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	<title>Comments on: We made a new game!</title>
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	<link>http://tale-of-tales.com/blog/2008/03/21/we-made-a-new-game/</link>
	<description>Auriea Harvey &#038; Michaël Samyn telling tales of Tale of Tales</description>
	<pubDate>Sun, 20 Jul 2008 17:21:26 +0000</pubDate>
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		<title>By: Dan Menssen</title>
		<link>http://tale-of-tales.com/blog/2008/03/21/we-made-a-new-game/#comment-17664</link>
		<dc:creator>Dan Menssen</dc:creator>
		<pubDate>Mon, 31 Mar 2008 10:08:46 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/2008/03/21/we-made-a-new-game/#comment-17664</guid>
		<description>P.S., I'd love to see a mac version of The Endless Forest.</description>
		<content:encoded><![CDATA[<p>P.S., I&#8217;d love to see a mac version of The Endless Forest.</p>
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		<title>By: Dan Menssen</title>
		<link>http://tale-of-tales.com/blog/2008/03/21/we-made-a-new-game/#comment-17663</link>
		<dc:creator>Dan Menssen</dc:creator>
		<pubDate>Mon, 31 Mar 2008 10:06:36 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/2008/03/21/we-made-a-new-game/#comment-17663</guid>
		<description>Thank God someone is finally putting effort into the artistry of interactive media.  Now I finally have something other to do than play Myst over and over again :-)

Is one of you a Samuel Beckett fan?  The similarity to his work seems striking, even if accidental.

Off to give you my $5, although, I'll admit I felt &lt;em&gt;safe&lt;/em&gt; playing the trial, knowing she wasn't going to drop dead.</description>
		<content:encoded><![CDATA[<p>Thank God someone is finally putting effort into the artistry of interactive media.  Now I finally have something other to do than play Myst over and over again :-)</p>
<p>Is one of you a Samuel Beckett fan?  The similarity to his work seems striking, even if accidental.</p>
<p>Off to give you my $5, although, I&#8217;ll admit I felt <em>safe</em> playing the trial, knowing she wasn&#8217;t going to drop dead.</p>
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		<title>By: Michaël Samyn</title>
		<link>http://tale-of-tales.com/blog/2008/03/21/we-made-a-new-game/#comment-17654</link>
		<dc:creator>Michaël Samyn</dc:creator>
		<pubDate>Sun, 30 Mar 2008 16:29:49 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/2008/03/21/we-made-a-new-game/#comment-17654</guid>
		<description>Thanks for the link, Patrick.

It's think it is safe to say that The Graveyard is not for everyone.</description>
		<content:encoded><![CDATA[<p>Thanks for the link, Patrick.</p>
<p>It&#8217;s think it is safe to say that The Graveyard is not for everyone.</p>
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		<title>By: Patrick</title>
		<link>http://tale-of-tales.com/blog/2008/03/21/we-made-a-new-game/#comment-17651</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Sun, 30 Mar 2008 13:59:15 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/2008/03/21/we-made-a-new-game/#comment-17651</guid>
		<description>I just want to make it clear that I love you both.

http://jayisgames.com/archives/2008/03/weekend_download_31.php

I enjoyed this comment clip: "Graveyard fails for reasons I still haven't fully grasped yet"</description>
		<content:encoded><![CDATA[<p>I just want to make it clear that I love you both.</p>
<p><a href="http://jayisgames.com/archives/2008/03/weekend_download_31.php" rel="nofollow">http://jayisgames.com/archives/2008/03/weekend_download_31.php</a></p>
<p>I enjoyed this comment clip: &#8220;Graveyard fails for reasons I still haven&#8217;t fully grasped yet&#8221;</p>
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		<title>By: Joris</title>
		<link>http://tale-of-tales.com/blog/2008/03/21/we-made-a-new-game/#comment-17619</link>
		<dc:creator>Joris</dc:creator>
		<pubDate>Thu, 27 Mar 2008 21:28:31 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/2008/03/21/we-made-a-new-game/#comment-17619</guid>
		<description>Most of the people that visit our site seem to like the experience as well, as did I. I really enjoyed The Graveyard. 

http://www.jouwgames.nl/content/review/6106/Indrukken_The_Graveyard.html</description>
		<content:encoded><![CDATA[<p>Most of the people that visit our site seem to like the experience as well, as did I. I really enjoyed The Graveyard. </p>
<p><a href="http://www.jouwgames.nl/content/review/6106/Indrukken_The_Graveyard.html" rel="nofollow">http://www.jouwgames.nl/content/review/6106/Indrukken_The_Graveyard.html</a></p>
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		<title>By: JoJo Razor</title>
		<link>http://tale-of-tales.com/blog/2008/03/21/we-made-a-new-game/#comment-17568</link>
		<dc:creator>JoJo Razor</dc:creator>
		<pubDate>Tue, 25 Mar 2008 05:22:20 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/2008/03/21/we-made-a-new-game/#comment-17568</guid>
		<description>Funny, while walking around I thought to myself, this feels like the endless forest. And, ha, it is the same artists. I must say, I really love this (I have a thing for graveyards, they are the most peaceful places!). 

