within its own circumstances. None of which have anything to do with whether or not you will actually enjoy our game or not. Love the art, not necessarily the artist, if you know what I&#039;m saying. Some people really are not sensitive. Others are.</description>
		<content:encoded><![CDATA[<p>I think it might be appropriate to say at this point dmax, that you should not read too much into it all. That if you think the game sounds interesting to you, it probably will be. And second or third guessing something said in a thread now months old is taking lots of things out of context. So, while we absolutely do take any and all reactions as valuable, whole mountains of reactions have poured on our heads at various moments leading us to make various statements each within its own circumstances. None of which have anything to do with whether or not you will actually enjoy our game or not. Love the art, not necessarily the artist, if you know what I&#8217;m saying. Some people really are not sensitive. Others are.</p>
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		<title>By: Michaël Samyn</title>
		<link>http://tale-of-tales.com/blog/2009/06/07/the-path-prologue-a-new-chapter-free/comment-page-1/#comment-42937</link>
		<dc:creator>Michaël Samyn</dc:creator>
		<pubDate>Wed, 28 Oct 2009 19:51:11 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=2207#comment-42937</guid>
		<description>Join the club, dmax.It&#039;s getting old.</description>
		<content:encoded><![CDATA[<p>Join the club, dmax.It&#8217;s getting old.</p>
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		<title>By: dmax</title>
		<link>http://tale-of-tales.com/blog/2009/06/07/the-path-prologue-a-new-chapter-free/comment-page-1/#comment-42930</link>
		<dc:creator>dmax</dc:creator>
		<pubDate>Wed, 28 Oct 2009 18:08:59 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=2207#comment-42930</guid>
		<description>I read good things about the game on the web, but wanted a taste before I buy. Coming to this Prologue, I was impressed with the ambience, but not much more. Once it became reasonable to expect that the point was the immersion, my interest waned. 

Those interested in similar concepts could see Eno&#039;s work with light installations and ambient music. Similarly, this project seemed to resonate with the idea of the Long Now, and you might advertise it to that group.

Lastly, I note in some replies above that you&#039;ve taken the player to task for their experience: &quot;you made it to the end without the sensitivity to appreciate the Prologue.&quot; That comment alone dissuades me from purchasing the product. If the point is the experience, then even the unexpected or negative one has some value and instruction, and I was surprised to see you label the player/patron as inadequately sensitive.</description>
		<content:encoded><![CDATA[<p>I read good things about the game on the web, but wanted a taste before I buy. Coming to this Prologue, I was impressed with the ambience, but not much more. Once it became reasonable to expect that the point was the immersion, my interest waned. </p>
<p>Those interested in similar concepts could see Eno&#8217;s work with light installations and ambient music. Similarly, this project seemed to resonate with the idea of the Long Now, and you might advertise it to that group.</p>
<p>Lastly, I note in some replies above that you&#8217;ve taken the player to task for their experience: &#8220;you made it to the end without the sensitivity to appreciate the Prologue.&#8221; That comment alone dissuades me from purchasing the product. If the point is the experience, then even the unexpected or negative one has some value and instruction, and I was surprised to see you label the player/patron as inadequately sensitive.</p>
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		<title>By: libelle</title>
		<link>http://tale-of-tales.com/blog/2009/06/07/the-path-prologue-a-new-chapter-free/comment-page-1/#comment-42221</link>
		<dc:creator>libelle</dc:creator>
		<pubDate>Thu, 15 Oct 2009 03:47:15 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=2207#comment-42221</guid>
		<description>I bought the full game, and spent a while tinkering with it. I like exploring, imagineering etc. 

It was worth it, it&#039;s an entertaining piece of art that makes the player examine aspects of their own personality. I spent the good part of a whole day wandering around the forest (which then inspired an hour or so of internet searching, wanting to know what other people thought - not something I normally do :P ) 

Grandmother&#039;s house itself is brilliant. And terrifying. I mean psychologically, it really freaked me out. In many different ways. 

