Warning: Cannot modify header information - headers already sent by (output started at /var/www/vhosts/tale-of-tales.com/httpdocs/Sunset/blog/index.php:1) in /var/www/vhosts/tale-of-tales.com/httpdocs/Sunset/blog/wp-includes/feed-rss2-comments.php on line 8
Comments for SUNSET http://tale-of-tales.com/Sunset/blog Michaƫl & Auriea's dev blog Fri, 24 Jul 2015 02:36:53 +0000 hourly 1 https://wordpress.org/?v=4.4.2 Comment on About by Quinn http://tale-of-tales.com/Sunset/blog/index.php/about/#comment-255 Fri, 24 Jul 2015 02:36:53 +0000 http://tale-of-tales.com/Sunset/blog/?page_id=12#comment-255 Hey guys,

Hope all is well with you. I came by your website today because I just finished Sunset for the third time (yes, third xD) and I’m so sad about your news of leaving video games behind.

I understand where your coming from and I hope your future will be filled with more brightness. BUT, you will be dearly missed by me. I hadn’t felt so connected to a game since I played Shadow of the Colossus, and always relied on you guys to supply me with these amazing video games (I know…I’m selfish…).

If you do ever try to throw yourself into a video game again, I will be right there!

Thanks for all you have done for me, I am grateful! šŸ˜€

With love and warm thoughts,
Quinn

]]>
Comment on Our love for videogames by Elizabeth http://tale-of-tales.com/Sunset/blog/index.php/2015/07/04/our-love-for-videogames/#comment-246 Tue, 07 Jul 2015 20:34:00 +0000 http://tale-of-tales.com/Sunset/blog/?p=184#comment-246 I’ve been an admirer of your studio from the beginning and have always found the concepts behind your games interesting. So, thanks! I hope you guys figure out a way to keep creating.

]]>
Comment on Our love for videogames by maarten http://tale-of-tales.com/Sunset/blog/index.php/2015/07/04/our-love-for-videogames/#comment-245 Tue, 07 Jul 2015 14:22:19 +0000 http://tale-of-tales.com/Sunset/blog/?p=184#comment-245 I had the pleasure of interviewing Michaƫl for a project I was doing for KASK a few years ago. Sad to see you guys go, but you have my deepest respect for the choice you made. Keep on trucking, whatever you are up to!

]]>
Comment on Our love for videogames by nicholas http://tale-of-tales.com/Sunset/blog/index.php/2015/07/04/our-love-for-videogames/#comment-239 Sat, 04 Jul 2015 18:22:26 +0000 http://tale-of-tales.com/Sunset/blog/?p=184#comment-239 the two of you are a big inspiration to me, thank you for everything!

]]>
Comment on The politics of beauty by David PĆ”dua http://tale-of-tales.com/Sunset/blog/index.php/2015/06/18/the-politics-of-beauty/#comment-235 Thu, 02 Jul 2015 00:15:18 +0000 http://tale-of-tales.com/Sunset/blog/?p=119#comment-235 I loved The Path, it gave me a sense of possibility in this medium. Tale of Tales’ anti-modernist stance always felt conservative and elitist to me, but I didn’t think it mattered, as long as their output had more layers than the discourse. Their following projects felt like half developed ideas, but I thought they were just getting ready for something more ambitious. Now I feel like theyĀ“re the flip side to the gamer coin. Games are what they are: Nintendo was founded as a card company, Konami started as a jukebox retail and repair business, Taito imported vending machines and jukeboxes, Namco ran two rocking horse rides in a department store, Midway manufactured mechanical carnival toys. The medium was born inside carnival boxes, not unlike film or recorded sound. The world’s first audio products were talking dolls, envisioned by Thomas Edison himself. These people were not joking around, they were entrepreneurs operating in a shallow industrial culture that thrives on standardisation and mass production, they have to appeal to a mass of individual entities called consumers, but not all of them at once. The concept of market segmentation is the next natural step, they need labels like pre-teens, teens, young adults, older adults, gen-x, gen-y, male, female, professional, trade or unskilled in order to deliver a message to a specific group of people. To some extraterestrial circles, this whole thing might come off as an elaborate joke, but the most laughable segment is ā€œartistsā€, the ones with good taste, the anti-philistines, the ones Auriea & MichaĆ«l seem to identify with.

]]>
Comment on And the sun setsā€¦ by Adrian Carrera http://tale-of-tales.com/Sunset/blog/index.php/and-the-sun-sets/#comment-211 Sat, 27 Jun 2015 23:25:52 +0000 http://tale-of-tales.com/Sunset/blog/?page_id=110#comment-211 Sad to hear that, I followed the ‘Sunset’ development and it seems to me a great game, and in my opinion it is.

I know numbers is one thing, but I’m pretty sure that ‘Sunset’ will get it recognition that deserves, the same recognition that ‘The Graveyard’ and ‘The Path’ (which I own a copy) has now.

Whatever decision that you guys will take, you have my respect and admiration for making games that are non conventional, wonderfully artistic, and make you think out of the box.

Best of wishes in your future endeavors…Thanks for everything TOT!

]]>
Comment on And the sun setsā€¦ by Ilia http://tale-of-tales.com/Sunset/blog/index.php/and-the-sun-sets/#comment-207 Fri, 26 Jun 2015 23:49:09 +0000 http://tale-of-tales.com/Sunset/blog/?page_id=110#comment-207 Oh, thatā€™ s sad. Thanks for all, guys! Good luck!

]]>
Comment on And the sun setsā€¦ by Caro Fautsch http://tale-of-tales.com/Sunset/blog/index.php/and-the-sun-sets/#comment-185 Thu, 25 Jun 2015 18:55:23 +0000 http://tale-of-tales.com/Sunset/blog/?page_id=110#comment-185 Your work is wonderful and I am glad you are free.

]]>
Comment on And the sun setsā€¦ by AxelMGarcia http://tale-of-tales.com/Sunset/blog/index.php/and-the-sun-sets/#comment-179 Thu, 25 Jun 2015 15:00:12 +0000 http://tale-of-tales.com/Sunset/blog/?page_id=110#comment-179 It looks like a perfect game for VR. I think you would have had much more relevance on that market. You should give it a try.

]]>
Comment on And the sun setsā€¦ by Liridona http://tale-of-tales.com/Sunset/blog/index.php/and-the-sun-sets/#comment-173 Wed, 24 Jun 2015 22:09:49 +0000 http://tale-of-tales.com/Sunset/blog/?page_id=110#comment-173 I only just discovered your studio from the post on Electron Dance, about your departure from game development. I read your “Politics of Beauty”, and judging from that, I think I would’ve been interested in Sunset and your other games. I wish you success in your future ventures.

I don’t agree with everything that was written in “Politics of Beauty”ā€”blaming the majority of humanity for the depreciation of art while said libraries, museums, schools, and other social infrastructure (not just culturalā€”look at pensions, public health care, even water) are being dismantled for the enrichment of a tiny social stratumā€”but the sincerity and seriousness with which you treat your craft is something that I respect.

By the way, I read Rock Paper Shotgun semi-regularly (I missed their Hands On piece about Sunset) with my adblocker turned off. I don’t remember seeing advertisements for Sunset. I tend to ignore all advertisements and the locations where they are placed when I’m not actively searching for things to buy (banner blindness). I suspect that RPS’s readership of adept PC users is quicker to filter out content irrelevant to their goals than other audiences. In the case of RPS, the goal of most readers is “read informative and witty articles about PC games”, not “scan the top banners and sidebars to see ads that are probably about stuff that you don’t visit RPS for, like car insurance and office supplies”.

]]>