<?xml version="1.0" encoding="UTF-8"?><!-- generator="WordPress/2.6.2" -->
<rss version="0.92">
<channel>
	<title>The Path ------ development blog</title>
	<link>http://tale-of-tales.com/ThePath/blog</link>
	<description></description>
	<lastBuildDate>Tue, 18 Nov 2008 00:34:39 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	
	<item>
		<title>tester #7</title>
		<description>

She is a professional games tester. 
We were intimidated at first ;)
Tried to glean how this is _supposed_ to go.
But turns out, of course, there is no one way this happens.
She was *incredibly* thorough.  
To the extent that one could consider having a "high score" in The Path,
she is ...</description>
		<link>http://tale-of-tales.com/ThePath/blog/2008/11/18/tester-7/</link>
			</item>
	<item>
		<title>tester #6</title>
		<description>

I hardly sketched him at all because this tester was testing many new features we'd added (or taken away, or tweaked the hell out of) based on feedback of the other testers, and I had to pay close attention. I'm glad he was able to play at all given that ...</description>
		<link>http://tale-of-tales.com/ThePath/blog/2008/11/14/tester-6/</link>
			</item>
	<item>
		<title>Advice to self: stay away from the internets!</title>
		<description>I hate how distracting discussions like this can get. One of the reasons why we make our work is that we can't communicate the things that interest us in words. Words are so tiring. And always wrong.

Back to work! :) </description>
		<link>http://tale-of-tales.com/ThePath/blog/2008/11/11/advice-to-self-stay-away-from-the-internets/</link>
			</item>
	<item>
		<title>I&#8217;m not a game designer</title>
		<description>I was adding a new feature to the game in response to some of the test results: guides to finding things in the game world, presented in the form of unlockable functionality. We would even remove some guiding systems from the beginning of the game and unlock them as the ...</description>
		<link>http://tale-of-tales.com/ThePath/blog/2008/11/10/im-not-a-game-designer/</link>
			</item>
	<item>
		<title>tester #5</title>
		<description>

Making this post a few days later so my recollections are not as fresh as with the other tester reports...
This player made me realise how immersive The Path can be. She came at 9 in the morning started playing around 10, after coffee. She was really eager to start playing! ...</description>
		<link>http://tale-of-tales.com/ThePath/blog/2008/11/07/tester-5/</link>
			</item>
	<item>
		<title>tester #4</title>
		<description> 
It occured to me this morning as I watched tester #4 play that we are asking a lot of patience on the part of players of The Path. So many times we are forcing people with the design to slow down, build tension, look around carefully, let go of ...</description>
		<link>http://tale-of-tales.com/ThePath/blog/2008/11/04/tester-4/</link>
			</item>
	<item>
		<title>The Path &#8212;&#8212; Status Report November 2008</title>
		<description>Where did October go? It flew by! Looking back, though, I feel like we have made the transition from a game under construction to a game that is nearly finished.

The overall structure was cleaned up and the last remaining design issues were resolved, completing the gameplay aspects of The Path. ...</description>
		<link>http://tale-of-tales.com/ThePath/blog/2008/11/02/the-path-status-report-november-2008/</link>
			</item>
	<item>
		<title>tester #3</title>
		<description>

Today's tester was someone who, at last, is very much a gamer! And also a male, also in a younger age group than the other testers so far. This was great because we could discuss our game in relation to other games as well as just have some all around ...</description>
		<link>http://tale-of-tales.com/ThePath/blog/2008/10/28/tester-3/</link>
			</item>
	<item>
		<title>the meaning of &#8220;alpha test&#8221;</title>
		<description>“You tell people what you do for a living, and they’re like, ‘Oh, you play video games for a living.’ No, I play a game that’s not as fun as it should be, that’s broken, until it’s no longer broken. Then I give it to other people to have fun ...</description>
		<link>http://tale-of-tales.com/ThePath/blog/2008/10/28/the-meaning-of-alpha-test/</link>
			</item>
	<item>
		<title>tester #2</title>
		<description>
She was elegantly dressed. She chose to use the keyboard rather than a joystick "because I am not a gamer, I am comfortable with a keyboard," she said.
After an orientation where we explained controls and some basic info about the game. After the coffee and the croissants. She played tirelessly ...</description>
		<link>http://tale-of-tales.com/ThePath/blog/2008/10/28/tester-2/</link>
			</item>
</channel>
</rss>
