EXTRA FEATURES (in order of priority):
-machinima (maybe of servant setting dishes on table)
-perform spell (fire spell to turn on candles and fireplace)
-sound effects (footsteps, breathing & sleeping, environment (noise,nature, sea) + reverb,pitch effects)
-3rd room (small room with cupboard with dishes)
-interact with 2-handed object (dishes) [+anim]
-dust/trails//footsteps
DETAILS/CORRECTIONS (in order of priority; + = must!):
+intro screen & music (make nice, stable package +debug)
+cursors (normal arrow, over object, over door)
+make doors recognizable as doors (texture, handle)
-right click to show object [+anim]
-girl avoid moveable things when pathFinding
-girl push/pull moveable things on purpose [+anim]
-investigate highlighting objects?
-girl looking at objects
-girl walking/skipping blend
-volumetric light in Formal Dining Room
-match dynamic shadows with lightmap shadows
-girl blinking eyes
-girl sit (idle and or when walking up to chair)
-make all doors 'clickable' + warning if not useable
-glare effects
-girl + camera jump to location + interface?
-noise animation (slower?)
PRESENTATION:
-feedback form + instructions
-lecture text (the game, the process, the engine)
-print/projection of Quest3D files
-arrange date
-invite people (all sponsors, all academy researchers, ToT Game Design Forum users, ToT news letter, Kristi, Quest3D developers, Strubi, Benjamin Weil, Aty)