Once I found out that all you could do in the prologue was observe, I gave up on it. The interaction with the bird was promising though.</description>
		<content:encoded><![CDATA[<p>I bought the full game, and spent a while tinkering with it. I like exploring, imagineering etc. </p>
<p>It was worth it, it&#8217;s an entertaining piece of art that makes the player examine aspects of their own personality. I spent the good part of a whole day wandering around the forest (which then inspired an hour or so of internet searching, wanting to know what other people thought &#8211; not something I normally do :P ) </p>
<p>Grandmother&#8217;s house itself is brilliant. And terrifying. I mean psychologically, it really freaked me out. In many different ways. </p>
<p>Once I found out that all you could do in the prologue was observe, I gave up on it. The interaction with the bird was promising though.</p>
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		<title>By: Michaël Samyn</title>
		<link>http://tale-of-tales.com/blog/2009/06/07/the-path-prologue-a-new-chapter-free/comment-page-1/#comment-41085</link>
		<dc:creator>Michaël Samyn</dc:creator>
		<pubDate>Wed, 23 Sep 2009 11:33:17 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=2207#comment-41085</guid>
		<description>&lt;a HREF=&quot;http://tale-of-tales.com/ThePath/buy.html&quot; rel=&quot;nofollow&quot;&gt;&lt;IMG SRC=&quot;http://tale-of-tales.com/blog/images/Pathbox_buy.jpg&quot; BORDER=0&gt;&lt;/A&gt;
:)</description>
		<content:encoded><![CDATA[<p><a HREF="http://tale-of-tales.com/ThePath/buy.html" rel="nofollow"><img SRC="http://tale-of-tales.com/blog/images/Pathbox_buy.jpg" BORDER=0/></a><br />
:)</p>
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		<title>By: Anthony</title>
		<link>http://tale-of-tales.com/blog/2009/06/07/the-path-prologue-a-new-chapter-free/comment-page-1/#comment-41084</link>
		<dc:creator>Anthony</dc:creator>
		<pubDate>Wed, 23 Sep 2009 11:23:28 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=2207#comment-41084</guid>
		<description>WOW! I&#039;ve never played the path but after playing this i need IT NOW! Where can i buy this?</description>
		<content:encoded><![CDATA[<p>WOW! I&#8217;ve never played the path but after playing this i need IT NOW! Where can i buy this?</p>
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		<title>By: Tom</title>
		<link>http://tale-of-tales.com/blog/2009/06/07/the-path-prologue-a-new-chapter-free/comment-page-1/#comment-39527</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Sun, 23 Aug 2009 10:00:56 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=2207#comment-39527</guid>
		<description>PabloPicante - &quot;you don&#039;t see the flowers when you run...&quot;

Perhaps that&#039;s the life metaphor that the flower search was meant to illustrate.  Or maybe not - art can be so subjective.</description>
		<content:encoded><![CDATA[<p>PabloPicante &#8211; &#8220;you don&#8217;t see the flowers when you run&#8230;&#8221;</p>
<p>Perhaps that&#8217;s the life metaphor that the flower search was meant to illustrate.  Or maybe not &#8211; art can be so subjective.</p>
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		<title>By: Sam</title>
		<link>http://tale-of-tales.com/blog/2009/06/07/the-path-prologue-a-new-chapter-free/comment-page-1/#comment-39335</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Wed, 19 Aug 2009 10:33:30 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=2207#comment-39335</guid>
		<description>The thing is, Prologue is sold as a demo; at least, it&#039;s labelled as such on Steam. People buy demos in order to see if they like the game, but Prologue in&#039;t representitive of the whole game. People will walk away thinking the full game will be crap based on the demo. 

I genuinely think that Prologue will ultimately be detrimental to your sales. Which is a shame, because I respected you trying something different to just extracting part of the full game, it&#039;s a far better approach for many reasons.</description>
		<content:encoded><![CDATA[<p>The thing is, Prologue is sold as a demo; at least, it&#8217;s labelled as such on Steam. People buy demos in order to see if they like the game, but Prologue in&#8217;t representitive of the whole game. People will walk away thinking the full game will be crap based on the demo. </p>
<p>I genuinely think that Prologue will ultimately be detrimental to your sales. Which is a shame, because I respected you trying something different to just extracting part of the full game, it&#8217;s a far better approach for many reasons.</p>
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		<title>By: Michaël Samyn</title>
		<link>http://tale-of-tales.com/blog/2009/06/07/the-path-prologue-a-new-chapter-free/comment-page-1/#comment-39328</link>
		<dc:creator>Michaël Samyn</dc:creator>
		<pubDate>Wed, 19 Aug 2009 07:43:06 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=2207#comment-39328</guid>
		<description>&lt;BLOCKQUOTE&gt;I loved the atmosphere, loved the visuals, loved the dynamic sound track.&lt;/BLOCKQUOTE&gt;
Sounds like that would be worth your 10 Dollars to me! :)
Try it!

