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	<title>Comments on: Reviewing games as products</title>
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	<link>http://tale-of-tales.com/blog/2008/06/16/reviewing-games-a-products/</link>
	<description>Auriea Harvey &#038; Michaël Samyn telling tales of Tale of Tales</description>
	<pubDate>Thu, 08 Jan 2009 14:22:28 +0000</pubDate>
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		<title>By: Mory Buckman</title>
		<link>http://tale-of-tales.com/blog/2008/06/16/reviewing-games-a-products/#comment-22824</link>
		<dc:creator>Mory Buckman</dc:creator>
		<pubDate>Tue, 17 Jun 2008 13:37:34 +0000</pubDate>
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		<description>Sorry, I obviously meant "not going to be jarringly pulled out of the experience.".</description>
		<content:encoded><![CDATA[<p>Sorry, I obviously meant &#8220;not going to be jarringly pulled out of the experience.&#8221;.</p>
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		<title>By: Mory Buckman</title>
		<link>http://tale-of-tales.com/blog/2008/06/16/reviewing-games-a-products/#comment-22823</link>
		<dc:creator>Mory Buckman</dc:creator>
		<pubDate>Tue, 17 Jun 2008 13:36:23 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=338#comment-22823</guid>
		<description>Maybe it's because games, unlike the other things Chris makes analogies to, have the format built in. When you go to see a movie, you already &lt;i&gt;know&lt;/i&gt; what the basic experience is. You walk into a theater, you sit down, the image is projected in front of you, the audio comes from the sides, you sit still for two hours and watch. When you pick up a book, you know you'll be reading one word after another, one line after another, flipping pages when you get to the end. With a game, you have no idea what to expect. You don't know what the experience of the controls and the basic gameplay is going to be like. Are you going to be controlling one person, or many? Are you going to be picking from options, or making it up as you go along? You don't even know how the game's going to welcome you in, and first impressions are important. How can you be expected to buy something, when you have no idea what's waiting for you? So the reviewer of a game has two jobs. One is to tell you whether the game is any fun. The second is to reassure you that it comes in a familiar package, and the new features added don't completely destroy the basic experience you're hoping for, and you're going to be jarringly pulled out of the experience.</description>
		<content:encoded><![CDATA[<p>Maybe it&#8217;s because games, unlike the other things Chris makes analogies to, have the format built in. When you go to see a movie, you already <i>know</i> what the basic experience is. You walk into a theater, you sit down, the image is projected in front of you, the audio comes from the sides, you sit still for two hours and watch. When you pick up a book, you know you&#8217;ll be reading one word after another, one line after another, flipping pages when you get to the end. With a game, you have no idea what to expect. You don&#8217;t know what the experience of the controls and the basic gameplay is going to be like. Are you going to be controlling one person, or many? Are you going to be picking from options, or making it up as you go along? You don&#8217;t even know how the game&#8217;s going to welcome you in, and first impressions are important. How can you be expected to buy something, when you have no idea what&#8217;s waiting for you? So the reviewer of a game has two jobs. One is to tell you whether the game is any fun. The second is to reassure you that it comes in a familiar package, and the new features added don&#8217;t completely destroy the basic experience you&#8217;re hoping for, and you&#8217;re going to be jarringly pulled out of the experience.</p>
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		<title>By: PBB</title>
		<link>http://tale-of-tales.com/blog/2008/06/16/reviewing-games-a-products/#comment-22750</link>
		<dc:creator>PBB</dc:creator>
		<pubDate>Mon, 16 Jun 2008 18:06:05 +0000</pubDate>
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		<description>Well, i guess it is the maturity that is in cause. People who play game just "wanna have fun", most of the time. And i guess they just wanna now how long and what is the intencity of the fun, not much more...</description>
		<content:encoded><![CDATA[<p>Well, i guess it is the maturity that is in cause. People who play game just &#8220;wanna have fun&#8221;, most of the time. And i guess they just wanna now how long and what is the intencity of the fun, not much more&#8230;</p>
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