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	<title>Comments on: Will mobility kill the medium?</title>
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	<link>http://tale-of-tales.com/blog/2008/06/01/will-mobility-kill-the-medium/</link>
	<description>Auriea Harvey &#038; Michaël Samyn telling tales of Tale of Tales</description>
	<pubDate>Thu, 08 Jan 2009 13:29:20 +0000</pubDate>
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		<title>By: Michaël Samyn</title>
		<link>http://tale-of-tales.com/blog/2008/06/01/will-mobility-kill-the-medium/#comment-22532</link>
		<dc:creator>Michaël Samyn</dc:creator>
		<pubDate>Fri, 13 Jun 2008 22:29:23 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=324#comment-22532</guid>
		<description>Imagination. Now there's an idea! ;)</description>
		<content:encoded><![CDATA[<p>Imagination. Now there&#8217;s an idea! ;)</p>
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		<title>By: PBB</title>
		<link>http://tale-of-tales.com/blog/2008/06/01/will-mobility-kill-the-medium/#comment-22526</link>
		<dc:creator>PBB</dc:creator>
		<pubDate>Fri, 13 Jun 2008 21:20:25 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=324#comment-22526</guid>
		<description>Well, it's gonna need a lot of imagination to make staring contest a piece of art. But i see what you mean Ben, and totally agree.</description>
		<content:encoded><![CDATA[<p>Well, it&#8217;s gonna need a lot of imagination to make staring contest a piece of art. But i see what you mean Ben, and totally agree.</p>
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		<title>By: Ben</title>
		<link>http://tale-of-tales.com/blog/2008/06/01/will-mobility-kill-the-medium/#comment-22517</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Fri, 13 Jun 2008 17:43:02 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=324#comment-22517</guid>
		<description>And that was what i meant by man vs man conflict. The majority of it is juvenille, based on conflict that only centers around violence and who is good and who is evil (most often times).
Games have interpreted conflict as violence when there are many other types. For example, even though there is physical altercation in "There Will Be Blood" some of the highest conflict is just characters looking at each other. Another problem there though is that game designers would turn something like characters staring at each other a button mashing mini game, when really they should just make the player WANT to stare at the character.
I'm not even sure that's possible, but i think it is.</description>
		<content:encoded><![CDATA[<p>And that was what i meant by man vs man conflict. The majority of it is juvenille, based on conflict that only centers around violence and who is good and who is evil (most often times).<br />
Games have interpreted conflict as violence when there are many other types. For example, even though there is physical altercation in &#8220;There Will Be Blood&#8221; some of the highest conflict is just characters looking at each other. Another problem there though is that game designers would turn something like characters staring at each other a button mashing mini game, when really they should just make the player WANT to stare at the character.<br />
I&#8217;m not even sure that&#8217;s possible, but i think it is.</p>
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		<title>By: PBB</title>
		<link>http://tale-of-tales.com/blog/2008/06/01/will-mobility-kill-the-medium/#comment-22425</link>
		<dc:creator>PBB</dc:creator>
		<pubDate>Thu, 12 Jun 2008 18:26:46 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=324#comment-22425</guid>
		<description>Well, i wasn't really clear on that. What i mean was in particular about the men vs men stuff. We don't asbsolutly need to change that to mature the medium, it will just do different, not more mature.
Hope this time I was clear enough...</description>
		<content:encoded><![CDATA[<p>Well, i wasn&#8217;t really clear on that. What i mean was in particular about the men vs men stuff. We don&#8217;t asbsolutly need to change that to mature the medium, it will just do different, not more mature.<br />
Hope this time I was clear enough&#8230;</p>
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		<title>By: Michaël Samyn</title>
		<link>http://tale-of-tales.com/blog/2008/06/01/will-mobility-kill-the-medium/#comment-22420</link>
		<dc:creator>Michaël Samyn</dc:creator>
		<pubDate>Thu, 12 Jun 2008 17:33:09 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=324#comment-22420</guid>
		<description>Well, err, the only problem is that "the already known" is mostly extremely juvenile stuff. So I would argue that we do need innovation. Not in principle. But just in the given context.