Sorry for the &quot;demo&quot;. We didn&#039;t feel like extracting part of the game and we really wanted to create the situation in the Prologue. But it probably makes more sense to people who have played to full game.</description>
		<content:encoded><![CDATA[<blockquote><p>I loved the atmosphere, loved the visuals, loved the dynamic sound track.</p></blockquote>
<p>Sounds like that would be worth your 10 Dollars to me! :)<br />
Try it!</p>
<p>Sorry for the &#8220;demo&#8221;. We didn&#8217;t feel like extracting part of the game and we really wanted to create the situation in the Prologue. But it probably makes more sense to people who have played to full game.</p>
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		<title>By: PabloPicante</title>
		<link>http://tale-of-tales.com/blog/2009/06/07/the-path-prologue-a-new-chapter-free/comment-page-1/#comment-39315</link>
		<dc:creator>PabloPicante</dc:creator>
		<pubDate>Wed, 19 Aug 2009 00:07:26 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=2207#comment-39315</guid>
		<description>I&#039;m not sure what to say. I&#039;m pissed and annoyed, I feel like I&#039;m an idiot for not getting it. 

I tried the demo without knowing anything about the game. I knew it was special and I was ready for a new experience.

On my first run I entered the house right away, the demo ended. 

Alright I give it another shot.

I run all around the place expecting to find something and I find nothing. Not even a flower. You don&#039;t see flowers when you run... 

I quit after 10-15mins.

I read some more about it and give it another shot.

I found a flower! 

1 of 144...

Alright let&#039;s find them all!

135 of 144. My map is showing trails all around the place. It took me a good 2 hours to get there.

I&#039;m annoyed. I read some more.

Apparently the demo is just to show the setting, collecting flowers is pointless. 

I really tried to. I really wanted to have a glimpse of what this experience was about. I really wanted to see a bit of this wierd story.

I loved the atmosphere, loved the visuals, loved the dynamic sound track.


I don&#039;t know...</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure what to say. I&#8217;m pissed and annoyed, I feel like I&#8217;m an idiot for not getting it. </p>
<p>I tried the demo without knowing anything about the game. I knew it was special and I was ready for a new experience.</p>
<p>On my first run I entered the house right away, the demo ended. </p>
<p>Alright I give it another shot.</p>
<p>I run all around the place expecting to find something and I find nothing. Not even a flower. You don&#8217;t see flowers when you run&#8230; </p>
<p>I quit after 10-15mins.</p>
<p>I read some more about it and give it another shot.</p>
<p>I found a flower! </p>
<p>1 of 144&#8230;</p>
<p>Alright let&#8217;s find them all!</p>
<p>135 of 144. My map is showing trails all around the place. It took me a good 2 hours to get there.</p>
<p>I&#8217;m annoyed. I read some more.</p>
<p>Apparently the demo is just to show the setting, collecting flowers is pointless. </p>
<p>I really tried to. I really wanted to have a glimpse of what this experience was about. I really wanted to see a bit of this wierd story.</p>
<p>I loved the atmosphere, loved the visuals, loved the dynamic sound track.</p>
<p>I don&#8217;t know&#8230;</p>
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		<title>By: Sam</title>
		<link>http://tale-of-tales.com/blog/2009/06/07/the-path-prologue-a-new-chapter-free/comment-page-1/#comment-39302</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Tue, 18 Aug 2009 21:24:15 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=2207#comment-39302</guid>
		<description>So I enjoyed the atmosphere presented in Prolouge. I&#039;ve heard fantastic things about The Path and I&#039;m eager to try the whole game. The entire concept intrigued me and I don&#039;t doubt that you&#039;ve achieved something fantastic. But I have to say that what I just played was a terrible demo. 

