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	<title>Comments on: No future for games?</title>
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	<link>http://tale-of-tales.com/blog/2008/02/14/no-future-for-games/</link>
	<description>Auriea Harvey &#038; Michaël Samyn telling tales of Tale of Tales</description>
	<pubDate>Sun, 07 Sep 2008 22:35:50 +0000</pubDate>
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		<title>By: Mc Fly</title>
		<link>http://tale-of-tales.com/blog/2008/02/14/no-future-for-games/#comment-17590</link>
		<dc:creator>Mc Fly</dc:creator>
		<pubDate>Wed, 26 Mar 2008 06:56:05 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/2008/02/14/no-future-for-games/#comment-17590</guid>
		<description>I think that there is a future in "sports" gaming events.</description>
		<content:encoded><![CDATA[<p>I think that there is a future in &#8220;sports&#8221; gaming events.</p>
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		<title>By: barry threw &#187; Blog Archive &#187; Interactive Media as Relelvant Cultural Discourse</title>
		<link>http://tale-of-tales.com/blog/2008/02/14/no-future-for-games/#comment-16594</link>
		<dc:creator>barry threw &#187; Blog Archive &#187; Interactive Media as Relelvant Cultural Discourse</dc:creator>
		<pubDate>Tue, 19 Feb 2008 11:19:46 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/2008/02/14/no-future-for-games/#comment-16594</guid>
		<description>[...] have been cited, and the bet taken, by people including Borut Pfeifer, Marek Bronstring, Michael Samyn, N&#8217;Gai Croal (drawing from a very respectable knowledge base), and John Walker.  All of [...]</description>
		<content:encoded><![CDATA[<p>[...] have been cited, and the bet taken, by people including Borut Pfeifer, Marek Bronstring, Michael Samyn, N&#8217;Gai Croal (drawing from a very respectable knowledge base), and John Walker.  All of [...]</p>
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		<title>By: Steve</title>
		<link>http://tale-of-tales.com/blog/2008/02/14/no-future-for-games/#comment-16356</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Fri, 15 Feb 2008 01:06:39 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/2008/02/14/no-future-for-games/#comment-16356</guid>
		<description>Thanks for the thoughts, Michael. You articulate the point about games being held back by their "game-ish" nature better than I could have-- that video games aren't unique for their rules and failure states, but for leveraging a uniquely interactive media experience, regardless of "winning" or "losing." That's a very clear distinction that I will keep in my head going forward.</description>
		<content:encoded><![CDATA[<p>Thanks for the thoughts, Michael. You articulate the point about games being held back by their &#8220;game-ish&#8221; nature better than I could have&#8211; that video games aren&#8217;t unique for their rules and failure states, but for leveraging a uniquely interactive media experience, regardless of &#8220;winning&#8221; or &#8220;losing.&#8221; That&#8217;s a very clear distinction that I will keep in my head going forward.</p>
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		<title>By: Eden</title>
		<link>http://tale-of-tales.com/blog/2008/02/14/no-future-for-games/#comment-16344</link>
		<dc:creator>Eden</dc:creator>
		<pubDate>Thu, 14 Feb 2008 19:23:32 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/2008/02/14/no-future-for-games/#comment-16344</guid>
		<description>"They simply want to sit back and enjoy. They want media that will go on without them. They want received experience. Passiveness. They want to relax in front of the television set, doing not much of anything."- quote from article.
Disagree strongly. There's still a "game" being played in one's mind when one watched TV. The mind is not passive, the body may well be.
I know nobody who wants a "passive" experience from TV.</description>
		<content:encoded><![CDATA[<p>&#8220;They simply want to sit back and enjoy. They want media that will go on without them. They want received experience. Passiveness. They want to relax in front of the television set, doing not much of anything.&#8221;- quote from article.<br />
Disagree strongly. There&#8217;s still a &#8220;game&#8221; being played in one&#8217;s mind when one watched TV. The mind is not passive, the body may well be.<br />
I know nobody who wants a &#8220;passive&#8221; experience from TV.</p>
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		<title>By: Michaël Samyn</title>
		<link>http://tale-of-tales.com/blog/2008/02/14/no-future-for-games/#comment-16328</link>
		<dc:creator>Michaël Samyn</dc:creator>
		<pubDate>Thu, 14 Feb 2008 12:02:23 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/2008/02/14/no-future-for-games/#comment-16328</guid>
		<description>While art may be challenging, it seldom is &lt;I&gt;about&lt;/I&gt; this challenge. At least not the art that I appreciate. Games are &lt;I&gt;about&lt;/I&gt; challenge. And even about &lt;I&gt;overcoming&lt;/I&gt; challenge, which is even further removed from art.

But anyway, the article isn't about art at all. Which is part of why I liked it so much. The article is about the cultural impact of games. Or lack thereof.</description>
		<content:encoded><![CDATA[<p>While art may be challenging, it seldom is <i>about</i> this challenge. At least not the art that I appreciate. Games are <i>about</i> challenge. And even about <i>overcoming</i> challenge, which is even further removed from art.</p>
<p>But anyway, the article isn&#8217;t about art at all. Which is part of why I liked it so much. The article is about the cultural impact of games. Or lack thereof.</p>
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		<title>By: Eden</title>
		<link>http://tale-of-tales.com/blog/2008/02/14/no-future-for-games/#comment-16323</link>
		<dc:creator>Eden</dc:creator>
		<pubDate>Thu, 14 Feb 2008 09:44:34 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/2008/02/14/no-future-for-games/#comment-16323</guid>
		<description>I think a gamey structure can be used for expression. It is the first structure in our medium, as there is the Sonata and so on in music (of course, the Sonata isn't the first structure in music, but I'm not going to ramble on about music history)
But notice I say "gamey", not "game". 
The inherent idea in a game is that of challenge. Is this no different to what many artists have done, and will do, and are doing?
Of course it isn't. But the challenge is at a more meaningful (mostly) level in a good painting, piece of fashion, or whatever.

I haven't read the article yet, so more thoughts tomorrow (yay!) , but I think games have still matured somewhat.
How people think about them has even more.

We use games as a mirror into ourselves. A large part of the meaning we give a painting is what we make up- ie. "interpret".
There's a say "read a book with your ass and you expect an apostle?"- or something like that.</description>
		<content:encoded><![CDATA[<p>I think a gamey structure can be used for expression. It is the first structure in our medium, as there is the Sonata and so on in music (of course, the Sonata isn&#8217;t the first structure in music, but I&#8217;m not going to ramble on about music history)<br />
But notice I say &#8220;gamey&#8221;, not &#8220;game&#8221;.<br />
The inherent idea in a game is that of challenge. Is this no different to what many artists have done, and will do, and are doing?<br />
Of course it isn&#8217;t. But the challenge is at a more meaningful (mostly) level in a good painting, piece of fashion, or whatever.</p>
<p>I haven&#8217;t read the article yet, so more thoughts tomorrow (yay!) , but I think games have still matured somewhat.<br />
How people think about them has even more.</p>
<p>We use games as a mirror into ourselves. A large part of the meaning we give a painting is what we make up- ie. &#8220;interpret&#8221;.<br />
There&#8217;s a say &#8220;read a book with your ass and you expect an apostle?&#8221;- or something like that.</p>
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