Which is not to say that there's nothing to learn from the early period. But simply expanding on childish concepts will not get us closer to maturity.</description>
		<content:encoded><![CDATA[<p>Well, err, the only problem is that &#8220;the already known&#8221; is mostly extremely juvenile stuff. So I would argue that we do need innovation. Not in principle. But just in the given context.</p>
<p>Which is not to say that there&#8217;s nothing to learn from the early period. But simply expanding on childish concepts will not get us closer to maturity.</p>
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		<title>By: PBB</title>
		<link>http://tale-of-tales.com/blog/2008/06/01/will-mobility-kill-the-medium/#comment-22413</link>
		<dc:creator>PBB</dc:creator>
		<pubDate>Thu, 12 Jun 2008 16:55:15 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=324#comment-22413</guid>
		<description>Okay, now i understand better what you were saying, and i totally agree. But is guess they haven't done anything men vs nature because you can't shoot nature with big guns...
But i don't think we should totally forget about man vs man, there so much you can still do with it. In that thinking, i remember seeing a conference about innovation in video games with Jenova Chen, Jonathan Mak and others. I'm sorry i can't find the link, when i will, i'll try to post it here. But to resume, one said that what video games are doing is "farming" the already nown stuff, and sometimes go "fishing" for innovation. But even if he said we should innovate, he still said that we should not forget the already nown.
What i mean is that i don't think we need innovation for maturing. It can help, but it isn't "mature" to just do different.</description>
		<content:encoded><![CDATA[<p>Okay, now i understand better what you were saying, and i totally agree. But is guess they haven&#8217;t done anything men vs nature because you can&#8217;t shoot nature with big guns&#8230;<br />
But i don&#8217;t think we should totally forget about man vs man, there so much you can still do with it. In that thinking, i remember seeing a conference about innovation in video games with Jenova Chen, Jonathan Mak and others. I&#8217;m sorry i can&#8217;t find the link, when i will, i&#8217;ll try to post it here. But to resume, one said that what video games are doing is &#8220;farming&#8221; the already nown stuff, and sometimes go &#8220;fishing&#8221; for innovation. But even if he said we should innovate, he still said that we should not forget the already nown.<br />
What i mean is that i don&#8217;t think we need innovation for maturing. It can help, but it isn&#8217;t &#8220;mature&#8221; to just do different.</p>
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		<title>By: Ben</title>
		<link>http://tale-of-tales.com/blog/2008/06/01/will-mobility-kill-the-medium/#comment-22322</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Wed, 11 Jun 2008 20:32:11 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=324#comment-22322</guid>
		<description>During the renaissance realism in painting was achieved through the discovery of MATHEMATICAL functions. By they use of these functions, understanding things that no one had before like perspective were now simple to render in artwork. This understanding pushed art beyond what had ever been seen before. In this way, technical developments were required before art could really move forward. (though expressionists might argue it ruined it, i guess they can have an opinion...lol)
Now what i was saying wasn't about ethical laws, but about man vs man being the main type of conflict in a video game, as opposed to maybe man vs. nature or man vs. self and that by doing a man vs. man conflict the theme that is communicated is good vs. evil.
I don't mean break ethical laws, i mean like you said, simply ignore them instead of basing everything around them. It's like saying everything in the world is good or evil, which is a poor way of looking at the world.</description>
		<content:encoded><![CDATA[<p>During the renaissance realism in painting was achieved through the discovery of MATHEMATICAL functions. By they use of these functions, understanding things that no one had before like perspective were now simple to render in artwork. This understanding pushed art beyond what had ever been seen before. In this way, technical developments were required before art could really move forward. (though expressionists might argue it ruined it, i guess they can have an opinion&#8230;lol)<br />
Now what i was saying wasn&#8217;t about ethical laws, but about man vs man being the main type of conflict in a video game, as opposed to maybe man vs. nature or man vs. self and that by doing a man vs. man conflict the theme that is communicated is good vs. evil.<br />
I don&#8217;t mean break ethical laws, i mean like you said, simply ignore them instead of basing everything around them. It&#8217;s like saying everything in the world is good or evil, which is a poor way of looking at the world.</p>
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		<title>By: PBB</title>
		<link>http://tale-of-tales.com/blog/2008/06/01/will-mobility-kill-the-medium/#comment-22204</link>
		<dc:creator>PBB</dc:creator>
		<pubDate>Tue, 10 Jun 2008 16:40:04 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=324#comment-22204</guid>
		<description>I have no idea of what should be more urgent, but I can just see, by the other forms of media, that the breecking of ethical laws were not the begining of the new form of that media.
So i think the breaking of the ethical laws can be a proof of maturing, but in a higher level, after the first maturing phase.
I am still searching for what game needs for the first maturing, and starting by the end isn't the best way, so i prefer to forget a bit of the ethical laws.</description>
		<content:encoded><![CDATA[<p>I have no idea of what should be more urgent, but I can just see, by the other forms of media, that the breecking of ethical laws were not the begining of the new form of that media.<br />
So i think the breaking of the ethical laws can be a proof of maturing, but in a higher level, after the first maturing phase.<br />
I am still searching for what game needs for the first maturing, and starting by the end isn&#8217;t the best way, so i prefer to forget a bit of the ethical laws.</p>
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		<title>By: Peeters Bjorn</title>
		<link>http://tale-of-tales.com/blog/2008/06/01/will-mobility-kill-the-medium/#comment-22202</link>
		<dc:creator>Peeters Bjorn</dc:creator>
		<pubDate>Tue, 10 Jun 2008 16:18:08 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=324#comment-22202</guid>
		<description>I'm curious. What things do you consider most urgent ?