I feel that by removing all interactivity from the demo you&#039;ve actually managed to undermine your own game; the idea of a structureless, ambient game is intact, but everything else, everything that I hear is great about the game, is missing, and by this you don&#039;t show what The Path is about, and lose potential buyers of the full game. You say that it&#039;s mainly to test a user&#039;s hardware? Well, it would be nice to label it as a testing trial rather then a game demo, then. I feel like I&#039;ve wasted my time.</description>
		<content:encoded><![CDATA[<p>So I enjoyed the atmosphere presented in Prolouge. I&#8217;ve heard fantastic things about The Path and I&#8217;m eager to try the whole game. The entire concept intrigued me and I don&#8217;t doubt that you&#8217;ve achieved something fantastic. But I have to say that what I just played was a terrible demo. </p>
<p>I feel that by removing all interactivity from the demo you&#8217;ve actually managed to undermine your own game; the idea of a structureless, ambient game is intact, but everything else, everything that I hear is great about the game, is missing, and by this you don&#8217;t show what The Path is about, and lose potential buyers of the full game. You say that it&#8217;s mainly to test a user&#8217;s hardware? Well, it would be nice to label it as a testing trial rather then a game demo, then. I feel like I&#8217;ve wasted my time.</p>
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		<title>By: Euphony</title>
		<link>http://tale-of-tales.com/blog/2009/06/07/the-path-prologue-a-new-chapter-free/comment-page-1/#comment-38322</link>
		<dc:creator>Euphony</dc:creator>
		<pubDate>Wed, 22 Jul 2009 02:17:09 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=2207#comment-38322</guid>
		<description>I played the prologue first, and it definitely got me intrigued and wanting to learn more. It has a kind of mystery in its own right. The nature of the forest continues to elude me, but I love thinking about it. 

I wonder about the placement of the prologue. Does it happen before the girls come to the forest? (Apparently the white girl is entirely supernatural or perhaps metaphorical, since she appears the same age later). 

The livejournal pages indicate that the grandmother and mother both know something of the forest. Reverse psychology, perhaps, telling the sisters to stay on the path? A necessity in order to grow up?</description>
		<content:encoded><![CDATA[<p>I played the prologue first, and it definitely got me intrigued and wanting to learn more. It has a kind of mystery in its own right. The nature of the forest continues to elude me, but I love thinking about it. </p>
<p>I wonder about the placement of the prologue. Does it happen before the girls come to the forest? (Apparently the white girl is entirely supernatural or perhaps metaphorical, since she appears the same age later). </p>
<p>The livejournal pages indicate that the grandmother and mother both know something of the forest. Reverse psychology, perhaps, telling the sisters to stay on the path? A necessity in order to grow up?</p>
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		<title>By: Michaël Samyn</title>
		<link>http://tale-of-tales.com/blog/2009/06/07/the-path-prologue-a-new-chapter-free/comment-page-1/#comment-37987</link>
		<dc:creator>Michaël Samyn</dc:creator>
		<pubDate>Wed, 01 Jul 2009 19:20:43 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=2207#comment-37987</guid>
		<description>Thank you.

This is indeed intentional. Some people have called us cruel. ;)

It&#039;s difficult to make a game for a broad audience. different people like different things. And with The Path we needed to appeal to a reasonably sized group of them. So we included elements in the design that appeal to different people. As a result, per definition, The Path cannot be perfect. Not for a single person. That saddens me, as an artist. But it&#039;s a fact we need to accept.

We know that there are a lot of people ready for an experience that is completely devoid of game structure. And their number does seem to grow. It wasn&#039;t like that when we started the design of The Path three years ago. Hence probably an excess of ironic comments on game design and gaming habits.

