Comments on: And the sun sets… Michaël & Auriea's dev blog Fri, 24 Jul 2015 02:36:53 +0000 hourly 1 By: Adrian Carrera Sat, 27 Jun 2015 23:25:52 +0000 Sad to hear that, I followed the ‘Sunset’ development and it seems to me a great game, and in my opinion it is.

I know numbers is one thing, but I’m pretty sure that ‘Sunset’ will get it recognition that deserves, the same recognition that ‘The Graveyard’ and ‘The Path’ (which I own a copy) has now.

Whatever decision that you guys will take, you have my respect and admiration for making games that are non conventional, wonderfully artistic, and make you think out of the box.

Best of wishes in your future endeavors…Thanks for everything TOT!

By: Ilia Fri, 26 Jun 2015 23:49:09 +0000 Oh, that’ s sad. Thanks for all, guys! Good luck!

By: Caro Fautsch Thu, 25 Jun 2015 18:55:23 +0000 Your work is wonderful and I am glad you are free.

By: AxelMGarcia Thu, 25 Jun 2015 15:00:12 +0000 It looks like a perfect game for VR. I think you would have had much more relevance on that market. You should give it a try.

By: Liridona Wed, 24 Jun 2015 22:09:49 +0000 I only just discovered your studio from the post on Electron Dance, about your departure from game development. I read your “Politics of Beauty”, and judging from that, I think I would’ve been interested in Sunset and your other games. I wish you success in your future ventures.

I don’t agree with everything that was written in “Politics of Beauty”—blaming the majority of humanity for the depreciation of art while said libraries, museums, schools, and other social infrastructure (not just cultural—look at pensions, public health care, even water) are being dismantled for the enrichment of a tiny social stratum—but the sincerity and seriousness with which you treat your craft is something that I respect.

By the way, I read Rock Paper Shotgun semi-regularly (I missed their Hands On piece about Sunset) with my adblocker turned off. I don’t remember seeing advertisements for Sunset. I tend to ignore all advertisements and the locations where they are placed when I’m not actively searching for things to buy (banner blindness). I suspect that RPS’s readership of adept PC users is quicker to filter out content irrelevant to their goals than other audiences. In the case of RPS, the goal of most readers is “read informative and witty articles about PC games”, not “scan the top banners and sidebars to see ads that are probably about stuff that you don’t visit RPS for, like car insurance and office supplies”.

By: Percy Cuscaden Wed, 24 Jun 2015 21:19:22 +0000 Good luck guys, I only read and bought the game after reading your sunset blog. I love the sound track. Wishing you all the best.

By: Samuel Batista Tue, 23 Jun 2015 21:28:34 +0000 Failure is an integral part of success. As others suggested, reach out to Sony to try to get on PS4 and recoup some of the development costs. Once you feel like you squeezed everything you can out of this title, move onto something that has more mass appeal but still preserves the creative charm that Tale of Tales is known for. That’s a creative and design challenge that I think you guys should tackle. Never give up, never surrender, people like that narrative.

By: Le Rowe Tue, 23 Jun 2015 18:57:19 +0000 Well you guys simply made a mistake in making such mainstream concessions. The PR company in particular ruined my impression of sunset both to me and my non-gaming other half (who still appreciates creativity and art in all of its forms).

When reading about Sunset many months before release it sounded amazing, a game where you do nothing but clean against a war-torn backdrop of social realism. The game was pretty much a summation, in playable form for my thesis (or rather design doctrine) I wrote for my masters in digital theory. I couldn’t wait to purchase the game day 1, whatever the price.

However, i then watched the trailer and I couldn’t shake the feeling of something trying a bit too hard to interest me. It felt overly grandiose, cliche. The narration itself sapped the artistic merit and reduced it to that of an e3 “promo”. It was trying to be something it wasn’t.

Oh i will still purchase Sunset. Its value is now historicised within the canon of games and I am sure many scholars will cite it for a future of more realist games but I sincerely feel that lessons could also be learned in trying to chase mianstream success when rather artistic integrity and respect of your fans could have delivered much more (and saved you $/£40,000).

Your company and vision will be a great loss.

By: Supplier Geomembrane Tue, 23 Jun 2015 18:09:30 +0000 It’s a pity you don’t have a donate button! I’d certainly donate
to this excellent blog! I guess for now i’ll settle for book-marking and adding your RSS feed
to my Google account. I look forward to fresh updates and will share this website with my Facebook group.
Talk soon!

By: Yuli Che. Tue, 23 Jun 2015 17:46:13 +0000 Please don’t stop making the games you want to make.

Find a way.