Do you think being in awe and wonder of the world aand of living in gerenral is something the world needs (a lot ) more.

For this especially, I think realtime interactive media can be of very important influence. I love the idea of being able to explore a world, preferably very foreign to me. really exploring, from a very personally involved point of view. But I like to do it on my own pace, so MMOgames feel to forced to me sometimes.


As an extra comment, I think I once read somewhere that "form follows function". I think it was in a book on anatomy (The thinking body). The biological (technical) evolution and maturation of men, is shaped by our use of it :-D
I don't think technical evolution stands on it's own, I think it's direction is shaped by it's inner meaningfulnes. By deepening our meaning, we create a surging need to express that meaning, forcing us to develop technically. This is what you also do , I suppose. You want to express more then is currently expressend through this medium.

Well, by trying to express deeper meaning like you want to do it, your technical developments will be more or less differing from people who go more for the technical evolution in itself.</description>
		<content:encoded><![CDATA[<p>I&#8217;m curious. What things do you consider most urgent ?</p>
<p>Do you think being in awe and wonder of the world aand of living in gerenral is something the world needs (a lot ) more.</p>
<p>For this especially, I think realtime interactive media can be of very important influence. I love the idea of being able to explore a world, preferably very foreign to me. really exploring, from a very personally involved point of view. But I like to do it on my own pace, so MMOgames feel to forced to me sometimes.</p>
<p>As an extra comment, I think I once read somewhere that &#8220;form follows function&#8221;. I think it was in a book on anatomy (The thinking body). The biological (technical) evolution and maturation of men, is shaped by our use of it :-D<br />
I don&#8217;t think technical evolution stands on it&#8217;s own, I think it&#8217;s direction is shaped by it&#8217;s inner meaningfulnes. By deepening our meaning, we create a surging need to express that meaning, forcing us to develop technically. This is what you also do , I suppose. You want to express more then is currently expressend through this medium.</p>
<p>Well, by trying to express deeper meaning like you want to do it, your technical developments will be more or less differing from people who go more for the technical evolution in itself.</p>
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		<title>By: Ben</title>
		<link>http://tale-of-tales.com/blog/2008/06/01/will-mobility-kill-the-medium/#comment-22133</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Tue, 10 Jun 2008 04:40:56 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/?p=324#comment-22133</guid>
		<description>well yes, of course not. Jane Austen didn't only break those rules, she was a heckuva good writer.

I guess i was supposing the given of a great designer that is willing to break the mold.</description>
		<content:encoded><![CDATA[<p>well yes, of course not. Jane Austen didn&#8217;t only break those rules, she was a heckuva good writer.</p>
<p>I guess i was supposing the given of a great designer that is willing to break the mold.</p>
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