Still, that humour adds another layer to the game. And you can never have too many layers! ;)</description>
		<content:encoded><![CDATA[<p>Thank you.</p>
<p>This is indeed intentional. Some people have called us cruel. ;)</p>
<p>It&#8217;s difficult to make a game for a broad audience. different people like different things. And with The Path we needed to appeal to a reasonably sized group of them. So we included elements in the design that appeal to different people. As a result, per definition, The Path cannot be perfect. Not for a single person. That saddens me, as an artist. But it&#8217;s a fact we need to accept.</p>
<p>We know that there are a lot of people ready for an experience that is completely devoid of game structure. And their number does seem to grow. It wasn&#8217;t like that when we started the design of The Path three years ago. Hence probably an excess of ironic comments on game design and gaming habits.</p>
<p>Still, that humour adds another layer to the game. And you can never have too many layers! ;)</p>
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		<title>By: Anonymous</title>
		<link>http://tale-of-tales.com/blog/2009/06/07/the-path-prologue-a-new-chapter-free/comment-page-1/#comment-37984</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 01 Jul 2009 18:43:47 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=2207#comment-37984</guid>
		<description>Let me preface by saying I am an immersion junkie, and that characteristic is a major criteria when I evaluate a game.  I was quite delighted to find The Path Prologue on Steam, and even more delighted while playing it. I am eager to purchase the full version of The Path, but I first wanted to make note of my experience with the Prologue.  I highly recommend it. This game is art incarnate, and delivers on its promise of an immersive an experiential plaything (rather than a &quot;game&quot; of high scores and princess-saving).  There is only one point of failure on that--and admittedly  perhaps this is more the fault of the player than the designers in this case, yet we &quot;gamers&quot; appreciate any extra nudge the designers can provide to further remove us from our every-day stopwatch worlds and place us more securely on the designers&#039; imaginary terra firma.  The concern is the flowers:  While I found the collection of them to be a nice bread-crumb incentive to explore areas of the Prologue I had not discovered, it is the numbering of them with which I take issue.  Seeing &quot;1 of 144&quot; appear on the screen began a flicking at my &quot;fetch-quest&quot; instinct, a bad habit evolved from years of traditional gameplay, goading me until I managed to find 143.  Two hours later, I gave up on finding the last and came here-- only to discover I had been duped by my own expectations, there is no achievement for collecting a complete set other than some small self-satisfaction.   But then again, even as I write this, I wonder if perhaps even that small detail was intentional in bringing about the mirror-looking-back-at-you experience of The Path.  Thank you, and keep writing games, please!</description>
		<content:encoded><![CDATA[<p>Let me preface by saying I am an immersion junkie, and that characteristic is a major criteria when I evaluate a game.  I was quite delighted to find The Path Prologue on Steam, and even more delighted while playing it. I am eager to purchase the full version of The Path, but I first wanted to make note of my experience with the Prologue.  I highly recommend it. This game is art incarnate, and delivers on its promise of an immersive an experiential plaything (rather than a &#8220;game&#8221; of high scores and princess-saving).  There is only one point of failure on that&#8211;and admittedly  perhaps this is more the fault of the player than the designers in this case, yet we &#8220;gamers&#8221; appreciate any extra nudge the designers can provide to further remove us from our every-day stopwatch worlds and place us more securely on the designers&#8217; imaginary terra firma.  The concern is the flowers:  While I found the collection of them to be a nice bread-crumb incentive to explore areas of the Prologue I had not discovered, it is the numbering of them with which I take issue.  Seeing &#8220;1 of 144&#8243; appear on the screen began a flicking at my &#8220;fetch-quest&#8221; instinct, a bad habit evolved from years of traditional gameplay, goading me until I managed to find 143.  Two hours later, I gave up on finding the last and came here&#8211; only to discover I had been duped by my own expectations, there is no achievement for collecting a complete set other than some small self-satisfaction.   But then again, even as I write this, I wonder if perhaps even that small detail was intentional in bringing about the mirror-looking-back-at-you experience of The Path.  Thank you, and keep writing games, please!</p>
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		<title>By: Michaël Samyn</title>
		<link>http://tale-of-tales.com/blog/2009/06/07/the-path-prologue-a-new-chapter-free/comment-page-1/#comment-37802</link>
		<dc:creator>Michaël Samyn</dc:creator>
		<pubDate>Sun, 21 Jun 2009 07:02:48 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=2207#comment-37802</guid>
		<description>But &quot;pointless wandering&quot; is the most important part of the experience! ;)

