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	<title>Comments on: Interactivity wants to be free!</title>
	<atom:link href="http://tale-of-tales.com/blog/2007/03/24/interactivity-wants-to-be-free/feed/" rel="self" type="application/rss+xml" />
	<link>http://tale-of-tales.com/blog/2007/03/24/interactivity-wants-to-be-free/</link>
	<description>Auriea Harvey &#38; Michaël Samyn telling tales of Tale of Tales</description>
	<lastBuildDate>Thu, 18 Mar 2010 20:10:04 +0000</lastBuildDate>
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		<title>By: Patrick</title>
		<link>http://tale-of-tales.com/blog/2007/03/24/interactivity-wants-to-be-free/comment-page-1/#comment-87</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Wed, 04 Apr 2007 19:31:52 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/2007/03/24/interactivity-wants-to-be-free/#comment-87</guid>
		<description>Maybe his ego shrinks because he&#039;s &quot;Humble&quot;.

I don&#039;t agree with the Real-time Art Manifesto, but I don&#039;t disagree with it. Its just two schools. Furthermore, you can synthesize the two. For instance, I&#039;m going to do a storyworld with Storytron, a very-much rules as art oriented system, which totally fucks any notion of cohesive composition in that frame, rather reveling in real-time art.</description>
		<content:encoded><![CDATA[<p>Maybe his ego shrinks because he&#8217;s &#8220;Humble&#8221;.</p>
<p>I don&#8217;t agree with the Real-time Art Manifesto, but I don&#8217;t disagree with it. Its just two schools. Furthermore, you can synthesize the two. For instance, I&#8217;m going to do a storyworld with Storytron, a very-much rules as art oriented system, which totally fucks any notion of cohesive composition in that frame, rather reveling in real-time art.</p>
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		<title>By: rinkuhero</title>
		<link>http://tale-of-tales.com/blog/2007/03/24/interactivity-wants-to-be-free/comment-page-1/#comment-75</link>
		<dc:creator>rinkuhero</dc:creator>
		<pubDate>Fri, 30 Mar 2007 09:04:14 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/2007/03/24/interactivity-wants-to-be-free/#comment-75</guid>
		<description>typo: it should be &#039;that you&#039;ll find the last sentence funny&#039;

