tester #4

November 4th, 2008 by Auriea

tester #4
It occured to me this morning as I watched tester #4 play that we are asking a lot of patience on the part of players of The Path. So many times we are forcing people with the design to slow down, build tension, look around carefully, let go of control. It will be interesting to find out how many people find this an attractive aspect of the game… will get the idea why we are wanting them to do that… or will it just be a source of urges to skip the cut-scenes push the girls to do what you want, run faster, etc. not that any of that will do you any good. ;)
He was a bit impatient with the game I think. Still enjoyed himself though.

It was exhausting to see that as bugs get fixed others spring up, where you least expect them. Wish some of these would just magically disappear… lets see if little elves sneak in and do all the fixes while we sleep tonight! :)


3 Responses to “tester #4”

  1. nope. no magic elves ;) better get to work!

  2. Emriss

    I hope most of your fans will enjoy the game while moving through it slowly. Like in The Kiss, where you were forced to move at a sluggish pace…it gave you more time to sit back and admire the land/soundscape. Maybe I’ll download that again just before playing The Path, so I don’t feel compelled to rush through things.

    And for those who haven’t played The Kiss, do so! Just a fun little peice of explorable art.

  3. well, we take his impatience seriously… i mean there are things we can do to “help” this type of player. it is always a negotiation when designing the game. you cannot please everybody but you have to decide is it a flaw or a feature when someone gets impatient. can we use that impatience to make the game more fun for them ;)
    hard to explain but this is how we think about it.

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