Congrats on another great idea for a game!</description>
		<content:encoded><![CDATA[<p>Funny, while walking around I thought to myself, this feels like the endless forest. And, ha, it is the same artists. I must say, I really love this (I have a thing for graveyards, they are the most peaceful places!). </p>
<p>Congrats on another great idea for a game!</p>
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		<title>By: David Allen</title>
		<link>http://tale-of-tales.com/blog/2008/03/21/we-made-a-new-game/#comment-17557</link>
		<dc:creator>David Allen</dc:creator>
		<pubDate>Mon, 24 Mar 2008 21:38:25 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/2008/03/21/we-made-a-new-game/#comment-17557</guid>
		<description>I'm interested to see where you go with this. It may be that storytelling and interactivity will forever be irreconcilable. Only one way to find out, though, and that's to try it, so bravo to you guys. I quite liked the art as well.</description>
		<content:encoded><![CDATA[<p>I&#8217;m interested to see where you go with this. It may be that storytelling and interactivity will forever be irreconcilable. Only one way to find out, though, and that&#8217;s to try it, so bravo to you guys. I quite liked the art as well.</p>
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		<title>By: Michaël Samyn</title>
		<link>http://tale-of-tales.com/blog/2008/03/21/we-made-a-new-game/#comment-17550</link>
		<dc:creator>Michaël Samyn</dc:creator>
		<pubDate>Mon, 24 Mar 2008 16:59:43 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/2008/03/21/we-made-a-new-game/#comment-17550</guid>
		<description>Many people have already answered this. The Graveyard's interactivity helps people feel like they &lt;I&gt;are&lt;/I&gt; an old lady in a cemetery, rather than merely &lt;I&gt;looking&lt;/I&gt; at the scene (and perhaps empathizing). How well this works probably depends in part of the individual player. And on their willingness to "play the part", perhaps.</description>
		<content:encoded><![CDATA[<p>Many people have already answered this. The Graveyard&#8217;s interactivity helps people feel like they <i>are</i> an old lady in a cemetery, rather than merely <i>looking</i> at the scene (and perhaps empathizing). How well this works probably depends in part of the individual player. And on their willingness to &#8220;play the part&#8221;, perhaps.</p>
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		<title>By: JP</title>
		<link>http://tale-of-tales.com/blog/2008/03/21/we-made-a-new-game/#comment-17549</link>
		<dc:creator>JP</dc:creator>
		<pubDate>Mon, 24 Mar 2008 16:27:47 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/2008/03/21/we-made-a-new-game/#comment-17549</guid>
		<description>I did watch the YouTube video actually, and that's what got me thinking along these lines.

The stuff that comes down to simple development constraints, I understand and sympathize completely.  I don't want to sound like I'm picking on minor flaws.

If it wasn't clear, I am in agreement about interactivity being a means to an end:

&lt;blockquote&gt;the verbs that &lt;i&gt;are&lt;/i&gt; there should enhance the idea behind the piece rather than dilute or distract from it.&lt;/blockquote&gt;

That is, in effect, any piece's implicit answer to the question, "why was this interactive"?  I'd be curious as to what you feel The Graveyard's answer to that question is.</description>
		<content:encoded><![CDATA[<p>I did watch the YouTube video actually, and that&#8217;s what got me thinking along these lines.</p>
<p>The stuff that comes down to simple development constraints, I understand and sympathize completely.  I don&#8217;t want to sound like I&#8217;m picking on minor flaws.</p>
<p>If it wasn&#8217;t clear, I am in agreement about interactivity being a means to an end:</p>
<blockquote><p>the verbs that <i>are</i> there should enhance the idea behind the piece rather than dilute or distract from it.</p></blockquote>
<p>That is, in effect, any piece&#8217;s implicit answer to the question, &#8220;why was this interactive&#8221;?  I&#8217;d be curious as to what you feel The Graveyard&#8217;s answer to that question is.</p>
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		<title>By: Michaël Samyn</title>
		<link>http://tale-of-tales.com/blog/2008/03/21/we-made-a-new-game/#comment-17542</link>
		<dc:creator>Michaël Samyn</dc:creator>
		<pubDate>Mon, 24 Mar 2008 07:03:29 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/2008/03/21/we-made-a-new-game/#comment-17542</guid>
		<description>Thanks for the comment, JP. I admit that there are some things that are a bit clumsy in The Graveyard's interaction. This is more the result of trying to finish a nice piece within limited time and budget, than a conscious design decision. There's many things we would have liked to improve, but we chose to make something rather than nothing. We hope that what is there is sufficient to make players forgive us for what is lacking.

I think we have a different purpose with interactivity than most designers. For us it is a means to an end (that end being immersion, I guess). Some people in the audience appreciate this, others don't. Whether The Graveyard advances anything depends entirely on one's vision of the future of this medium. Ours is probably different than yours.

There is a movie on YouTube of somebody playing The Graveyard, if you prefer you can look at that instead of playing the trial. :)</description>
		<content:encoded><![CDATA[<p>Thanks for the comment, JP. I admit that there are some things that are a bit clumsy in The Graveyard&#8217;s interaction. This is more the result of trying to finish a nice piece within limited time and budget, than a conscious design decision. There&#8217;s many things we would have liked to improve, but we chose to make something rather than nothing. We hope that what is there is sufficient to make players forgive us for what is lacking.</p>
<p>I think we have a different purpose with interactivity than most designers. For us it is a means to an end (that end being immersion, I guess). Some people in the audience appreciate this, others don&#8217;t. Whether The Graveyard advances anything depends entirely on one&#8217;s vision of the future of this medium. Ours is probably different than yours.</p>
<p>There is a movie on YouTube of somebody playing The Graveyard, if you prefer you can look at that instead of playing the trial. :)</p>
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