Today’s tester was someone who, at last, is very much a gamer! And also a male, also in a younger age group than the other testers so far. This was great because we could discuss our game in relation to other games as well as just have some all around geek-out game talk. He was very comfortable just jumping right in and playing The Path without us having to explain much of anything. He tested with the joystick controller and the keyboard. His play style was very different from the other 2 also in that he invented in the game certain challenges for himself. He had a amazing mind for 3d orientation, finding some of the things we do -on purpose- to disorient the player a bit frustrating. We were excited at how he truly embraced the narrative of the game though!
Again, a big list of bugs! We’re going to take a few days out from the testing and work on everything that has come up recently. We will begin again with this exercise next week.
â€œYou tell people what you do for a living, and theyâ€™re like, â€˜Oh, you play video games for a living.â€™ No, I play a game thatâ€™s not as fun as it should be, thatâ€™s broken, until itâ€™s no longer broken. Then I give it to other people to have fun with.â€
–Cliff Bleszinski (who, for once, i agree with on something.)
She was elegantly dressed. She chose to use the keyboard rather than a joystick “because I am not a gamer, I am comfortable with a keyboard,” she said.
After an orientation where we explained controls and some basic info about the game. After the coffee and the croissants. She played tirelessly all day, and diligently wrote out all the bugs she found. A great help! And she helped us decide to include on a feature which all future players may thank her for . She volunteered to come back another day next month and I think her familiarity with the game will come in handy to evaluate the fixes and tweeks we’re about to make.