You&#039;re right that going in with the wrong expectations can lead to disappointment. And in the full game, it&#039;s probably easier to adjust your expectations more quickly (even though some people never do...). But I&#039;m not sure if we should warn people too much. Many have reported that this confrontation with their gaming habits was enlightening.</description>
		<content:encoded><![CDATA[<p>But &#8220;pointless wandering&#8221; is the most important part of the experience! ;)</p>
<p>You&#8217;re right that going in with the wrong expectations can lead to disappointment. And in the full game, it&#8217;s probably easier to adjust your expectations more quickly (even though some people never do&#8230;). But I&#8217;m not sure if we should warn people too much. Many have reported that this confrontation with their gaming habits was enlightening.</p>
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		<title>By: Cameron</title>
		<link>http://tale-of-tales.com/blog/2009/06/07/the-path-prologue-a-new-chapter-free/comment-page-1/#comment-37799</link>
		<dc:creator>Cameron</dc:creator>
		<pubDate>Sun, 21 Jun 2009 03:06:26 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=2207#comment-37799</guid>
		<description>Embarressingly, I spent about 2 hours playing the &quot;demo&quot; of the game because I really thought there was a purpose to it. After wandering and running around for a while, I started collecting flowers in the tired hope that possibly they would do something, only to realize after stumbling onto this webpage that there&#039;s no &#039;accomplishment&#039; to make in the demo. Perhaps a disclaimer telling people that the demo lacks interactive elements would be handy and would inform people that the actual game is not entirely pointless wandering.</description>
		<content:encoded><![CDATA[<p>Embarressingly, I spent about 2 hours playing the &#8220;demo&#8221; of the game because I really thought there was a purpose to it. After wandering and running around for a while, I started collecting flowers in the tired hope that possibly they would do something, only to realize after stumbling onto this webpage that there&#8217;s no &#8216;accomplishment&#8217; to make in the demo. Perhaps a disclaimer telling people that the demo lacks interactive elements would be handy and would inform people that the actual game is not entirely pointless wandering.</p>
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		<title>By: brt</title>
		<link>http://tale-of-tales.com/blog/2009/06/07/the-path-prologue-a-new-chapter-free/comment-page-1/#comment-37707</link>
		<dc:creator>brt</dc:creator>
		<pubDate>Wed, 17 Jun 2009 15:33:46 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=2207#comment-37707</guid>
		<description>Thanks for the quick reply.

Don&#039;t take offense. I wasn&#039;t implying that The Path is a bad game. It&#039;s just that, given my resources and the way I felt playing the game, I don&#039;t think the game is compelling enough for my tastes.

The whole ambiance and the strange, increasingly difficult search for the flowers made me curious, which is why I tried to collect all 144 of them. Given the &quot;challenge&quot;, I thought something might happen if I collected them. I didn&#039;t nicessarily expect a reward of some kind, but I certainly expected something to happen. I was disappointed in that regard. Maybe you will find it a bit shallow on my part, but I still play my games to enjoy them and have fun (whatever the form it takes), so I&#039;m not surprised that The Path didn&#039;t really appeal to me.

Maybe having no reward is the point, but even so, this is the kind of point I don&#039;t really enjoy even if I get it. With that said, I wish you good luck with everything. You and Auriea certainly know how to create a unique ambiance.</description>
		<content:encoded><![CDATA[<p>Thanks for the quick reply.</p>
<p>Don&#8217;t take offense. I wasn&#8217;t implying that The Path is a bad game. It&#8217;s just that, given my resources and the way I felt playing the game, I don&#8217;t think the game is compelling enough for my tastes.</p>
<p>The whole ambiance and the strange, increasingly difficult search for the flowers made me curious, which is why I tried to collect all 144 of them. Given the &#8220;challenge&#8221;, I thought something might happen if I collected them. I didn&#8217;t nicessarily expect a reward of some kind, but I certainly expected something to happen. I was disappointed in that regard. Maybe you will find it a bit shallow on my part, but I still play my games to enjoy them and have fun (whatever the form it takes), so I&#8217;m not surprised that The Path didn&#8217;t really appeal to me.</p>
<p>Maybe having no reward is the point, but even so, this is the kind of point I don&#8217;t really enjoy even if I get it. With that said, I wish you good luck with everything. You and Auriea certainly know how to create a unique ambiance.</p>
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		<title>By: Michaël Samyn</title>
		<link>http://tale-of-tales.com/blog/2009/06/07/the-path-prologue-a-new-chapter-free/comment-page-1/#comment-37706</link>
		<dc:creator>Michaël Samyn</dc:creator>
		<pubDate>Wed, 17 Jun 2009 14:44:53 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=2207#comment-37706</guid>
		<description>Dear brt, if you had the patience and persistence to collect all 144 flowers without getting bored, I&#039;d say you&#039;re ready for The Path and you really should get it! :)

