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	<title>Comments on: Endless Forest community site is open!</title>
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	<link>http://tale-of-tales.com/blog/2008/04/22/endless-forest-community-site-is-open/</link>
	<description>Auriea Harvey &#038; Michaël Samyn telling tales of Tale of Tales</description>
	<pubDate>Sun, 20 Jul 2008 17:11:45 +0000</pubDate>
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		<title>By: Michaël Samyn</title>
		<link>http://tale-of-tales.com/blog/2008/04/22/endless-forest-community-site-is-open/#comment-20249</link>
		<dc:creator>Michaël Samyn</dc:creator>
		<pubDate>Wed, 21 May 2008 05:38:47 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/2008/04/22/endless-forest-community-site-is-open/#comment-20249</guid>
		<description>Please post problems like this on &lt;a HREF="http://tale-of-tales.com/forum/index.php?c=8" rel="nofollow"&gt;The Endless Forest forum&lt;/A&gt;. Somebody there might have the solution.</description>
		<content:encoded><![CDATA[<p>Please post problems like this on <a HREF="http://tale-of-tales.com/forum/index.php?c=8" rel="nofollow">The Endless Forest forum</a>. Somebody there might have the solution.</p>
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		<title>By: The Wormwood</title>
		<link>http://tale-of-tales.com/blog/2008/04/22/endless-forest-community-site-is-open/#comment-20248</link>
		<dc:creator>The Wormwood</dc:creator>
		<pubDate>Wed, 21 May 2008 05:18:15 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/2008/04/22/endless-forest-community-site-is-open/#comment-20248</guid>
		<description>I'd love to be able to join the community, but it seems that though I play regularly and have a registered deer, I cannot log in. Attempts to do so give me the following error: Error -32700: Parse error. Not well formed.
Any suggestions?</description>
		<content:encoded><![CDATA[<p>I&#8217;d love to be able to join the community, but it seems that though I play regularly and have a registered deer, I cannot log in. Attempts to do so give me the following error: Error -32700: Parse error. Not well formed.<br />
Any suggestions?</p>
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		<title>By: Michaël Samyn</title>
		<link>http://tale-of-tales.com/blog/2008/04/22/endless-forest-community-site-is-open/#comment-19027</link>
		<dc:creator>Michaël Samyn</dc:creator>
		<pubDate>Fri, 02 May 2008 09:23:06 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/2008/04/22/endless-forest-community-site-is-open/#comment-19027</guid>
		<description>We know! :)

We would love to make more games for Mac OSX. The only reason why we don't is that there is no development tool for games on Mac that is as suitable for artists as the tool we currently use on Windows. That tool, &lt;a HREF="http://quest3D.com" TARGET="_blank" rel="nofollow"&gt;Quest3D&lt;/A&gt;, has enabled us to make our games. Without that tool, there would be no Endless Forest, or The Path. But that tool, or anything like it, does not exist on Mac OSX.

The Graveyard was built with &lt;a HREF="http://unity3D.com" TARGET="_blank" rel="nofollow"&gt;Unity&lt;/A&gt;. We plan to make more things with it in the future, and release them for Mac. But programming in Unity is not nearly as "creative" as it is in Quest3D (script-based as opposed to visual). So we are limited to building simple projects with it.

Now, if anyone could make a Quest3D viewer for Mac, we would be set. But, indeed, funding being limited is an understatement, I'm afraid.</description>
		<content:encoded><![CDATA[<p>We know! :)</p>
<p>We would love to make more games for Mac OSX. The only reason why we don&#8217;t is that there is no development tool for games on Mac that is as suitable for artists as the tool we currently use on Windows. That tool, <a HREF="http://quest3D.com" TARGET="_blank" rel="nofollow">Quest3D</a>, has enabled us to make our games. Without that tool, there would be no Endless Forest, or The Path. But that tool, or anything like it, does not exist on Mac OSX.</p>
<p>The Graveyard was built with <a HREF="http://unity3D.com" TARGET="_blank" rel="nofollow">Unity</a>. We plan to make more things with it in the future, and release them for Mac. But programming in Unity is not nearly as &#8220;creative&#8221; as it is in Quest3D (script-based as opposed to visual). So we are limited to building simple projects with it.</p>
<p>Now, if anyone could make a Quest3D viewer for Mac, we would be set. But, indeed, funding being limited is an understatement, I&#8217;m afraid.</p>
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		<title>By: tjniels</title>
		<link>http://tale-of-tales.com/blog/2008/04/22/endless-forest-community-site-is-open/#comment-19019</link>
		<dc:creator>tjniels</dc:creator>
		<pubDate>Fri, 02 May 2008 08:14:17 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/2008/04/22/endless-forest-community-site-is-open/#comment-19019</guid>
		<description>I know this might require huge effort, and funding might be limited, but I think I speak for the Apple/Mac community when I say, "please oh please release a version of 'The Endless Forest' for Mac OS X!"

That said, I sincerely applaud your efforts to push the envelope of traditional gaming.  I thoroughly enjoy your short game, The Graveyard, I revisit it frequently on my old G4 (PPC) iBook.  I know you have experience writing universal binary games, and I think there are many who would enjoy a Mac version of "The Endless Forest".

Just an aside, meant to explain why a Mac version could be so popular, not as any sort of slam on Windows users: you only need look as far as the photography industry, the film industry, and various graphical art industries to find that creative types gravitate to the Macintosh platform.

Mac OS X itself, as well as the computers that run it, is truly innovative and powerful.  People who recognize and appreciate the innovations of Apple Inc. will also likely recognize and appreciate the innovations of your software company, and financially support your efforts.

Please don't leave art nuts like me out in the dark, your products are so creative that it is a shame most of them will only run on generic PCs.  Having had a brief glimpse in "The Graveyard", I wish I could try more of your products, especially "The Endless Forest".  Just test the wind, people are switching to Mac, especially the artistic types you seem to target.  Thanks for you consideration,

TJ Niels</description>
		<content:encoded><![CDATA[<p>I know this might require huge effort, and funding might be limited, but I think I speak for the Apple/Mac community when I say, &#8220;please oh please release a version of &#8216;The Endless Forest&#8217; for Mac OS X!&#8221;</p>
<p>That said, I sincerely applaud your efforts to push the envelope of traditional gaming.  I thoroughly enjoy your short game, The Graveyard, I revisit it frequently on my old G4 (PPC) iBook.  I know you have experience writing universal binary games, and I think there are many who would enjoy a Mac version of &#8220;The Endless Forest&#8221;.</p>
<p>Just an aside, meant to explain why a Mac version could be so popular, not as any sort of slam on Windows users: you only need look as far as the photography industry, the film industry, and various graphical art industries to find that creative types gravitate to the Macintosh platform.</p>
<p>Mac OS X itself, as well as the computers that run it, is truly innovative and powerful.  People who recognize and appreciate the innovations of Apple Inc. will also likely recognize and appreciate the innovations of your software company, and financially support your efforts.</p>
<p>Please don&#8217;t leave art nuts like me out in the dark, your products are so creative that it is a shame most of them will only run on generic PCs.  Having had a brief glimpse in &#8220;The Graveyard&#8221;, I wish I could try more of your products, especially &#8220;The Endless Forest&#8221;.  Just test the wind, people are switching to Mac, especially the artistic types you seem to target.  Thanks for you consideration,</p>
<p>TJ Niels</p>
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