The editing of games
When looking for the essence of a medium in order to exploit it and create the best possible work with that medium, it’s easy to make mistakes. When movies came about, I’m sure people considered the fact that the image moved to be the one thing that defined the medium, its tool that should be used for expression. Now we know that this is incorrect: the real crucial aspect of film making is editing. Editing the flow of a film is unique to the medium and is the ultimate tool for expressing its content.
Film editing, by definition, is the only art that is unique to cinema and which defines and separates filmmaking from almost all other art forms. The job of an editor isn’t merely to mechanically put pieces of a film together, nor to just cut off the film slates, nor merely to edit dialogue scenes. Film editing is an art form which can either make or break a film. (Wikipedia)
I bet nobody saw that coming in the early days of film. It was something that needed to be discovered through trial and error and inspiration.
Games may face a similar problem. We are all very quick to assume that interactivity is the most important aspect of this new medium. But is this correct? Is designing interactivity to games what editing is to film?
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