There is no reward for collecting all the flowers. That&#039;s sort of the point. Have a look &lt;a HREF=&quot;http://tale-of-tales.com/blog/2009/06/16/how-to-play-the-path/&quot; rel=&quot;nofollow&quot;&gt;here&lt;/A&gt; for some tips that may help.</description>
		<content:encoded><![CDATA[<p>Dear brt, if you had the patience and persistence to collect all 144 flowers without getting bored, I&#8217;d say you&#8217;re ready for The Path and you really should get it! :)</p>
<p>There is no reward for collecting all the flowers. That&#8217;s sort of the point. Have a look <a HREF="http://tale-of-tales.com/blog/2009/06/16/how-to-play-the-path/" rel="nofollow">here</a> for some tips that may help.</p>
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		<title>By: brt</title>
		<link>http://tale-of-tales.com/blog/2009/06/07/the-path-prologue-a-new-chapter-free/comment-page-1/#comment-37702</link>
		<dc:creator>brt</dc:creator>
		<pubDate>Wed, 17 Jun 2009 13:09:36 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=2207#comment-37702</guid>
		<description>Tell me: is something supposed to happen when you collect all 144 flowers in the demo? I&#039;ve just finished collecting them, and nothing happens. If there is something I should do, could you at least give me a hint?

I liked the visual style. It looks great despite being below today&#039;s technical standards. Otherwise, well, what can I say? Looks like an artsy game/piece of software, and I have a hard time really enjoying them, but at least it made me curious. I wouldn&#039;t buy it though.</description>
		<content:encoded><![CDATA[<p>Tell me: is something supposed to happen when you collect all 144 flowers in the demo? I&#8217;ve just finished collecting them, and nothing happens. If there is something I should do, could you at least give me a hint?</p>
<p>I liked the visual style. It looks great despite being below today&#8217;s technical standards. Otherwise, well, what can I say? Looks like an artsy game/piece of software, and I have a hard time really enjoying them, but at least it made me curious. I wouldn&#8217;t buy it though.</p>
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		<title>By: Daniel</title>
		<link>http://tale-of-tales.com/blog/2009/06/07/the-path-prologue-a-new-chapter-free/comment-page-1/#comment-37619</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Sun, 14 Jun 2009 18:34:53 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=2207#comment-37619</guid>
		<description>Fantastic idea to promote the path without hacking it to pieces, and it&#039;s even a addition to those who already bought the game. I&#039;ll definitely give it a go!</description>
		<content:encoded><![CDATA[<p>Fantastic idea to promote the path without hacking it to pieces, and it&#8217;s even a addition to those who already bought the game. I&#8217;ll definitely give it a go!</p>
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		<title>By: Michaël Samyn</title>
		<link>http://tale-of-tales.com/blog/2009/06/07/the-path-prologue-a-new-chapter-free/comment-page-1/#comment-37522</link>
		<dc:creator>Michaël Samyn</dc:creator>
		<pubDate>Thu, 11 Jun 2009 05:44:55 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=2207#comment-37522</guid>
		<description>It&#039;s difficult to represent The Path well without showing the entire game. Especially since a lot of the joy comes from slowly working your way deeper into the soul of things. At least the Prologue allows you to test our technology on your computer. But I agree that it doesn&#039;t do much in terms of persuasion. Then again, as you point out, the full game is only 10 Dollars. So not much of a risk.</description>
		<content:encoded><![CDATA[<p>It&#8217;s difficult to represent The Path well without showing the entire game. Especially since a lot of the joy comes from slowly working your way deeper into the soul of things. At least the Prologue allows you to test our technology on your computer. But I agree that it doesn&#8217;t do much in terms of persuasion. Then again, as you point out, the full game is only 10 Dollars. So not much of a risk.</p>
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		<title>By: Olly</title>
		<link>http://tale-of-tales.com/blog/2009/06/07/the-path-prologue-a-new-chapter-free/comment-page-1/#comment-37513</link>
		<dc:creator>Olly</dc:creator>
		<pubDate>Thu, 11 Jun 2009 00:17:54 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=2207#comment-37513</guid>
		<description>Oh, and thank you for the reply of course :).</description>
		<content:encoded><![CDATA[<p>Oh, and thank you for the reply of course :).</p>
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		<title>By: Olly</title>
		<link>http://tale-of-tales.com/blog/2009/06/07/the-path-prologue-a-new-chapter-free/comment-page-1/#comment-37512</link>
		<dc:creator>Olly</dc:creator>
		<pubDate>Thu, 11 Jun 2009 00:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=2207#comment-37512</guid>
		<description>Hm, okay, I read up on the game a little more since I posted that as well, and realised there is more to it than in the Prologue. Seeing as it&#039;s so cheap, I&#039;ll probably give it a go. Sounds like an interesting experience at least.
I realise it&#039;s a little bit of an experiment releasing a Prologue rather than a real demo also, but if there is more to the real game, then I feel you&#039;re misrepresenting the game and doing yourselves a disservice to those like me who are testing the water with this Prologue.
It provides a look at the scenery, the atmosphere and a general outline, but it gives nothing of what reviewers have said is the greatest part of The Path, the way you interpret different interactions and parts of the girls&#039; personalities.
If anything, I&#039;d expect a short Prologue to be more eventful than the game, not less eventful, in order to interest people in the product. Though it is your decision of course, being the artists I&#039;m sure you know what you wanted to evoke and create with the Prologue.</description>
		<content:encoded><![CDATA[<p>Hm, okay, I read up on the game a little more since I posted that as well, and realised there is more to it than in the Prologue. Seeing as it&#8217;s so cheap, I&#8217;ll probably give it a go. Sounds like an interesting experience at least.<br />
I realise it&#8217;s a little bit of an experiment releasing a Prologue rather than a real demo also, but if there is more to the real game, then I feel you&#8217;re misrepresenting the game and doing yourselves a disservice to those like me who are testing the water with this Prologue.<br />
It provides a look at the scenery, the atmosphere and a general outline, but it gives nothing of what reviewers have said is the greatest part of The Path, the way you interpret different interactions and parts of the girls&#8217; personalities.<br />
If anything, I&#8217;d expect a short Prologue to be more eventful than the game, not less eventful, in order to interest people in the product. Though it is your decision of course, being the artists I&#8217;m sure you know what you wanted to evoke and create with the Prologue.</p>
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		<title>By: Fahnette</title>
		<link>http://tale-of-tales.com/blog/2009/06/07/the-path-prologue-a-new-chapter-free/comment-page-1/#comment-37511</link>
		<dc:creator>Fahnette</dc:creator>
		<pubDate>Wed, 10 Jun 2009 23:50:38 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=2207#comment-37511</guid>
		<description>Olly--
There is much more to the game.  Like six characters, multiple things (other than flowers!) to find, thoughts to share, fears to confront.  It&#039;s a very individual experience.