Anyway, I didn&#039;t mean to imply that we should *simulate* marriage with thousands of rules, rather that one could portray marriage in aesthetic terms via thousands of rules. This guy took an incredibly complex subject and attempted to portray it with a few simple rules, of course it&#039;s going to fail. It&#039;s like trying to paint a great painting with  three or four brush strokes.</description>
		<content:encoded><![CDATA[<p>typo: it should be &#8216;that you&#8217;ll find the last sentence funny&#8217;</p>
<p>Anyway, I didn&#8217;t mean to imply that we should *simulate* marriage with thousands of rules, rather that one could portray marriage in aesthetic terms via thousands of rules. This guy took an incredibly complex subject and attempted to portray it with a few simple rules, of course it&#8217;s going to fail. It&#8217;s like trying to paint a great painting with  three or four brush strokes.</p>
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		<title>By: rinkuhero</title>
		<link>http://tale-of-tales.com/blog/2007/03/24/interactivity-wants-to-be-free/comment-page-1/#comment-74</link>
		<dc:creator>rinkuhero</dc:creator>
		<pubDate>Fri, 30 Mar 2007 08:58:54 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/2007/03/24/interactivity-wants-to-be-free/#comment-74</guid>
		<description>I agree that The Marriage isn&#039;t very good, but I don&#039;t think it&#039;s because it uses rules, it&#039;s because those rules are stupid. Marriage can&#039;t be reduced to a handful of rules, for it to be accurately portrayed with rules (if it&#039;s possible to do that) would take thousands upon thousands of rules, not five or six. And yes, I realize you&#039;ll that last sentence funny, but I don&#039;t mind :D</description>
		<content:encoded><![CDATA[<p>I agree that The Marriage isn&#8217;t very good, but I don&#8217;t think it&#8217;s because it uses rules, it&#8217;s because those rules are stupid. Marriage can&#8217;t be reduced to a handful of rules, for it to be accurately portrayed with rules (if it&#8217;s possible to do that) would take thousands upon thousands of rules, not five or six. And yes, I realize you&#8217;ll that last sentence funny, but I don&#8217;t mind :D</p>
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		<title>By: Tales Of Tales: Games Ain&#8217;t The Only Interactive Art &#124; Video Games</title>
		<link>http://tale-of-tales.com/blog/2007/03/24/interactivity-wants-to-be-free/comment-page-1/#comment-70</link>
		<dc:creator>Tales Of Tales: Games Ain&#8217;t The Only Interactive Art &#124; Video Games</dc:creator>
		<pubDate>Wed, 28 Mar 2007 23:10:21 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/2007/03/24/interactivity-wants-to-be-free/#comment-70</guid>
		<description>[...] and now The Path fame), I&#8217;ve been exchanging a few emails with them, and they pointed out &#8216;Interactivity wants to be free&#8217;, an interesting recent TofT blog [...]</description>
		<content:encoded><![CDATA[<p>[...] and now The Path fame), I&#8217;ve been exchanging a few emails with them, and they pointed out &#8216;Interactivity wants to be free&#8217;, an interesting recent TofT blog [...]</p>
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		<title>By: Auriea</title>
		<link>http://tale-of-tales.com/blog/2007/03/24/interactivity-wants-to-be-free/comment-page-1/#comment-60</link>
		<dc:creator>Auriea</dc:creator>
		<pubDate>Mon, 26 Mar 2007 19:39:29 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/2007/03/24/interactivity-wants-to-be-free/#comment-60</guid>
		<description>I convinced Michael to put it back! if you leave a comment on that article my struggle will not have been in vain (^-*) thx!
http://tale-of-tales.com/blog/2007/03/25/art-art-and-games/</description>
		<content:encoded><![CDATA[<p>I convinced Michael to put it back! if you leave a comment on that article my struggle will not have been in vain (^-*) thx!<br />
<a href="http://tale-of-tales.com/blog/2007/03/25/art-art-and-games/" rel="nofollow">http://tale-of-tales.com/blog/2007/03/25/art-art-and-games/</a></p>
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		<title>By: yhancik</title>
		<link>http://tale-of-tales.com/blog/2007/03/24/interactivity-wants-to-be-free/comment-page-1/#comment-59</link>
		<dc:creator>yhancik</dc:creator>
		<pubDate>Mon, 26 Mar 2007 19:12:27 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/2007/03/24/interactivity-wants-to-be-free/#comment-59</guid>
		<description>(but where is the &quot;Art, art and games&quot; article gone ? ^^)</description>
		<content:encoded><![CDATA[<p>(but where is the &#8220;Art, art and games&#8221; article gone ? ^^)</p>
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		<title>By: Man Bytes Blog</title>
		<link>http://tale-of-tales.com/blog/2007/03/24/interactivity-wants-to-be-free/comment-page-1/#comment-57</link>
		<dc:creator>Man Bytes Blog</dc:creator>
		<pubDate>Sun, 25 Mar 2007 12:31:42 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/2007/03/24/interactivity-wants-to-be-free/#comment-57</guid>
		<description>&lt;strong&gt;Story Issues With The Marriage...&lt;/strong&gt;

I replied briefly on an entry at the Tale of Tales blog (link), but I feel that the topic of Rod Humble&#8217;s The Marriage deserves more discussion and if I&#8217;m going to ramble on about it (and I will, oh yes, I will) , I feel it&#8217;s better t...</description>
		<content:encoded><![CDATA[<p><strong>Story Issues With The Marriage&#8230;</strong></p>
<p>I replied briefly on an entry at the Tale of Tales blog (link), but I feel that the topic of Rod Humble&#8217;s The Marriage deserves more discussion and if I&#8217;m going to ramble on about it (and I will, oh yes, I will) , I feel it&#8217;s better t&#8230;</p>
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		<title>By: Corvus</title>
		<link>http://tale-of-tales.com/blog/2007/03/24/interactivity-wants-to-be-free/comment-page-1/#comment-56</link>
		<dc:creator>Corvus</dc:creator>
		<pubDate>Sun, 25 Mar 2007 10:14:56 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/2007/03/24/interactivity-wants-to-be-free/#comment-56</guid>
		<description>I feel sorry for his wife because of how Rod presents himself! While interaction with her husband increases her ego (to my mind, not a bad thing within reason) and makes her more present in the relationship, his ego diminishes and he becomes less present in the relationship. Hopefully, if he has enough insight to present his views in the game, he has enough insight that they&#039;re working on their relationship. *nirg*

The primary reason I leapt upon The Marriage was that for some time I&#039;ve been talking about using metaphor as a means of coaxing story out of your audience, or presenting your own story, through interaction with a game narrative. The Marriage is exactly that -- gameplay as metaphor.

Is it a particularly good game? No. Is it a particularly good story? No, absolutely not. But someone else, an EA employee no less, is trying and I appreciate that.

I now want to ramble on and on in depth about this, so I think I&#039;ll take it over to my own blog.</description>
		<content:encoded><![CDATA[<p>I feel sorry for his wife because of how Rod presents himself! While interaction with her husband increases her ego (to my mind, not a bad thing within reason) and makes her more present in the relationship, his ego diminishes and he becomes less present in the relationship. Hopefully, if he has enough insight to present his views in the game, he has enough insight that they&#8217;re working on their relationship. *nirg*</p>
<p>The primary reason I leapt upon The Marriage was that for some time I&#8217;ve been talking about using metaphor as a means of coaxing story out of your audience, or presenting your own story, through interaction with a game narrative. The Marriage is exactly that &#8212; gameplay as metaphor.</p>
<p>Is it a particularly good game? No. Is it a particularly good story? No, absolutely not. But someone else, an EA employee no less, is trying and I appreciate that.</p>
<p>I now want to ramble on and on in depth about this, so I think I&#8217;ll take it over to my own blog.</p>
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		<title>By: Michael</title>
		<link>http://tale-of-tales.com/blog/2007/03/24/interactivity-wants-to-be-free/comment-page-1/#comment-55</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Sun, 25 Mar 2007 07:40:19 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/2007/03/24/interactivity-wants-to-be-free/#comment-55</guid>
		<description>I still have some doubts about The Marriage. Perhaps you can help clear them up. I consider The Marriage as a failure to express anything deep and I like to attribute this to the limitations of the chosen medium (game rules). But of course it is also possible that Mr. Humble doesn&#039;t have sufficient skill (yet) to make it work. After all, the painter always makes much more of a difference than the brush. And it&#039;s not like any of us had any training in telling strories through interactivity.</description>
		<content:encoded><![CDATA[<p>I still have some doubts about The Marriage. Perhaps you can help clear them up. I consider The Marriage as a failure to express anything deep and I like to attribute this to the limitations of the chosen medium (game rules). But of course it is also possible that Mr. Humble doesn&#8217;t have sufficient skill (yet) to make it work. After all, the painter always makes much more of a difference than the brush. And it&#8217;s not like any of us had any training in telling strories through interactivity.</p>
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		<title>By: andrew stern</title>
		<link>http://tale-of-tales.com/blog/2007/03/24/interactivity-wants-to-be-free/comment-page-1/#comment-54</link>
		<dc:creator>andrew stern</dc:creator>
		<pubDate>Sat, 24 Mar 2007 22:27:01 +0000</pubDate>
		<guid isPermaLink="false">http://tale-of-tales.com/blog/2007/03/24/interactivity-wants-to-be-free/#comment-54</guid>
		<description>Nice critique of &lt;i&gt;The Marriage&lt;/i&gt;, I&#039;m generally in agreement.  (I too am happy Humble made the game, and how he &lt;a href=&quot;http://www.rodvik.com/rodgames/&quot; rel=&quot;nofollow&quot;&gt;admits its shortcomings&lt;/a&gt;.)

It&#039;s nice to see enthusiasm for the game, it goes to show how many people are starving for interactivity with meaning.

btw, as you may have seen, Jon Blow has &lt;a href=&quot;http://braid-game.com/news/?p=39&quot; rel=&quot;nofollow&quot;&gt;recently praised your manifesto&lt;/a&gt;. (Even though it contains the statement, &quot;don&#039;t make games&quot; ;-)</description>
		<content:encoded><![CDATA[<p>Nice critique of <i>The Marriage</i>, I&#8217;m generally in agreement.  (I too am happy Humble made the game, and how he <a href="http://www.rodvik.com/rodgames/" rel="nofollow">admits its shortcomings</a>.)</p>
<p>It&#8217;s nice to see enthusiasm for the game, it goes to show how many people are starving for interactivity with meaning.</p>
<p>btw, as you may have seen, Jon Blow has <a href="http://braid-game.com/news/?p=39" rel="nofollow">recently praised your manifesto</a>. (Even though it contains the statement, &#8220;don&#8217;t make games&#8221; ;-)</p>
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