The game itself is like the Ouroboros Worm.  It&#039;s an ongoing cycle of life, death, and rebirth.
To quote Dr. Manhattan:  &quot;Nothing ever ends.&quot;</description>
		<content:encoded><![CDATA[<p>Olly&#8211;<br />
There is much more to the game.  Like six characters, multiple things (other than flowers!) to find, thoughts to share, fears to confront.  It&#8217;s a very individual experience.</p>
<p>The game itself is like the Ouroboros Worm.  It&#8217;s an ongoing cycle of life, death, and rebirth.<br />
To quote Dr. Manhattan:  &#8220;Nothing ever ends.&#8221;</p>
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		<title>By: Michaël Samyn</title>
		<link>http://tale-of-tales.com/blog/2009/06/07/the-path-prologue-a-new-chapter-free/comment-page-1/#comment-37510</link>
		<dc:creator>Michaël Samyn</dc:creator>
		<pubDate>Wed, 10 Jun 2009 23:43:49 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=2207#comment-37510</guid>
		<description>Yes, Olly, there is a lot more to The Path than you can see in the Prologue. The areas with the smoke, for instance contain objects you can interact with. And some of them a character you can interact with. &quot;You&quot; meaning one of six different avatars that you play one by one (in the game, the Girl In White is an autonomous companion). And then there&#039;s grandmother&#039;s house. You can only see the outside in the Prologue, but in the full game, you can enter the house. And find it&#039;s a lot bigger than it looks...</description>
		<content:encoded><![CDATA[<p>Yes, Olly, there is a lot more to The Path than you can see in the Prologue. The areas with the smoke, for instance contain objects you can interact with. And some of them a character you can interact with. &#8220;You&#8221; meaning one of six different avatars that you play one by one (in the game, the Girl In White is an autonomous companion). And then there&#8217;s grandmother&#8217;s house. You can only see the outside in the Prologue, but in the full game, you can enter the house. And find it&#8217;s a lot bigger than it looks&#8230;</p>
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